scholarly journals Building Information Modeling Methods for Post-Earthquake Retrofitting Visualization of Buildings Using Augmented Reality

2021 ◽  
Vol 11 (12) ◽  
pp. 5739
Author(s):  
Zhansheng Liu ◽  
Wenyan Bai

The post-earthquake retrofitting and repair process of a building is a key factor in improving its seismic capability. A thorough understanding of retrofitting methods and processes will aid in repairing post-earthquake buildings and improving seismic resilience. This study aims to develop a visualization framework for the post-earthquake retrofitting of buildings which builds models based on building information modeling (BIM) and realizes visualization using augmented reality (AR). First, multi-level representation methods and coding criteria are used to process the models for a damaged member. Then, an information collection template is designed for integrating multi-dimensional information, such as damage information, retrofitting methods, technical solutions, and construction measures. Subsequently, a BIM model is presented in three dimensions (3D) using AR. Finally, the visualization process is tested through experiments, which demonstrate the feasibility of using the framework to visualize the post-earthquake retrofitting of a building.

Author(s):  
Sai Rohit Chenchu Boga ◽  
Bhargav Kansagara ◽  
Ramesh Kannan

In an educational perspective, unlike other disciplines, hands-on practice is difficult to come by in Civil Engineering. By providing a student with a realistic 3D simulation, we propose a concept that improves the understanding of the individual and eliminate guess-work entirely. Our platform that makes education fun and interactive by eliminating the constraints of a conventional teaching environment by incorporating Virtual Reality (VR) or Augmented Reality (AR) as a tool. AR can help the target audience visualize a model (to scale) in all three dimensions in the palm of their hand. This chapter explores the use of interactive 3D game environments in design visualization in Building Information Modeling (BIM) by adopting various available software packages and APIs. VR will allow the prospective customer to enter and explore a structure before it is constructed. This can be achieved by making use of a powerful game engine, in this case, Unity3D. In this chapter, we will describe ways to pivot Unity's functions towards the benefit of civil engineering.


2018 ◽  
pp. 1037-1066 ◽  
Author(s):  
Sai Rohit Chenchu Boga ◽  
Bhargav Kansagara ◽  
Ramesh Kannan

In an educational perspective, unlike other disciplines, hands-on practice is difficult to come by in Civil Engineering. By providing a student with a realistic 3D simulation, we propose a concept that improves the understanding of the individual and eliminate guess-work entirely. Our platform that makes education fun and interactive by eliminating the constraints of a conventional teaching environment by incorporating Virtual Reality (VR) or Augmented Reality (AR) as a tool. AR can help the target audience visualize a model (to scale) in all three dimensions in the palm of their hand. This chapter explores the use of interactive 3D game environments in design visualization in Building Information Modeling (BIM) by adopting various available software packages and APIs. VR will allow the prospective customer to enter and explore a structure before it is constructed. This can be achieved by making use of a powerful game engine, in this case, Unity3D. In this chapter, we will describe ways to pivot Unity's functions towards the benefit of civil engineering.


2021 ◽  
Vol 2021 ◽  
pp. 1-26
Author(s):  
Ang Yang ◽  
Mingzhe Han ◽  
Qingcheng Zeng ◽  
Yuhui Sun

The construction industry is undergoing a digital revolution due to the emergence of new technologies. A significant trend is that construction projects have been transformed and upgraded to the digital and smart mode in the whole life cycle. As a critical technology for the construction industry’s innovative development, building information modeling (BIM) is widely adopted in building design, construction, and operation. BIM has gained much interest in the research field of smart buildings in recent years. However, the dimensions of BIM and smart building applications have not been explored thoroughly so far. With an in-depth review of related journal articles published from 1996 to July 2020 on the BIM applications for smart buildings, this paper provides a comprehensive understanding and critical thinking about the nexus of BIM and smart buildings. This paper proposes a framework with three dimensions for the nexus of BIM application in smart buildings, including BIM attributes, project phases, and smart attributes. According to the three dimensions, this paper elaborates on (1) the advantages of BIM for achieving various smartness; (2) applications of BIM in multiple phases of smart buildings; and (3) smart building functions that be achieved with BIM. Based on the analysis of the literature in three dimensions, this paper presents the cross-analysis of the nexus of BIM and smart buildings. Lastly, this paper proposes the critical insights and implications about the research gaps and research trends: (1) enhancing the interoperability of BIM software; (2) further exploring the role of BIM in the operation and refurbishment phase of smart buildings; (3) paying attention to BIM technology in the field of transportation infrastructure; (4) clarifying the economic benefits of BIM projects; and (5) integrating BIM and other technologies.


2018 ◽  
Vol 147 ◽  
pp. 06002
Author(s):  
Fauzan Alfi Agirachman ◽  
Ilham Fajar Putra ◽  
Adam Angkawijaya

This paper presents our initial study on Building Information Modeling (BIM) adoption urgency for architecture, engineering and construction (AEC) industry in Indonesia. Currently, BIM is being adopted by many countries around the world because of its’ efficiency and other benefits. Meanwhile, most of AEC industries in Indonesia still using the conventional method and there are no regulations from Indonesian AEC authority for adopting BIM. With that situation, a study of BIM adoption in Indonesian AEC industries is important. This study uses a qualitative approach with explorative type. Input from the survey is evaluated qualitatively using content analysis, distribution analysis and correspondence analysis method. Based on analysis result, it shows that BIM as a mean to encourage a more sustainable approach in AEC industry is still in its development phase but it shows great potentials and it gives stakeholders a better way to achieve sustainable built environment. Current lack of awareness and understanding of BIM in Indonesia, particularly in the education sector, is a key factor that impedes BIM adoption and one that can be addressed by integrating BIM into AEC curriculum. Government and practitioners alike need to develop a strategic roadmap to pave way for successful BIM implementation.


