Introdution: Stroke causes several alterations, the morefrequent are motor, physical and psychological. Since rehabilitationtakes time and can become monotonous, the useof virtual reality can act as a stimulating way to involve thepatient in the treatment, seeking to develop its functionality.Objective: The objective of this study was to verify in theavailable literature the effects of using virtual reality in thetreatment of the sequelae of the Stroke, to gain functionalityin the upper limbs. Methods: This literature review was basedon the PICO strategy, carried out in the databases Lílacs,Pubmed, Scielo and PEDro, using the keywords “physiotherapyAND virtual reality OR exergame OR exergaming ANDstroke AND upper limbs”. Complete articles were published inEnglish, Portuguese and Spanish, available and dated between2015 and 2020, excluding those that were review articles,incomplete and that did not address the topic. Results: As aresult, the search found 1,035 articles, of which only 14 metthe imposed criteria. Most studies have shown that the useof virtual reality through games has proved to be an efficientresource in the functional rehabilitation of patients withstroke. Presenting itself as a competent complementary tophysiotherapeutic treatment in improving fine motor skills,motor behavior of the limbs and cognitive performance,these gains directly influenced the gain in functionality ofthe samples. Conclusion: The use of virtual reality is useful toassist in the treatment and reduction of sequelae in the upperlimbs of patients with stroke, as it promotes greater functionalgain, range of motion and improves the dexterity of both themost and the least compromised hand.