presentation media
Recently Published Documents


TOTAL DOCUMENTS

57
(FIVE YEARS 17)

H-INDEX

7
(FIVE YEARS 0)

2021 ◽  
pp. 171-218
Author(s):  
Steven Brown

The narrative arts deal with the presentation of stories via a variety of narrative processes and presentation media. Fictionality is a unique feature of the arts, one that distinguishes the narrative arts from the storytelling of everyday conversation. The plots of stories are grounded in the experientiality of the story’s protagonist in a storyworld, most especially his/her problem-solving dynamics. Literature describes these behaviours in the third person using narration, whereas theatre re-creates these actions in an embodied manner by having actors portray the characters in performance. While role playing is a central part of the presentation of the self in everyday social interactions, actors portray characters who they themselves are not, a re-creative process of impersonation and pretence that comprises the most art-specific feature of the narrative arts.


Author(s):  
Robin Horst ◽  
Ramtin Naraghi-Taghi-Off ◽  
Linda Rau ◽  
Ralf Dörner

AbstractEvery Virtual Reality (VR) experience has to end at some point. While there already exist concepts to design transitions for users to enter a virtual world, their return from the physical world should be considered, as well, as it is a part of the overall VR experience. We call the latter outro-transitions. In contrast to offboarding of VR experiences, that takes place after taking off VR hardware (e.g., HMDs), outro-transitions are still part of the immersive experience. Such transitions occur more frequently when VR is experienced periodically and for only short times. One example where transition techniques are necessary is in an auditorium where the audience has individual VR headsets available, for example, in a presentation using PowerPoint slides together with brief VR experiences sprinkled between the slides. The audience must put on and take off HMDs frequently every time they switch from common presentation media to VR and back. In a such a one-to-many VR scenario, it is challenging for presenters to explore the process of multiple people coming back from the virtual to the physical world at once. Direct communication may be constrained while VR users are wearing an HMD. Presenters need a tool to indicate them to stop the VR session and switch back to the slide presentation. Virtual visual cues can help presenters or other external entities (e.g., automated/scripted events) to request VR users to end a VR session. Such transitions become part of the overall experience of the audience and thus must be considered. This paper explores visual cues as outro-transitions from a virtual world back to the physical world and their utility to enable presenters to request VR users to end a VR session. We propose and investigate eight transition techniques. We focus on their usage in short consecutive VR experiences and include both established and novel techniques. The transition techniques are evaluated within a user study to draw conclusions on the effects of outro-transitions on the overall experience and presence of participants. We also take into account how long an outro-transition may take and how comfortable our participants perceived the proposed techniques. The study points out that they preferred non-interactive outro-transitions over interactive ones, except for a transition that allowed VR users to communicate with presenters. Furthermore, we explore the presenter-VR user relation within a presentation scenario that uses short VR experiences. The study indicates involving presenters that can stop a VR session was not only negligible but preferred by our participants.


Author(s):  
Muh. Afandy Gunawan Lahami

The purpose of this research is to describe the implementation of instructional media workshops, describe the competence of teachers in developing presentation media, and find out whether there is an effect of instructional media workshops on increasing teacher competence in developing learning media at SMP Negeri 18 Makassar. The approach used is descriptive qualitative research, while the type of research used in this research is descriptive qualitative, referring to the correlation study (relationship). The data analysis used descriptive analysis and inferential statistical analysis. The results of this study indicate that the implementation of the instructional media workshop shows very effective results based on the observations of the instructor and training participants. The pretest and posttest results showed that there were significant differences. This also answers the hypothesis H1 = There is an Effect of Learning Media Workshop on Increasing Teacher Competence in Developing Learning Media at SMP Negeri 18 Makassar. Keywords: Education and training, Teacher, Learning Media,Teacher Competence


2020 ◽  
Vol 7 (2) ◽  
pp. 210
Author(s):  
Sitti Rahmawati ◽  
Muliadi Muliadi

Globally, students have long familiarized with utilizng a presentation program from Microsoft named Powerpoint, this program is good just not enough to attract the attention of students’ creativity. It is necessary a program that can not only be used to display concepts but also be able to attract the attention of students while presenting. The program in question is Focusky, in addition to being easy to use the program is also able to display slides with zoom in-zoom out effect with friendly facilities and object effects galore making this program very suitable used by students in presenting their tasks in front of the class. This study employs a qualitative descriptive study by conducting data collection through books and other literature as the main object.  Descriptive analysis method provides a clear, objective, systematic, analytical and critical picture and description of the application of focusky presentation media to the creative writing of Unuiversity students. Students in general, for example in the Faculty of Literature UMI do not have the same information technology capabilities (evenly) where there are those capable while some who are less in designing presentations. Hence, utilizing focusky will help students who could make creative presentations media to the best of their abilites.  Focusky-based presentation acts as an alternative to support students creativity that is very appropriate to apply to creative writing ideas and motivate students during presentations in higher education setting.


