scholarly journals Inovasi Perpustakaan Melalui Pemanfaatan Teknologi Augmented Reality Dan Virtual Reality di Era Generasi Z

2020 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Dwi Ridho Aulianto

This study aims to determine the benefits of Augmented Reality and Virtual Reality technology applied to libraries in the Z generation era. The research method used study of literature by collecting several reference as sources that are relevant to the study material and and interviews with several generation Z informants. The results of the study found that the implementation of Augmented Reality technology can be used to create and read the Interactive Opac Brochure with AR; Utilization of Library Collection Display; Utilization for Searching Library Collections in Shelves through AR; Utilization for Interactive Learning Media for Users. While the implementation of Virtual Reality technology can be used for tours or library tours; Library Services; Information Literacy and Online Catalog. 

2020 ◽  
Vol 2020 ◽  
pp. 1-7
Author(s):  
Xu Cong ◽  
Tingting Li

With the continuous development of information technology and digital medicine, computer-assisted virtual medicine has become the development trend of a new generation of clinical surgery, which aims to improve the accuracy of surgery, reduce the risk of surgery, and achieve precise and minimally invasive treatment. The interface design in the computer-aided virtual medical system is a medium for transmitting and exchanging information between humans and machines. This article uses virtual reality technology and augmented reality technology to develop a virtual medical system interface, which aims to solve the interaction problem between users and virtual medical systems and satisfy users. The multidemand psychology is an effective way of interaction. It provides users with a multichannel and comprehensive communication method, which truly meets the design goals that meet the user’s psychological needs. It also expands applications for virtual reality technology and augmented reality technology.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Adhy Kurnia Triatmaja ◽  
Muchlas Muchlas ◽  
Yoga Wardana

ABSTRACT:Virtual laboratory of digital engineering based mobile virtual reality is a technology that will be change the conventional laboratory. The use of virtual labs can be used for as long as you have an Android computer, wherever and whenever. A technical breakthrough that makes virtual laboratories imitate actual laboratories is the use of virtual reality technology. This thesis applies mobile augmented reality technology to a virtual software engineering laboratory. Until it becomes a functional product, many considerations and processes are required in the application of a virtual laboratory. The results of this study are used as materials for studying the application of virtual digital engineering laboratories using mobile virtual reality technology.ABSTRAK:Virtual laboratorium teknik digital berbasis mobile virtual reality merupakan teknologi yang dapat dimanfaatkan sebagai pengganti laboratorium konvensional. Penggunaan virtual laboratorium dapat digunakan dimanapun dan kapanpun selama memiliki perangkat android. Penggunaan teknologi virtual reality merupakan suatu perkembangan teknologi sehingga membuat virtual laboratorium dapat menyerupai laboratorium yang sebenarnya. Penelitian ini mengaplikasikan virtual laboratorium teknik digital dengan teknologi mobile virtual reality. Dalam mengaplikasikan virtual laboratorium perlu beberapa pertimbangan dan proses yang harus dilakukan sebelum menjadi suatu produk yang dapat digunakan. Hasil dari penelitian ini adalah sebagai bahan untuk mempelajari dalam mengaplikasikan virtual laboratorium teknik digital dengan menggunakan teknologi mobile virtual reality.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Shukui Song

With the progress of human society, more and more scientific and technological achievements are applied to people’s development activities, and virtual reality technology is one of them. This case is a study on the path, form, and role of virtual reality and augmented reality technology in public art design. Through combining the public art form and current situation, we put forward the problem of increasing public art creation methods through the intervention of virtual reality technology, change the display method of public art with innovative technical solutions, and explore innovative ways of public art design application. In the research process, the author carried out detailed case research, technical demonstration, and creative practice on virtual reality technology; combined and studied a lot of advanced technical means that can be applied in public art creation and display design; and explored the collaborative innovation of technology and art, the public art design methods, and application approaches in China. On the basis of a comprehensive understanding of the artistic effects that can be achieved by related software and the future directions studied by technical personnel, analyzing the demand and feasibility of the technology in the application of public art, and exploring and summarizing virtual reality technology and augmented reality technology under the background of rapid development and popularization, public art design uses these technologies to solve practical problems and promotes the process of art design innovation and publicization by means of innovative media and experience forms. It increases the importance of virtual technology in public art and changes the traditional business model of public art. Experimental results show that the public’s attention to public equipment based on sensors and virtual reality technology has increased by more than 60%, and modern technology is used to make up for the development of public art and culture. The digital sustainable development of interactive installations of public art in my country provides new ideas.


