scholarly journals APPLICATION OF AUGMENTED REALITY TECHNOLOGY AS AN INTERACTIVE LEARNING MEDIUM IN GEOGRAPHY SUBJECTS

Author(s):  
Pratama Hendri ◽  
Mohamed Nor Azhari Azman ◽  
Olzhas B. Kenzhaliyev2 ◽  
Hendra Wijaya ◽  
Gulzhaina K. Kassymova
2020 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Dwi Ridho Aulianto

This study aims to determine the benefits of Augmented Reality and Virtual Reality technology applied to libraries in the Z generation era. The research method used study of literature by collecting several reference as sources that are relevant to the study material and and interviews with several generation Z informants. The results of the study found that the implementation of Augmented Reality technology can be used to create and read the Interactive Opac Brochure with AR; Utilization of Library Collection Display; Utilization for Searching Library Collections in Shelves through AR; Utilization for Interactive Learning Media for Users. While the implementation of Virtual Reality technology can be used for tours or library tours; Library Services; Information Literacy and Online Catalog. 


2020 ◽  
Vol 17 (2) ◽  
pp. 79-86
Author(s):  
Putri Syifa Darmawel

Knowledge about Indonesian endangered animals and plants has been taught at elementary school, but still based on text. In curriculum 2013, teachers are expected to be able to develop creative ideas such as using interactive learning media that makes learning fun for students. Interactive learning media can be used as a solution to make learning process more interesting. The use of augmented reality technology can be implemented on interactive learning media that aims to increasing elementary school children interest and make the learning process easier to teacher. This research uses descriptive quantitative method by distributing questionnaires to test HEBULA Application which is an interactive learning media for introducing endangered Indonesian animals and plants using augmented reality technology for elementary school children. Testing is done by using User Acceptance Test (UAT). This research aims to find out weather the HEBULA Application can be well receive and effectively used as a learning media. The results of this research show that HEBULA Application is suitable to be used as a learning media which is shown by the percentage of UAT eligibility of 92,6% that can be categorized as very well.


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


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