Computation of Nash Equilibria for Bimatrix Games

Author(s):  
João P. Hespanha

This chapter discusses the computation of the Nash equilibrium for bimatrix games. It begins by considering a different version of the battle of the sexes game introduced in Chapter 9, in which action 1 corresponds to going to the baby shower and action 2 to the football game. In this new version no one really wants to go to the football game alone (cost of 3), but going to the baby shower alone is a little better (cost of 0). After finding the mixed Nash equilibrium for this case, the chapter describes the computation of a completely mixed Nash equilibrium and the numerical computation of a mixed Nash equilibrium. It concludes with a practice exercise and the corresponding solution, along with an additional exercise.

Author(s):  
Amir Ali Ahmadi ◽  
Jeffrey Zhang

We explore the power of semidefinite programming (SDP) for finding additive ɛ-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium problem and provide a number of valid inequalities to improve the quality of the relaxation. If a rank-1 solution to this SDP is found, then an exact Nash equilibrium can be recovered. We show that, for a strictly competitive game, our SDP is guaranteed to return a rank-1 solution. We propose two algorithms based on the iterative linearization of smooth nonconvex objective functions whose global minima by design coincide with rank-1 solutions. Empirically, we demonstrate that these algorithms often recover solutions of rank at most 2 and ɛ close to zero. Furthermore, we prove that if a rank-2 solution to our SDP is found, then a [Formula: see text]-Nash equilibrium can be recovered for any game, or a [Formula: see text]-Nash equilibrium for a symmetric game. We then show how our SDP approach can address two (NP-hard) problems of economic interest: finding the maximum welfare achievable under any Nash equilibrium, and testing whether there exists a Nash equilibrium where a particular set of strategies is not played. Finally, we show the connection between our SDP and the first level of the Lasserre/sum of squares hierarchy.


Author(s):  
Michail Fasoulakis ◽  
Evangelos Markakis

We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, we consider the notion of approximate well-supported equilibria, which is one of the standard approaches for approximating equilibria. It is already known that one can compute an ε-well-supported Nash equilibrium in time nO (log n/ε2), for any ε > 0, in games with n pure strategies per player. Such a running time is referred to as quasi-polynomial. Regarding faster algorithms, it has remained an open problem for many years if we can have better running times for small values of the approximation parameter, and it is only known that we can compute in polynomial-time a 0.6528-well-supported Nash equilibrium. In this paper, we investigate further this question and propose a much better quasi-polynomial time algorithm that computes a (1/2 + ε)-well-supported Nash equilibrium in time nO(log logn1/ε/ε2), for any ε > 0. Our algorithm is based on appropriately combining sampling arguments, support enumeration, and solutions to systems of linear inequalities.


2020 ◽  
Vol 22 (03) ◽  
pp. 2050002
Author(s):  
József Abaffy ◽  
Ferenc Forgó

An experiment was conducted on a sample of [Formula: see text] randomly generated symmetric bimatrix games with size [Formula: see text] and [Formula: see text]. Distribution of support sizes and Nash equilibria are used to formulate a conjecture: for finding a symmetric NEP it is enough to check supports up to size [Formula: see text] whereas for nonsymmetric and all NEPs this number is [Formula: see text] and [Formula: see text], respectively. If true, this enables us to use a Las Vegas algorithm that finds a Nash equilibrium in polynomial time with high probability.


2018 ◽  
Vol 20 (03) ◽  
pp. 1840001
Author(s):  
Stefanos Leonardos ◽  
Costis Melolidakis

Given a bimatrix game, the associated leadership or commitment games are defined as the games at which one player, the leader, commits to a (possibly mixed) strategy and the other player, the follower, chooses his strategy after being informed of the irrevocable commitment of the leader (but not of its realization in case it is mixed). Based on a result by Von Stengel and Zamir [2010], the notions of commitment value and commitment optimal strategies for each player are discussed as a possible solution concept. It is shown that in nondegenerate bimatrix games (a) pure commitment optimal strategies together with the follower’s best response constitute Nash equilibria, and (b) strategies that participate in a completely mixed Nash equilibrium are strictly worse than commitment optimal strategies, provided they are not matrix game optimal. For various classes of bimatrix games that generalize zero-sum games, the relationship between the maximin value of the leader’s payoff matrix, the Nash equilibrium payoff and the commitment optimal value are discussed. For the Traveler’s Dilemma, the commitment optimal strategy and commitment value for the leader are evaluated and seem more acceptable as a solution than the unique Nash equilibrium. Finally, the relationship between commitment optimal strategies and Nash equilibria in [Formula: see text] bimatrix games is thoroughly examined and in addition, necessary and sufficient conditions for the follower to be worse off at the equilibrium of the leadership game than at any Nash equilibrium of the simultaneous move game are provided.


