scholarly journals Tide-Inspired Path Planning Algorithm for Autonomous Vehicles

2021 ◽  
Vol 13 (22) ◽  
pp. 4644
Author(s):  
Heba Kurdi ◽  
Shaden Almuhalhel ◽  
Hebah Elgibreen ◽  
Hajar Qahmash ◽  
Bayan Albatati ◽  
...  

With the extensive developments in autonomous vehicles (AV) and the increase of interest in artificial intelligence (AI), path planning is becoming a focal area of research. However, path planning is an NP-hard problem and its execution time and complexity are major concerns when searching for optimal solutions. Thus, the optimal trade-off between the shortest path and computing resources must be found. This paper introduces a path planning algorithm, tide path planning (TPP), which is inspired by the natural tide phenomenon. The idea of the gravitational attraction between the Earth and the Moon is adopted to avoid searching blocked routes and to find a shortest path. Benchmarking the performance of the proposed algorithm against rival path planning algorithms, such as A*, breadth-first search (BFS), Dijkstra, and genetic algorithms (GA), revealed that the proposed TPP algorithm succeeded in finding a shortest path while visiting the least number of cells and showed the fastest execution time under different settings of environment size and obstacle ratios.

2014 ◽  
Vol 607 ◽  
pp. 774-777
Author(s):  
Swee Ho Tang ◽  
Che Fai Yeong ◽  
Eileen Lee Ming Su

Mobile robots frequently find themselves in a circumstance where they need to find a trajectory to another position in their environment, subject to constraints postured by obstacles and the capabilities of the robot itself. This study compared path planning algorithms for mobile robots to move efficiently in a collision free grid based static environment. Two algorithms have been selected to do the comparison namely wavefront algorithm and bug algorithm. The wavefront algorithm involves a breadth-first search of the graph beginning at the goal position until it reaches the start position. The bug algorithm uses obstacles borders as guidance toward a goal with restricted details about the environment. The algorithms are compared in terms of parameters such as execution time of the algorithm and planned path length by using Player/Stage simulation software. Results shown that wavefront algorithm is a better path planning algorithm compared to bug algorithm in static environment.


Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 642
Author(s):  
Luis Miguel González de Santos ◽  
Ernesto Frías Nores ◽  
Joaquín Martínez Sánchez ◽  
Higinio González Jorge

Nowadays, unmanned aerial vehicles (UAVs) are extensively used for multiple purposes, such as infrastructure inspections or surveillance. This paper presents a real-time path planning algorithm in indoor environments designed to perform contact inspection tasks using UAVs. The only input used by this algorithm is the point cloud of the building where the UAV is going to navigate. The algorithm is divided into two main parts. The first one is the pre-processing algorithm that processes the point cloud, segmenting it into rooms and discretizing each room. The second part is the path planning algorithm that has to be executed in real time. In this way, all the computational load is in the first step, which is pre-processed, making the path calculation algorithm faster. The method has been tested in different buildings, measuring the execution time for different paths calculations. As can be seen in the results section, the developed algorithm is able to calculate a new path in 8–9 milliseconds. The developed algorithm fulfils the execution time restrictions, and it has proven to be reliable for route calculation.


AI Magazine ◽  
2013 ◽  
Vol 34 (4) ◽  
pp. 85-107 ◽  
Author(s):  
Alex Nash ◽  
Sven Koenig

In robotics and video games, one often discretizes continuous terrain into a grid with blocked and unblocked grid cells and then uses path-planning algorithms to find a shortest path on the resulting grid graph. This path, however, is typically not a shortest path in the continuous terrain. In this overview article, we discuss a path-planning methodology for quickly finding paths in continuous terrain that are typically shorter than shortest grid paths. Any-angle path-planning algorithms are variants of the heuristic path-planning algorithm A* that find short paths by propagating information along grid edges (like A*, to be fast) without constraining the resulting paths to grid edges (unlike A*, to find short paths).


Author(s):  
Nurul Saliha Amani Ibrahim ◽  
Faiz Asraf Saparudin

The path planning problem has been a crucial topic to be solved in autonomous vehicles. Path planning consists operations to find the route that passes through all of the points of interest in a given area. Several algorithms have been proposed and outlined in the various literature for the path planning of autonomous vehicle especially for unmanned aerial vehicles (UAV). The algorithms are not guaranteed to give full performance in each path planning cases but each one of them has their own specification which makes them suitable in sophisticated situation. This review paper evaluates several possible different path planning approaches of UAVs in terms optimal path, probabilistic completeness and computation time along with their application in specific problems.


2011 ◽  
Vol 403-408 ◽  
pp. 1401-1404
Author(s):  
Li Jia Chen ◽  
He Jin ◽  
Jin Ke Bai ◽  
Hai Tao Mao

Aiming at the robustness of the path planning of mobile robots in the 3D dynamic environment, an improved ARF (Artificial Potential Field) based path planning algorithm is proposed in this paper. Supposing that all the obstacles move regularly and the robot is on uniform motion in a grid 3D environment. Firstly, the algorithm computes the future statuses of the environment, such as the coordinate of all the obstacles and the goal, until a time step T in which there is at least one route between the start and goal. T is obtained by BFS (Breadth First Search) and environment configuration parameters. Secondly, because in every time step the environment can be consider as being static, ARF is used to determine the potential value of every space position in each time step. Finally, a route along the lowest potential values is found for the robot from the start to goal. Simulation results show that the algorithm makes the robot avoid obstacles effectively and reach the goal safely.


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