Information ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 10
Author(s):  
Stavroula Tzima ◽  
Georgios Styliaras ◽  
Athanasios Bassounas

Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game mechanics have led to blended forms of Escape Rooms, the Serious Escape Games (SEGs) and the hybrid type of Escape Rooms that uses Augmented Reality (AR)/Virtual Reality technology, a type that is expected to be widely used in the future. In the current study, the MillSecret is presented, a multi-player Serious Escape Game about local cultural heritage, where the players must solve a riddle about the cultural asset of watermills. MillSecret uses AR technology and it was designed to be conducted in the real-physical environment and in an informal educational context. The paper describes the game, its implementation, the playing process, and its evaluation, which aimed to study the feasibility of game conduction in outdoor settings and the views and experience of players with the game, the local cultural heritage and local history. Evaluation results reveal, among other findings, a very positive first feedback from players that allows us to further evolve the development of the game.


2007 ◽  
Vol 18-19 ◽  
pp. 63-68 ◽  
Author(s):  
G. Senthil Kumaran ◽  
K.R. Santhi ◽  
P.M.Rubesh Anand

The ability to view constructions virtually before using the real resources to construct them has been of main interest in civil engineering over a long period of time. This has been achieved partially through virtual reality. Virtual Reality helps in visualizing the operations on computer generated jobsites and to study the available alternate plans. Even though the latest software in virtual reality helps us in designing and drawing the plans, the question of reality still arises. The plans that are done in computer sometimes do not match with the real practical applications. This shows that it is difficult to bring the experiences of practical world into the computer. In order to overcome the gap between the real and virtual environments, this paper highlights the use of Augmented Reality (AR) in all the areas of civil engineering instead of using Virtual Reality. This paper describes the developing augmented reality technology and its various application domains in civil engineering.


2020 ◽  
Author(s):  
Trias Widha Andari ◽  
Rizky Noviasri ◽  
Irni Resmi Apriyanti

While there are various kinds of Gresik’s traditional food, the data indicate that children are still lacking knowledge about them. Therefore, the objective of this study is to educate children about Gresik’s traditional food. The research method consists of three parts: predesign; design; and post-design. The result of this research is a mobile application that supports a pictorial book with augmented reality technology for children from 7 to 11 years old. Within that age range, children are able to classify and identify objects according to their characteristics. Augmented reality technology makes multimedia that contains the cooking process of Gresik’s traditional food become more interactive and attractive. Keywords: Gresik’s Traditional Food, Augmented Reality, Picture Story Book


Author(s):  
Pratama Hendri ◽  
Mohamed Nor Azhari Azman ◽  
Olzhas B. Kenzhaliyev2 ◽  
Hendra Wijaya ◽  
Gulzhaina K. Kassymova

Author(s):  
Darshan BabuL.Arasu ◽  
Syafiza AnisBasharuddin ◽  
Nur ZulailaZulShukor ◽  
Wan Mohd Nazmee Wan Zainon

Nowadays, there is new technology such as augmented reality and virtual reality that starting to get attention from many parties especially in mobile gaming industry. This technology brings elements of the virtual world into the real world by enhancing what users see, hear and feel. All these elements are augmented by computer generated sensory input such as, sound, video, graphics or GPS data. Augmented and virtual reality also supported in many fields for example, education, design, reconnaissance, maintenance and etc. This paper review the field of Augmented Reality, including a brief definition, the problems, the inventing technologies and their characteristics. Besides, it will also discuss some recent application of as well as the limitations in the use of thesetechnology


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