2020 ◽  
Vol 3 (2) ◽  
pp. 507-519
Author(s):  
Wahju Tri Widadijo

Kinetic typography is widely applied to media such as Film Title,Television Program Title, presentation media, motion graphic media,and others. Motion design elements added to the kinetic typographydesign can strengthen the character of letters, strengthen themeaning of the message, give more emphasis and intonation, andadd aesthetic value. This article explores the analysis of the use ofkinetic typography in 6 (six) research samples of the winners of theAnimation Category of Indonesia Film Festival - FFI (2013 - 2018).The study was conducted referring to the temporal typographicclassification model developed by Barbara Brownie (2007). Wherein general kinetic typography is divided into two types, namely Typein Motion and Fluid Typography. Type in Motion itself is dividedinto Scrolling Typography and Dynamic Layout. The researchmethod used is descriptive qualitative. This research was identifyingand describing the use of kinetic typography types in the film title. Asa result, 2 (two) samples have not used kinetic typography optimally(F2 and F4), 2 (two) samples use Scrolling Typography (F1 and F3),1 (one) sample uses Fluid Typography (F5), and 1 (one) sample usesDynamic Layout (F6).


Author(s):  
Lailatus Sa'adah Amiludin ◽  
Mindhaudah Mindhaudah

The rapid development of technology encourages teachers to get the benefit of technology using electronic media as learning media that supports learning process. Technology cannot only be used in helping the learning process for students in general, but also very useful for special needs students. One of learning media that utilizes technology is Powtoon as a presentation media that can be played repeatedly for special needs students (slow learners). Powtoon is Web-based animation software that allows anyone to create animated presentations by manipulating pre-created objects, imported images, provide music and user created voice-overs. Powtoon is able to present material well through visual, text, graphic, image, photo, sound and animation capabilities. This study is a case study of learning analysis and the perception of special needs students for the use of Powtoon in Research Method Course. This qualitative research method used data collection techniques through observation and interviews. The findings show that Powtoon can help the student to understand the material and the student also gives positive response to the use of Powtoon media in helping slow learner students understand the material. Keyword: Powtoon, learning media, difable learner. AbstrakPesatnya perkembangan teknologi mendorong pengajar untuk memanfaatkan teknologi menggunakan media elektronik sebagai media pembelajaran yang mendukung proses pembelajaran. Teknologi tidak hanya dapat dimanfaatkan dalam membantu proses pembelajaran bagi mahasiswa pada umumnya, namun juga sangat bermanfaat bagi mahasiswa berkebutuhan khusus. Salah satu media pembelajaran yang memanfaatkan teknologi adalah Powtoon sebagai media presentasi yang dapat diputar berulang-ulang bagi mahasiswa berkebutuhan khusus (slow learners). Powtoon adalah perangkat lunak animasi berbasis web yang memungkinkan siapa saja membuat presentasi animasi dengan memanipulasi objek yang dibuat sebelumnya, gambar yang diimpor, menyediakan musik dan membuat suara yang dibuat pengguna. Powtoon mampu menyajikan materi dengan baik melalui kemampuan visual, teks, grafis, gambar, foto, sound dan animasi. Penelitian ini adalah studi kasus analisa pembelajaran dan persepsi mahasiswa berkebutuhan khusus terhadap penggunaan Powtoon dalam Mata Kuliah Metode Penelitian. Metode penelitian yang digunakan adalah metode kualitatif dengan teknik pengumpulan data melalui observasi dan wawancara. Hasil penelitian menunjukkan bahwa Powtoon dapat membantu mahasiswa memahami materi dan mahasiswa juga memberi respon positif terhadap pemanfaatan media Powtoon dalam membantu memahami materi perkuliahan. Kata kunci: Powtoon, media pembelajaran, mahasiswa berkebutuhan khusus


Author(s):  
T. Hirina ◽  
N. Zykun

<p class="44444"><em>The methodological basis of the conducted research is based on the use of methods of monitoring and analysis of documents; generalization by the method of qualitative and quantitative study of primary and secondary information. Selection for the analysis of archival periodicals was made on the chronological principle of 1930 – early 1931. At the first stage, a qualitative analysis was carried out, which further deepened the logical studies of the content of radio programs, tracking the transformation processes in radio broadcasting caused by the evolution of ideas about financing such initiatives, access to local ones, local genres. design, etc.</em></p><p><em>The basic prerequisites for the creation of the first periodic Ukrainian clock in the multicultural radio space of the USA are outlined. The public discussion in the industry, the state of the development of the technical support of the radio signal reception, the conditions of its access and the quality of listening are analyzed. The content of such initiatives, their content, timing, musical and genre design are described. The importance of community unity and the development of a common constructive position on addressing important public issues were emphasized, in particular with regard to the organizational and financial provision of national music radio hours. It was found that despite the complexity of the organizational nature of the community of Ukrainians were able to present to the world, and most importantly to realize the need to design national presentation media sites that would position them favorably among other peoples.</em></p><p><em>The retrospective of the formation of foreign Ukrainian media space in the context of the radio production process of the early twentieth century was first documented.</em></p><p><em>The wide potential of using the results of the research is not limited to scientific discourse, but is an important documentary evidence of the high organization and development of the Ukrainian community in the world and the ramifications of its media structure.</em></p><p><strong><em>Key words:</em></strong><em> archival periodicals, multicultural media space, Ukrainian language broadcasting.</em></p>


Sign in / Sign up

Export Citation Format

Share Document