construction education
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2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Tayibe Seyman Guray ◽  
Burcu Kismet

Purpose The purpose of this paper is to introduce a digitalization model (DM) for building construction courses in architectural education as a response to the recent emerging technologies in the era of digital transformations. This DM is developed and applied through augmented reality (AR) technologies to boost perception, understandings and ability to solve building construction details. Design/methodology/approach Based on a thorough review of recent technologies like AR, virtual reality (VR), building information modelling (BIM) and their applications in architectural education, the methodology involves the generation of a model, its application and evaluation. The model is based on the integration of BIM and AR which is applied into a third year “Building Construction Project” course. Each student has designed a residential building and accordingly prepared the construction drawings by adapting the DM. An online survey –based on Technology Acceptance Model – is conducted to evaluate the DM by quantitative data analysis from SPSS and Excel. Findings The key findings of the study include the following items: determination of the proper digital tools, the definition of the steps and workflow based on the building project phases to develop construction drawings and define precise details effectively. By the help of this, the DM is generated and applied. According to the survey and results, the DM which involves BIM-based AR is considered as beneficial, highly motivating and providing better perception on construction details. Originality/value Implication of AR/VR technologies is frequently seen in design studios, whereas building construction courses state its traditional approach. However, there is a huge potential in the digitalization of building construction education by increasing the perception of students together with the increased level of communication. The study aims to close the gap of digitalization by proposing a DM, which brings a systematic approach considering each phase of building construction project as conceptual, schematic, design development and construction documents by using BIM integrated AR. Moreover, the novel model specifically brings a new approach by generation of QR codes for construction details to embed videos or simulations into the two-dimensional drawing sheets. Furthermore, the DM proposes a new approach to satisfy emerging needs and requirements of the Architecture Engineering Construction industry.


2021 ◽  
Vol 26 ◽  
pp. 886-901
Author(s):  
Alireza Shojaei ◽  
Saeed Rokooei ◽  
Amirsaman Mahdavian ◽  
Lee Carson ◽  
George Ford

Construction management is considered a hands-on field of study which requires good spatial and visual cognitive ability. Virtual reality and other innovative immersive technologies have been used to facilitate experiential learning and to improve students’ spatial cognitive abilities. Virtual environments have been criticized due to the gamified look of the environment. Static panorama pictures have been previously used to bring a better sense of reality and immersion at the same time in construction education. However, they cannot provide a continuous experience, and the sense of presence (immersion) is not ideal either. Immersive videos such as 360-degree videos can address this shortfall by providing a continuous experience and a better sense of presence. The use of this technology in construction education field is very limited. As a result, this study investigated a pilot experiment where a combination of 360, 180 3D, and flat videos was incorporated as an educational instrument in delivering construction management content. The content was recorded using different configurations from different body postures to further investigate the optimal way of utilizing this technology for content delivery. The content of the videos was focused on construction means and methods. Students reviewed the content using head-mounted display devices and laptop screens and answered a survey designed to capture their perception and experience of using this technology as an educational tool in the construction management field. The results show a positive perception toward using immersive videos in construction education. Furthermore, the students preferred the head-mounted display as their favorite delivery method. As a result, the prospect of incorporating immersive videos to enhance construction management education is promising.


Author(s):  
Kieren H. McCord ◽  
Steven K. Ayer ◽  
Anthony J. Lamanna ◽  
Matthew Eicher ◽  
Jeremi S. London ◽  
...  

2021 ◽  
Author(s):  
Saeed Rokooei ◽  
Michelle Garraway ◽  
Ali Karji

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Gilles Albeaino ◽  
Ricardo Eiris ◽  
Masoud Gheisari ◽  
Raja Raymond Issa

Purpose This study aims to explore DroneSim, a virtual reality (VR)-based flight training simulator, as an alternative for real-world drone-mediated building inspection training. Design/methodology/approach Construction, engineering and management students were asked to pilot drones in the VR-based DroneSim space and perform common flight operations and inspection tasks within the spatiotemporal context of a building construction project. Another student group was also recruited and asked to perform a similar building inspection task in real world. The National Aeronautics and Space Administration (NASA)–Task Load Index (TLX) survey was used to assess students’ inflight workload demand under both Real and DroneSim conditions. Post-assessment questionnaires were also used to analyze students’ feedback regarding the usability and presence of DroneSim for drone building inspection training. Findings None of the NASA–TLX task load levels under real and DroneSim conditions were highly rated by students, and both groups experienced comparable drone-building inspection training. Students perceived DroneSim positively and found the VR experience stimulating. Originality/value This study’s contribution is twofold: to better understand the development stages involved in the design of a VR-based drone flight training simulator, specifically for building inspection tasks; and to improve construction students’ drone operational and flight training skills by offering them the opportunity to enhance their drone navigation skills in a risk-free, repeatable yet realistic environment. Such contributions ultimately pave the way for better integration of drone-mediated building inspection training in construction education while meeting industry needs.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Maha Hosny Elgewely ◽  
Wafaa Nadim ◽  
Ahmad ElKassed ◽  
Mohamed Yehiah ◽  
Mostafa Alaa Talaat ◽  
...  

PurposeThis research proposes a virtual reality (VR) platform for construction detailing that provides experiential learning in a zero-risk environment. It builds on integrating VR technology as a medium and building information modeling (BIM) as a repository of information and a learning tool.Design/methodology/approachThis work discusses the proposed environment curricular unit prototype design, implementation and validation. The validation of the VR environment was conducted in three phases, namely, piloting, testing (system usability and immersion) and learning gain validation, each of which has its aim and outcomes and has been assessed both qualitatively and quantitatively.FindingsAfter considering the feedback, the VR environment prototype is then validated on the level of learning outcomes, providing the evidence that it would enhance students' engagement, motivation and achievement accordingly. The results indicated 30% learning progress after experiencing the VR environment vs. 13.8% for paper-based studying.Originality/valueIn reference to building construction education, construction site visits provide students with real-life practical experience which are considered an extension for classroom. Nevertheless, it is challenging to integrate construction site visits regularly during the academic semester with respect to the class specific needs. The research at hand adopts integrating VR and BIM in AEC (Architecture, Engineering and Construction) education by proposing a system that can work as a mainstream complementary construction detailing learning method for architecture students. The proposed VR system facilitates a virtual construction site that meets the learning needs where students can explore and build in a real scale environment.


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