2011 ◽  
pp. 65-87 ◽  
Author(s):  
A. Rubinstein

The article considers some aspects of the patronized goods theory with respect to efficient and inefficient equilibria. The author analyzes specific features of patronized goods as well as their connection with market failures, and conjectures that they are related to the emergence of Pareto-inefficient Nash equilibria. The key problem is the analysis of the opportunities for transforming inefficient Nash equilibrium into Pareto-optimal Nash equilibrium for patronized goods by modifying the institutional environment. The paper analyzes social motivation for institutional modernization and equilibrium conditions in the generalized Wicksell-Lindahl model for patronized goods. The author also considers some applications of patronized goods theory to social policy issues.


2021 ◽  
Vol 22 (2) ◽  
pp. 1-38
Author(s):  
Julian Gutierrez ◽  
Paul Harrenstein ◽  
Giuseppe Perelli ◽  
Michael Wooldridge

We define and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic equilibria of multi-agent systems. We use iterated Boolean games as our abstract model of multi-agent systems [Gutierrez et al. 2013, 2015a]. In such a game, each agent  has a goal  , represented using (a fragment of) Linear Temporal Logic ( ) . The goal  captures agent  ’s preferences, in the sense that the models of  represent system behaviours that would satisfy  . Each player controls a subset of Boolean variables , and at each round in the game, player is at liberty to choose values for variables in any way that she sees fit. Play continues for an infinite sequence of rounds, and so as players act they collectively trace out a model for , which for every player will either satisfy or fail to satisfy their goal. Players are assumed to act strategically, taking into account the goals of other players, in an attempt to bring about computations satisfying their goal. In this setting, we apply the standard game-theoretic concept of (pure) Nash equilibria. The (possibly empty) set of Nash equilibria of an iterated Boolean game can be understood as inducing a set of computations, each computation representing one way the system could evolve if players chose strategies that together constitute a Nash equilibrium. Such a set of equilibrium computations expresses a temporal property—which may or may not be expressible within a particular fragment. The new notion of expressiveness that we formally define and investigate is then as follows: What temporal properties are characterised by the Nash equilibria of games in which agent goals are expressed in specific fragments of  ? We formally define and investigate this notion of expressiveness for a range of fragments. For example, a very natural question is the following: Suppose we have an iterated Boolean game in which every goal is represented using a particular fragment of : is it then always the case that the equilibria of the game can be characterised within ? We show that this is not true in general.


Econometrica ◽  
2021 ◽  
Vol 89 (3) ◽  
pp. 1065-1098
Author(s):  
Drew Fudenberg ◽  
Giacomo Lanzani ◽  
Philipp Strack

We study how an agent learns from endogenous data when their prior belief is misspecified. We show that only uniform Berk–Nash equilibria can be long‐run outcomes, and that all uniformly strict Berk–Nash equilibria have an arbitrarily high probability of being the long‐run outcome for some initial beliefs. When the agent believes the outcome distribution is exogenous, every uniformly strict Berk–Nash equilibrium has positive probability of being the long‐run outcome for any initial belief. We generalize these results to settings where the agent observes a signal before acting.


2005 ◽  
Vol 50 (165) ◽  
pp. 121-144
Author(s):  
Bozo Stojanovic

Market processes can be analyzed by means of dynamic games. In a number of dynamic games multiple Nash equilibria appear. These equilibria often involve no credible threats the implementation of which is not in the interests of the players making them. The concept of sub game perfect equilibrium rules out these situations by stating that a reasonable solution to a game cannot involve players believing and acting upon noncredible threats or promises. A simple way of finding the sub game perfect Nash equilibrium of a dynamic game is by using the principle of backward induction. To explain how this equilibrium concept is applied, we analyze the dynamic entry games.


Author(s):  
João P. Hespanha

This chapter discusses several classes of potential games that are common in the literature and how to derive the Nash equilibrium for such games. It first considers identical interests games and dummy games before turning to decoupled games and bilateral symmetric games. It then describes congestion games, in which all players are equal, in the sense that the cost associated with each resource only depends on the total number of players using that resource and not on which players use it. It also presents other potential games, including the Sudoku puzzle, and goes on to analyze the distributed resource allocation problem, the computation of Nash equilibria for potential games, and fictitious play. It concludes with practice exercises and their corresponding solutions, along with additional exercises.


2019 ◽  
Vol 21 (02) ◽  
pp. 1940011
Author(s):  
Thomas A. Weber

To quantify a player’s commitment in a given Nash equilibrium of a finite dynamic game, we map the corresponding normal-form game to a “canonical extension,” which allows each player to adjust his or her move with a certain probability. The commitment measure relates to the average overall adjustment probabilities for which the given Nash equilibrium can be implemented as a subgame-perfect equilibrium in the canonical extension.


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