Bauingenieur ◽  
2020 ◽  
Vol 95 (10) ◽  
pp. 379-388
Author(s):  
Christian Schranz ◽  
Alexander Gerger ◽  
Harald Urban

Zusammenfassung Die Bauwirtschaft gehört bis dato zu den am wenigsten von der Digitalisierung erfassten Wirtschaftszweigen. Der vermehrte Einsatz von Building Information Modeling (BIM) in Planungsbüros beschleunigt nun die Digitalisierung des Bauwesens. Dies ermöglicht den vermehrten Einsatz weiterer digitaler Tools im Bauprozess, zum Beispiel Augmented Reality (AR). Neue Tools bieten die Chance, die vorhandenen Prozesse neu zu überdenken und auf Innovations- und Effizienzpotenzial zu untersuchen. Die Autoren sehen für die Technologie AR großes Potenzial im Bauprozess. Im Forschungsprojekt AR-AQ-Bau führten sie daher eine Anwendungs- und Anforderungsanalyse für AR durch. In diesem Artikel werden einige derzeitige und mögliche Anwendungen von AR im Bauwesen sowie deren Anforderungen an AR-Hard- und Software (z. B. durch die Besonderheiten der Baustelle) dargestellt und ein Ausblick in die Zukunft gegeben. Der Anwendungsbereich von AR ist äußerst vielfältig. Einerseits kann BIM dadurch leichter auf die Baustelle übertragen und können Abnahmen und Qualitätskontrollen durchgeführt werden. Andererseits stellen ein Remote-Expert-System, Schulungen und die Unterstützung im Behördenverfahren weitere Einsatzmöglichkeiten dar.


Author(s):  
Fabrizio Banfi ◽  
Daniela Oreni

The latest developments in the field of generative modeling and building information modeling for heritage building (HBIM) have allowed the authors to increase the level of transmissibility of information through the most modern techniques of virtual and augmented reality (VR-AR). This chapter summarises the last years of applied research in the field of three-dimensional modeling oriented to digitise and correctly represent the built heritage thanks to the integration of the most modern three-dimensional survey techniques with a scan-to-BIM process based on new grades of generation (GOG) and accuracy (GOA). The new paradigm of the complexity of the built heritage, its tangible and intangible values, have been shared through new immersive ways able to increase the information contents and the knowledge accumulated in the last years of one of the most representative and unique buildings of the Lombard architecture: the Cà Granda in Milan.


2020 ◽  
Vol 4 (1) ◽  
pp. 19-34
Author(s):  
Pratheesh Kumar M. R. ◽  
Reji S. ◽  
Abeneth S. ◽  
Pradeep K.

Defect management in civil construction work is crucial. This work is aimed at analyzing the conventional method of construction defect management and to bring out a framework for integrating 5D building information modeling with mixed reality. This work is divided into three parts. The first part is the integration of 5D building information modeling with augmented reality that helps to understand the architectural concepts and visualize the workflow onsite. The second part of the work is to develop a user-defined target-based marker-less augmented reality to send screenshots of augmented models and exact progress of work from construction site to engineers working in other locations. The third part of the work is to integrate virtual reality to enable virtual tours of the real site that will be useful for the customers to visualize the building virtually and for the builders to promote sales.


Bauingenieur ◽  
2020 ◽  
Vol 95 (12) ◽  
pp. 501-508
Author(s):  
H. Urban ◽  
T. Irschik ◽  
Ch. Schranz ◽  
Ch. Schönauer

Zusammenfassung Building Information Modeling (BIM) etabliert sich immer mehr in der Planungsphase als auch in der Ausführungsphase. Augmented Reality (AR) ermöglicht die Verwendung von BIM direkt auf der Baustelle und fördert somit den verstärkten Einsatz von BIM im Bauprozess. Sowohl Tablets als auch Datenbrillen können für AR zum Einsatz kommen. Datenbrillen bieten aus Sicht der Autoren in Zukunft einige wichtige Vorteile für den Einsatz auf der Baustelle – bei ihnen bleiben zum Beispiel die Hände frei. Für einen produktiven Einsatz der AR-Datenbrille ist die jederzeit richtige Positionierung (auch Tracking genannt) des virtuellen Modells auf der Baustelle essentiell. Die Baustelle stellt dabei aufgrund der äußeren Rahmenbedingungen große Herausforderungen an das Trackingsystem. Viele Oberflächen sind relativ gleichmäßig grau oder weiß. Suboptimale Lichtverhältnisse und kaum dauerhafte Erkennungspunkte erschweren zusätzlich das Tracking. Im Projekt AR-AQ-Bau beschäftigen sich die Autoren mit der Übertragung von BIM auf die Baustelle mittels AR-Datenbrillen und führten dazu verschiedene Trackingtests durch. Dieser Artikel zeigt vorhandene Probleme und mögliche Lösungen für das Tracking des AR-Modells auf Baustellen.


Author(s):  
Mehrdad Arashpour ◽  
Guillermo Aranda-Mena

Building information modeling (BIM) has long been utilized in the Architecture, Engineering and Construction (AEC) education. Learning and teaching (L & T) research has revealed a range of shortcomings in using BIM such as unfamiliarity of students and graduates with real-world field operations and decision making processes. Better visualization of BIM via augmented reality (AR) is an innovative educational approach that can address the aforementioned problems. This paper, proposes AR-powered BIM as a robust platform to be adopted in the AEC education with the aim of improving student experience and learning. After discussing advantages and disadvantages of BIM and AR as two separate platforms, opportunities and challenges to combine the two are investigated. This work contributes to the body of knowledge in the field of AEC education by investigating the dynamics of using AR-powered BIM in curriculum design.


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