scholarly journals Design of Integrated Experiential Learning Model with Music to Improve Entrepreneurship Intention of Vocational High School Students

Author(s):  
Itsna Iftayani ◽  
Cahyana Nursidiq
Author(s):  
Mira Juwita Eva Distyasa ◽  
Elizabeth Titiek Winanti ◽  
I G P Asto Buditjahjanto ◽  
Tri Rijanto

The main problem in education today is the lack of effectiveness in the learning process. This can be seen from the average student learning outcomes which are always still low. Especially for vocational high school students who emphasize learning skills in order to produce work-ready graduates, but it is inversely proportional to the facts in the field. Low learning outcomes are indicated because the learning conditions are still conventional (lectures, practicum, and discussions) where teachers are still a source of learning (teacher centered). This study aims to determine the effect of the project based blended learning model on learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the variable model of project based blended learning and student learning outcomes, which means that student learning outcomes can be improved through the application of a project based blended learning model.


2020 ◽  
Vol 7 (3) ◽  
pp. 309
Author(s):  
Indah Pertiwi ◽  
Imam Sofi'i

This study is intended to produce a problem-based mathematics learning model for SMK (Vocational High School). The development used the Plomp development model. The procedures are: (1) preliminary study; (2) the stage of developing or making a prototype; and (3) assessment phase. The feasibility of a problem-based mathematics learning model for SMK  that is developed refers to the product quality criteria that are valid, practical, and effective. The development of problem-based mathematics learning models for Vocational Schools involved two experts and three practitioners. The objects in this study were students of first year  vocational high schools in South Tangerang City and three mathematics teachers. Sampling techniques used in this study are  purposive sampling, stratified random sampling, and proportional random sampling. The instruments used consist  of: instruments for evaluating validity which included validation sheets, instruments for assessing practicality which included practicality assessment sheets from teachers and students, and observations sheets for the implementation of learning, as well as effectiveness assessment sheets namely learning achievement tests. The results showed that the learning model developed includes syntax, social systems, reaction principles, support systems, and learning impacts that meet valid, practical, and effective criteria


2021 ◽  
Vol 12 (1) ◽  
pp. 175-184
Author(s):  
Anik Yuliani ◽  
Yaya Sukjaya Kusumah ◽  
Jarnawi Afghani Dahlan

This research aims to determine whether the achievement and improvement of mathematical critical thinking abilities of junior high school students who get the experiential learning model is better than those who get conventional learning and to find out which indicators of critical thinking abilities that junior high school students find difficult. This research is a quantitative research with a quasi-experimental research type. The design in this research was the randomized pretest-posttest control group design. The instrument used in this research is a set of tests to describe the mathematical critical thinking ability with a system of two-variable linear equations. The analysis used in this research using the t test, with a one-party hypothesis. Post-test data is used to see the achievement of mathematical critical thinking abilities and N-gain data to see the improvement. The conclusion in this research is the achievement and improvement of mathematical critical thinking abilities of students who receive experiential learning is better than the mathematical critical thinking abilities of students who receive conventional learning. There is aspect that students find difficult, namely the advanced clarification aspect. 


Author(s):  
Lera Kurniatul Aslam ◽  
Suparji Suparji ◽  
Tri Rijanto

The main problem in formal learning is that teachers carry out learning with direct learning models and lectures. The right learning model can maximize student learning outcomes and learning objectives will be achieved. This study aims to determine the effect of the Problem Based Learning (PBL) learning model on the learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the problem-based learning (PBL) model variable and student learning outcomes, which meant that student learning outcomes could be improved through the application of the Problem Based Learning (PBL) learning model.


2021 ◽  
Vol 1 (1) ◽  
pp. 55
Author(s):  
I Gusti Ngurah Purnama Adi Putra

<em><span lang="EN-US">Writing and typing Balinese script is one of the materials in Balinese language which is considered difficult by most students, including high school/vocational high school students who logically repeat only the material they have obtained while sitting in elementary and junior high school. This paper seeks to explore the concept, application, and role of the TGT (Team Game Tournament) type of cooperative learning model in learning to write and type Balinese script in high school / vocational high school students with structural and behaviorism theory supported by content analysis and descriptive analysis methods. The results of the analysis show that the TGT type of cooperative learning model emphasizes on three main points, namely academic tournaments, quiz systems, and individual contributions in groups. In its application, the TGT type of cooperative learning model in learning to write and type Balinese script is able to bring the elements of solid teamwork, exciting games, and competitive academic tournaments into a single unit by using script cards and the application of Bali Simbar Dwijendra. This makes students able to learn while playing, so learning becomes very fun and meaningful for students. Through this learning model, students are trained to build mutual cooperation, sportsmanship, speed, and understand the material well through five main components, namely class presentations, teams, games, tournaments, and team recognition. In line with this, the TGT type of cooperative learning model in learning to type and write Balinese script also has a very important role, namely: creating an atmosphere of Balinese language learning to be fun, fostering a spirit of sporting competition, and strengthening cooperation and a sense of kinship between students.</span></em>


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