scholarly journals Forming of Communicative and Communication Competence in Future Specialists of Vocational Education in Virtual Learning Environment of Computer Science Discipline

2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Serhii Yashanov ◽  
◽  
Eugene Bidenko ◽  
Viktor Nazarenko ◽  
◽  
...  

The article characterizes modern approaches to teaching information disciplines in a virtual environment of teaching establishment. The concept of virtual learning environment is defined. The interpretation of communicative and communication competence is presented. The main directions of indirect pedagogical communication in the virtual learning environment of computer science disciplines are described. The communicative requirements to the organization of training of computer science disciplines on the basis of the virtual learning environment are analyzed and defined. The structure of communicative and communication competence is described. Identified the tools by which indirect learning is implemented in a virtual learning environment. A partial teaching methodology is proposed, which is implemented in a virtual learning environment. The structure of electronic educational and methodical complexes are characterized, which includes autonomous, local and distance educational courses and methodical support for their use in a specific computer science discipline placed in a virtual learning environment. The components of electronic educational and methodical complexes that reflect the author's concept of formation of communicative competencies and provide the implementation of the methodical system of teaching computer science disciplines in the virtual learning environment are analyzed. The method of teaching computer science disciplines in a virtual environment is described.

2013 ◽  
Vol 11 (1) ◽  
pp. 411 ◽  
Author(s):  
Margarita R. Rodríguez Gallego ◽  
Antonia López Martínez

<p>Cada vez son más demandadas las plataformas virtuales apoyadas en el concepto web 2.0 y en las Redes Personales de Aprendizaje (PLN) al garantizar la conversación entre agentes educativos y la colaboración orientada a la producción conjunta de conocimiento.</p><p>Desde este punto de vista, surgieron los Entornos Virtuales de Aprendizaje (VLE) dónde se configuran, integran y combinan nuevas aplicaciones adaptadas a las necesidades de los usuarios.</p><p>El propósito final de esta experiencia es la creación de un entorno virtual compartido para lograr que el aprendizaje no se vincule exclusivamente a una actividad memorística y que a través del uso combinado de la plataforma virtual, herramientas de la web 2.0 y la red social los estudiantes puedan crear su propio espacio de trabajo en el que quede reflejado la búsqueda y transformación de la información, creación de recursos para el aprendizaje y tareas de colaboración.</p><p>Nuestro entorno virtual de aprendizaje compartido ha sido puesto a prueba, implementado y evaluado durante el segundo cuatrimestre, en el marco de la asignatura Didáctica General en la Facultad de Ciencias de la Educación de la Universidad de Sevilla (España) durante el curso académico 2009-2010.</p><p>Una encuesta efectuada revela hechos interesantes sobre el éxito de este entorno virtual compartido en relación con la motivación y los resultados de aprendizaje de los estudiantes. </p><p> </p><p><strong>ABSTRACT</strong></p><p class="REDUTITULOINGLES"><em><strong><span lang="GL">Shared virtual learning environments in higher education.</span><span lang="EN-US"> </span></strong></em></p><p>There is an increasing demand for virtual platforms based on the concept of Web 2.0 and on Personal Learning Networks (PLN) as these guarantee conversations between educational agents and cooperation aimed at the joint knowledge production.</p><p>From this point of view, Virtual Learning Environments (VLE) have emerged in which new applications adapted to users’ needs are configured, integrated and combined.</p><p>The ultimate purpose of this experience is the creation of a shared virtual environment to ensure that learning is not linked exclusively to rote activity. Through the combined use of the virtual platform, Web 2.0 tools and social networking, students can create their own workspace in which the search and processing of information, as well as the creation of learning resources and collaboration tasks are reflected.</p><p>Our shared virtual learning environment has been tested, implemented and evaluated in the second semester, as part of the General Teaching Methodology course in the Faculty of Education at the University of Seville (Spain) during the 2009 – 2010 academic year.</p><p>A survey reveals interesting facts about the success of the shared virtual environment in relation to the motivation and learning outcomes of students.</p><p> </p>


