Measurement-based Statistical Method for Estimating and Verifying Signal Coverage and Coverage Probability in Urban Microcells

Author(s):  
Joseph Isabona ◽  
Kingsley Obahiagbon

Customer’s complaints and concerns about radio signal coverage at their home are important trigger to performance relevant drive test in the relevant area to observe the coverage quality. In this paper, statistical approach has been employed to assess the quality of the radio coverage and outage probability based on measured radio signals in an established UMTS network, operational in Ikoyi, a typical urban microcell in Nigerian environment. The results shows that the quality of radio signals at the cell edge is very poor in locations 2 and 4, as they recorded poor coverage probability performance of 89.25% and 81.72% and high outage probability performance of 10.74% and 18.28% respectively. It is also observed that the smaller the fade margin, the higher the outage probability and the lower the coverage reliability. This implies that the smaller the fade margin, the smaller the received signal strength at the MS and the more likely outage events. Hence, sufficient signal strength is needed at the mobile terminals at locations 2 and 4 in order to achieve the outage probability and coverage reliability required to effectively operate cellular communication networks.

2021 ◽  
Vol 2 (1) ◽  
pp. 17-24
Author(s):  
Oleksandr Brezgunov ◽  
Sergey Brezgunov

The idea of improving the methods of processing the received radio signals used in radio communication and radiolocation systems is considered. It is proposed to consider the radio signal as a noise-resistant code with repetition of its periods (symbols), each of which carries the same information about the value of its amplitude and initial phase. The possibility of realization of coherent reception of radio signals with amplitude or biphasic discrete modulation under the influence of powerful noise on them by their most "reliable" (suitable for calculations) fragments, determined by the values of samples, received at moments when the amplitude of a received signal shall be equal to zero (samples correspond to the value of the noise component – point A) or be maximum – point E (the phase of signals shifted with respect to the phase of noise, by π/2 or 3π/4). The considered approach on processing of a mix of a signal and noise allows to define some varieties of "reliable" fragments (at difference of phases of noise and a signal on π/2 or 3π/4, at a match of zero values of signals and noise, at difference of phases of noise and a signal on the value smaller, than ±π/24) on values of samples in points A and E, and also to exclude from consideration fragments, decision on which often is erroneous. The possibility of obtaining an additional estimation ∆ of the quality of the decision on a fragment of a discrete signal (BPSK), with already calculated its average value SСР on the set of its fragments, which allows to select the best or several best fragments for the decision on the received signal is shown. Fragments with a difference of noise and signal phases on the value smaller than ±π/24 occur most often from all considered variants and allow to distinguish with high accuracy the initial phases of opposite signals (BPSK). To solve the problem, we used all possible temporal representations of fragments of signal, noise and a mixture of signal and noise, mathematical models and formulas of the theory of circuits and signals.


Author(s):  
Dian Zhang ◽  
Zhong Ming ◽  
Gang Liu ◽  
Kezhong Lu ◽  
Rui Mao ◽  
...  

Author(s):  
D. V. Shelkovoy ◽  
A. A. Chernikov

The testing results of required channel resource mathematical estimating models for the for serving the proposed multimedia load in packet-switched communication networks are presented in the article. The assessment of the attainable level of quality of service at the level of data packet transportation was carried out by means of simulation modeling of the functioning of a switching node of a communication network. The developed modeling algorithm differs from the existing ones by taking into account the introduced delay for processing each data stream packet arriving at the switching node, depending on the size of the reserved buffer and the channel resource for its maintenance. A joint examination of the probability of packet loss and the introduced delay in the processing of data packets in the border router allows a comprehensive assessment of the quality of service «end to end», which in turn allows you to get more accurate values of the effective data transmitted rate by aggregating flows at the entrance to the transport network.


2021 ◽  
Vol 13 (4) ◽  
pp. 788
Author(s):  
Qinghua Zhang ◽  
Yongxing Zhu ◽  
Zhengsheng Chen

An in-depth and comprehensive assessment of new observations from BDS-3 satellites is presented, with the main focus on the Carrier-to-Noise density ratio (C/N0), the quality of code and carrier phase observations for B1C and B2a signal. The signal characteristics of geosynchronous earth orbit (GEO), inclined geosynchronous satellite orbit (IGSO) and medium earth orbit (MEO) satellites of BDS-3 were grouped and compared, respectively. The evaluation results of the new B1C and B2a signals of BDS-3 were compared with the previously B1I/B2I/B3I signals and the interoperable signals of GPS, Galileo and quasi-zenith satellite system (QZSS) were compared simultaneously. As expected, the results clearly show that B1C and B2a have better signal strength and higher accuracy, including code and carrier phase observations. The C/N0 of the B2a signal is about 3 dB higher than other signals. One exception is the code observation accuracy of B3I, which value is less than 0.15 m. The carrier precision of B1C and B2a is better than that of B1I/B2I/B3I. Despite difference-in-difference (DD) observation quantity or zero-base line evaluation is adopted, while B1C is about 0.3 mm higher carrier precision than B2a. The BDS-3 MEO satellite and GPS, Galileo, and QZSS satellites have the same level of signal strength, code and phase observation accuracy at the interoperable frequency, namely 1575.42 MHz and 1176.45 MHz which are very suitable for the co-position application.


Author(s):  
Tianqi Jing ◽  
Shiwen He ◽  
Fei Yu ◽  
Yongming Huang ◽  
Luxi Yang ◽  
...  

AbstractCooperation between the mobile edge computing (MEC) and the mobile cloud computing (MCC) in offloading computing could improve quality of service (QoS) of user equipments (UEs) with computation-intensive tasks. In this paper, in order to minimize the expect charge, we focus on the problem of how to offload the computation-intensive task from the resource-scarce UE to access point’s (AP) and the cloud, and the density allocation of APs’ at mobile edge. We consider three offloading computing modes and focus on the coverage probability of each mode and corresponding ergodic rates. The resulting optimization problem is a mixed-integer and non-convex problem in the objective function and constraints. We propose a low-complexity suboptimal algorithm called Iteration of Convex Optimization and Nonlinear Programming (ICONP) to solve it. Numerical results verify the better performance of our proposed algorithm. Optimal computing ratios and APs’ density allocation contribute to the charge saving.


Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1387
Author(s):  
Oswaldo Sebastian Peñaherrera-Pulla ◽  
Carlos Baena ◽  
Sergio Fortes ◽  
Eduardo Baena ◽  
Raquel Barco

Cloud Gaming is a cutting-edge paradigm in the video game provision where the graphics rendering and logic are computed in the cloud. This allows a user’s thin client systems with much more limited capabilities to offer a comparable experience with traditional local and online gaming but using reduced hardware requirements. In contrast, this approach stresses the communication networks between the client and the cloud. In this context, it is necessary to know how to configure the network in order to provide service with the best quality. To that end, the present work defines a novel framework for Cloud Gaming performance evaluation. This system is implemented in a real testbed and evaluates the Cloud Gaming approach for different transport networks (Ethernet, WiFi, and LTE (Long Term Evolution)) and scenarios, automating the acquisition of the gaming metrics. From this, the impact on the overall gaming experience is analyzed identifying the main parameters involved in its performance. Hence, the future lines for Cloud Gaming QoE-based (Quality of Experience) optimization are established, this way being of configuration, a trendy paradigm in the new-generation networks, such as 4G and 5G (Fourth and Fifth Generation of Mobile Networks).


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