scholarly journals Learning hand latent features for unsupervised 3D hand pose estimation

2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Jamal Firmat Banzi1,2 ◽  
Isack Bulugu3 ◽  
Zhongfu Ye1

Recent hand pose estimation methods require large numbers of annotated training data to extract the dynamic information from a hand representation. Nevertheless, precise and dense annotation on the real data is difficult to come by and the amount of information passed to the training algorithm is significantly higher. This paper presents an approach to developing a hand pose estimation system which can accurately regress a 3D pose in an unsupervised manner. The whole process is performed in three stages. Firstly, the hand is modelled by a novel latent tree dependency model (LTDM) which transforms internal joints location to an explicit representation. Secondly, we perform predictive coding of image sequences of hand poses in order to capture latent features underlying a given image without supervision. A mapping is then performed between an image depth and a generated representation. Thirdly, the hand joints are regressed using convolutional neural networks to finally estimate the latent pose given some depth map. Finally, an unsupervised error term which is a part of the recurrent architecture ensures smooth estimations of the final pose. To demonstrate the performance of the proposed system, a complete experiment is conducted on three challenging public datasets, ICVL, MSRA, and NYU. The empirical results show the significant performance of our method which is comparable or better than state-of-the-art approaches.

2021 ◽  
Vol 2021 (1) ◽  
Author(s):  
Samy Bakheet ◽  
Ayoub Al-Hamadi

AbstractRobust vision-based hand pose estimation is highly sought but still remains a challenging task, due to its inherent difficulty partially caused by self-occlusion among hand fingers. In this paper, an innovative framework for real-time static hand gesture recognition is introduced, based on an optimized shape representation build from multiple shape cues. The framework incorporates a specific module for hand pose estimation based on depth map data, where the hand silhouette is first extracted from the extremely detailed and accurate depth map captured by a time-of-flight (ToF) depth sensor. A hybrid multi-modal descriptor that integrates multiple affine-invariant boundary-based and region-based features is created from the hand silhouette to obtain a reliable and representative description of individual gestures. Finally, an ensemble of one-vs.-all support vector machines (SVMs) is independently trained on each of these learned feature representations to perform gesture classification. When evaluated on a publicly available dataset incorporating a relatively large and diverse collection of egocentric hand gestures, the approach yields encouraging results that agree very favorably with those reported in the literature, while maintaining real-time operation.


Sensors ◽  
2020 ◽  
Vol 20 (4) ◽  
pp. 1074 ◽  
Author(s):  
Weiya Chen ◽  
Chenchen Yu ◽  
Chenyu Tu ◽  
Zehua Lyu ◽  
Jing Tang ◽  
...  

Real-time sensing and modeling of the human body, especially the hands, is an important research endeavor for various applicative purposes such as in natural human computer interactions. Hand pose estimation is a big academic and technical challenge due to the complex structure and dexterous movement of human hands. Boosted by advancements from both hardware and artificial intelligence, various prototypes of data gloves and computer-vision-based methods have been proposed for accurate and rapid hand pose estimation in recent years. However, existing reviews either focused on data gloves or on vision methods or were even based on a particular type of camera, such as the depth camera. The purpose of this survey is to conduct a comprehensive and timely review of recent research advances in sensor-based hand pose estimation, including wearable and vision-based solutions. Hand kinematic models are firstly discussed. An in-depth review is conducted on data gloves and vision-based sensor systems with corresponding modeling methods. Particularly, this review also discusses deep-learning-based methods, which are very promising in hand pose estimation. Moreover, the advantages and drawbacks of the current hand gesture estimation methods, the applicative scope, and related challenges are also discussed.


Sensors ◽  
2020 ◽  
Vol 20 (10) ◽  
pp. 2828
Author(s):  
Mhd Rashed Al Koutayni ◽  
Vladimir Rybalkin ◽  
Jameel Malik ◽  
Ahmed Elhayek ◽  
Christian Weis ◽  
...  

The estimation of human hand pose has become the basis for many vital applications where the user depends mainly on the hand pose as a system input. Virtual reality (VR) headset, shadow dexterous hand and in-air signature verification are a few examples of applications that require to track the hand movements in real-time. The state-of-the-art 3D hand pose estimation methods are based on the Convolutional Neural Network (CNN). These methods are implemented on Graphics Processing Units (GPUs) mainly due to their extensive computational requirements. However, GPUs are not suitable for the practical application scenarios, where the low power consumption is crucial. Furthermore, the difficulty of embedding a bulky GPU into a small device prevents the portability of such applications on mobile devices. The goal of this work is to provide an energy efficient solution for an existing depth camera based hand pose estimation algorithm. First, we compress the deep neural network model by applying the dynamic quantization techniques on different layers to achieve maximum compression without compromising accuracy. Afterwards, we design a custom hardware architecture. For our device we selected the FPGA as a target platform because FPGAs provide high energy efficiency and can be integrated in portable devices. Our solution implemented on Xilinx UltraScale+ MPSoC FPGA is 4.2× faster and 577.3× more energy efficient than the original implementation of the hand pose estimation algorithm on NVIDIA GeForce GTX 1070.


Sensors ◽  
2019 ◽  
Vol 19 (13) ◽  
pp. 2919 ◽  
Author(s):  
Wangyong He ◽  
Zhongzhao Xie ◽  
Yongbo Li ◽  
Xinmei Wang ◽  
Wendi Cai

Hand pose estimation is a critical technology of computer vision and human-computer interaction. Deep-learning methods require a considerable amount of tagged data. Accordingly, numerous labeled training data are required. This paper aims to generate depth hand images. Given a ground-truth 3D hand pose, the developed method can generate depth hand images. To be specific, a ground truth can be 3D hand poses with the hand structure contained, while the synthesized image has an identical size to that of the training image and a similar visual appearance to the training set. The developed method, inspired by the progress in the generative adversarial network (GAN) and image-style transfer, helps model the latent statistical relationship between the ground-truth hand pose and the corresponding depth hand image. The images synthesized using the developed method are demonstrated to be feasible for enhancing performance. On public hand pose datasets (NYU, MSRA, ICVL), comprehensive experiments prove that the developed method outperforms the existing works.


Sensors ◽  
2021 ◽  
Vol 21 (18) ◽  
pp. 6095
Author(s):  
Xiaojing Sun ◽  
Bin Wang ◽  
Longxiang Huang ◽  
Qian Zhang ◽  
Sulei Zhu ◽  
...  

Despite recent successes in hand pose estimation from RGB images or depth maps, inherent challenges remain. RGB-based methods suffer from heavy self-occlusions and depth ambiguity. Depth sensors rely heavily on distance and can only be used indoors, thus there are many limitations to the practical application of depth-based methods. The aforementioned challenges have inspired us to combine the two modalities to offset the shortcomings of the other. In this paper, we propose a novel RGB and depth information fusion network to improve the accuracy of 3D hand pose estimation, which is called CrossFuNet. Specifically, the RGB image and the paired depth map are input into two different subnetworks, respectively. The feature maps are fused in the fusion module in which we propose a completely new approach to combine the information from the two modalities. Then, the common method is used to regress the 3D key-points by heatmaps. We validate our model on two public datasets and the results reveal that our model outperforms the state-of-the-art methods.


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