Author(s):  
Saša Mladenovic ◽  
Haidi Kuvac ◽  
Maja Štula

This paper describes a mathematical model of virtual learning environment considering both technology and users. Recognized interested users are teachers, parents and students. Interaction between interested parties in elementary and high school education process is presented by using complexity science. The idea is to model and create educational virtual environment that would attract engagement of all parties. Initial engagement would be motivated with the e-grade book. After initial involvement of seeing grades, the users would be motivated for further involvement using forums, blogs, and chats to interact with each other in one place. This would lead to creating groups of students or parents with similar problems and interests. For example, why is mathematics so hard to some students, and for other not? The created virtual environment will enable teachers to additionally inform parents of existing e-learning materials. Virtual environment is modelled as multilevel, multidimensional educational environment, considering communication of all participants, and every aspect of technology that could improve that communication.


2012 ◽  
pp. 1493-1505
Author(s):  
Brian G. Burton ◽  
Barbara Martin ◽  
Doug Thomas

This chapter’s goal is to examine the experiences and perceptions of undergraduate students using a 3D Virtual Learning Environment. After creating a 3D didactic constructivist virtual environment, student conversations were observed for collaborative elements. Findings revealed that five forms of collaboration amplified the learning process and indeed occured within the virtual learning environments. Results further suggested that the 3D VLE project, though limited in time and scope, successfully created a community of learners.


Author(s):  
Inga Piscikiene ◽  
Brigita Šustickienė

The paper presents a comparative analysis of the opinion regarding the advantages and disadvantages of virtual environment Moodle among lecturers and students in 2015 and in 2018 and correlations with increased use of Virtual Learning Environment (VLE)  to improved study outcomes. The study has revealed that virtual learning environments are beneficial for the study process as they create new learning opportunities, increase access to learning material and allow time and space flexibility. The purpose of this study is to examine the use of Moodle in a college type higher education institution in 2018 and compare the results of the survey to those obtained in a similar survey in 2015 in the same college, as well as relating the change in the use of Moodle to the change in the study outcomes. The interviewees were the lecturers and students who answered questions related to the use of Moodle. The implemented learning environment includes 14 feature creation functions and 7 resources. The evaluation results indicate that Moodle is commonly used to deliver course content, develop a course plan, evaluate, create activities, and communicate with course participants. Among many functions offered by Moodle only some of them are considered to be very important and commonly used, such as tasks, reviews, tests and workshops. 


2020 ◽  
Author(s):  
Alayne Larissa Martins Pereira ◽  
Casandra Genoveva Rosales Martins Ponce Leon ◽  
Laiane Medeiros Ribeiro ◽  
Guilherme Da Costa Brasil ◽  
Karen Karoline Gouveia Carneiro ◽  
...  

BACKGROUND Worldwide, patient safety has been a widely discussed topic and has currently become one of the greatest challenges for health institutions. This concern is heightened when referring to children. OBJECTIVE The goal of this study was to develop a virtual learning environment for medication administration, as a tool to facilitate the training process of undergraduate nursing students. METHODS Descriptive research and methodological development with a quantitative and qualitative approach were used with stages of design-based research as methodological strategies. For the development of the virtual environment, 5 themes were selected: rights of medication administration, medication administration steps, medication administration routes, medication calculation, and nonpharmacological actions for pain relief. After development, 2 groups—expert judges in the field of pediatrics and neonatology for environment validation and undergraduate nursing students for the assessment—were used to assess the virtual learning environment. For the validation of the virtual learning environment by expert judges, the content validity index was used, and for the evaluation of the students, the percentage of agreement was calculated. RESULTS The study included 13 experts who positively validated the virtual environment with a content validity index of 0.97, and 26 students who considered the content suitable for nursing students, although some adjustments are necessary. CONCLUSIONS The results show the benefit of the virtual learning environment to the training of nursing students and professional nurses who work in health care. It is an effective educational tool for teaching medication administration in pediatrics and neonatology and converges with the conjectures of active methodologies.


