Mobile web augmented reality in 5G and beyond: Challenges, opportunities, and future directions

2019 ◽  
Vol 16 (9) ◽  
pp. 141-154
Author(s):  
Xiuquan Qiao ◽  
Pei Ren ◽  
Guoshun Nan ◽  
Ling Liu ◽  
Schahram Dustdar ◽  
...  
Author(s):  
Sarah Beadle ◽  
Randall Spain ◽  
Benjamin Goldberg ◽  
Mahdi Ebnali ◽  
Shannon Bailey ◽  
...  

Virtual environments and immersive technologies are growing in popularity for human factors purposes. Whether it is training in a low-risk environment or using simulated environments for testing future automated vehicles, virtual environments show promise for the future of our field. The purpose of this session is to have current human factors practitioners and researchers demonstrate their immersive technologies. This is the eighth iteration of the “Me and My VE” interactive session. Presenters in this session will provide a brief introduction of their virtual reality, augmented reality, or virtual environment work before engaging with attendees in an interactive demonstration period. During this period, the presenters will each have a multimedia display of their immersive technology as well as discuss their work and development efforts. The selected demonstrations cover issues of designing immersive interfaces, military and medical training, and using simulation to better understand complex tasks. This includes a mix of government, industry, and academic-based work. Attendees will be virtually immersed in the technologies and research presented allowing for interaction with the work being done in this field.


Author(s):  
Daniel Asmar

This paper briefly surveys pose tracking methods used for augmented reality applications in cultural heritage. The paper primarily benefits scholars and practitioners in the areas of electronic heritage. Pose tracking techniques are categorized as either being dependent or independent of their surrounding; accordingly, various solution methods in the literature are presented along with their advantages and disadvantages. I conclude the paper with a discussion on the open problems in pose tracking in cultural heritage and recommend future directions of research in this field.


IEEE Network ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 254-261
Author(s):  
Pei Ren ◽  
Xiuquan Qiao ◽  
Yakun Huang ◽  
Ling Liu ◽  
Schahram Dustdar ◽  
...  

Author(s):  
Bruce H. Thomas

Entertainment systems are one of the successful utilisations of augmented reality technologies to real world applications. This chapter provides my personal insights into the future directions of the use of augmented reality with gaming applications. This chapter explores a number of advances in technologies that may enhance augmented reality gaming. The features for both indoor and outdoor augmented reality are examined in context of their desired attributes for the gaming community. A set of concept games for outdoor augmented reality are presented to highlight novel features of this technology.


2019 ◽  
Vol 6 ◽  
Author(s):  
Dimitrios Chytas ◽  
Michael-Alexander Malahias ◽  
Vasileios S. Nikolaou

1997 ◽  
Vol 6 (5) ◽  
pp. 532-546 ◽  
Author(s):  
Mark A. Livingston ◽  
Andrei State

We apply a look-up table technique to calibrate both position and orientation readings from a magnetic tracker for use in virtual environments within a defined working volume. In a test volume of 2.4 cubic meters, the method reduced the tracker's average position error by 79% and its average orientation error by 40%. We test the correction table against the tracker's performance outdoors (a metal-poor environment) and show that readings taken in our lab and corrected by our method exhibit less error than uncorrected readings taken outdoors. We demonstrate that such reduction in position error visibly improves registration in an augmented reality system, whereas the (lesser) reduction in orientation error does not visibly improve registration. We show that the model we used for the orientation error function was incorrect, preventing our method from achieving better correction of orientation error, We discuss future directions for correction of orientation error.


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