Author(s):  
Saša Mladenovic ◽  
Haidi Kuvac ◽  
Maja Štula

This paper describes a mathematical model of virtual learning environment considering both technology and users. Recognized interested users are teachers, parents and students. Interaction between interested parties in elementary and high school education process is presented by using complexity science. The idea is to model and create educational virtual environment that would attract engagement of all parties. Initial engagement would be motivated with the e-grade book. After initial involvement of seeing grades, the users would be motivated for further involvement using forums, blogs, and chats to interact with each other in one place. This would lead to creating groups of students or parents with similar problems and interests. For example, why is mathematics so hard to some students, and for other not? The created virtual environment will enable teachers to additionally inform parents of existing e-learning materials. Virtual environment is modelled as multilevel, multidimensional educational environment, considering communication of all participants, and every aspect of technology that could improve that communication.


2014 ◽  
Vol 22 (2) ◽  
pp. 97-104
Author(s):  
Olga MIŠČENKO

The purpose of the article is to analyze the experience of the first work years of teaching the students, who study by distance, to compare other authors’ experience and to examine the advantages of Moodle virtual learning environment (VLE), searching for new applications of it. The relevance of e-learning is noted. It is affirmed that metacognitive learning strategies are typical for learning foreign languages in virtual environment. It is said that the Internet is a tool that ensures studies by distance. It is said that raising the qualification and learning by distance allows a responsible employee to improve foreign language skills while lifelong learning. VLE adaptability for teaching and studying English is being discussed. It is stated that the Internet conditions all types of methods in the virtual environment, application, and its existence expands and deepens the learning approach. In the paper it is claimed that the Moodle VLE function is to improve the learning process to ensure a high level of expertise and the objectivity of assessment. Studying in conventional way and in the virtual environment are briefly compared. Moodle virtual learning environment application objectives to learning outcomes, emphasizing the importance of the traditional teaching methods, the student’s responsibility to call attention to the learning process and system characteristics are defined. It is noted that learning in the virtual environment is based on the principles of epistemology, therefore the Moodle system meets the didactic tasks. The virtual learning environment possibilities ensure a very good feedback and increase students’ motivation, and, consequently, that provides better knowledge. It is emphasized that while teaching by distance, the teacher’s responsibility, his role in the development of educational material and the course tasks have increased. Some specific cases for various forms of studies and exercises to perform in the Moodle e-system are given. Some statistical data demonstrate the improvement of the quality of knowledge due to the Moodle system application for training foreign language.


Author(s):  
Piero Espino Román ◽  
Eugenia Olaguez Torres ◽  
Ricardo López Hernández

This chapter presents the development of a virtual learning environment through the use of e-assessment based on web technologies. This virtual environment development consists in the use of Code Igniter developed by EllisLab. Bootstrap was also simultaneously used, which is a framework developed within Twitter, with the objective of standardizing the tools that are used in the development. This virtual environment allowed to assess and keep track of the work of a selected group of students from the Mechatronics Engineering academic program of the Universidad Politécnica de Sinaloa in Mexico, which, throughout the course, allowed teachers to manage the students' assessments. As a conclusion, it was found that the virtual learning environment using e-assessment contributes to the teacher-student interaction within a virtual environment and in an online modality. Finally, it was reported that time spans in different areas were optimized, such as the areas of elaboration, design, application, and feedback of the university students' assessment.


Author(s):  
Brian G. Burton ◽  
Barbara Martin ◽  
Doug Thomas

This chapter’s goal is to examine the experiences and perceptions of undergraduate students using a 3D Virtual Learning Environment. After creating a 3D didactic constructivist virtual environment, student conversations were observed for collaborative elements. Findings revealed that five forms of collaboration amplified the learning process and indeed occured within the virtual learning environments. Results further suggested that the 3D VLE project, though limited in time and scope, successfully created a community of learners.


Sign in / Sign up

Export Citation Format

Share Document