Author(s):  
Aydın Kızılaslan

<span>Students with visual impairments face tremendous challenges in daily life while learning life skills as they do not have the benefit of visual cues. The skills that visually impaired students are expected to learn include not only everyday life skills, but also scientific process skills too. In this study, case study was used to develop an instructional design to teaching science concepts to visually impaired students. The aim of this study is to analyze the efficacy of science activities of this developed instructional design. The study consists of three basic stages. In the first stage, visually impaired students’ learning needs are identified. In the second stage teaching materials and activities are designed and developed. In the last stage, these activities were analyzed in terms of scientific process skills through observation forms. As a result, most of the developed activities are suited for development of the scientific process skills.</span>


2020 ◽  
Vol 8 (2) ◽  
pp. 225
Author(s):  
Cut Meutia Karolina ◽  
Eni Maryani ◽  
Dian Wardiana Sjuchro

Bioskop Harewos is a cinema that specialized in visually impaired film viewers in Bandung, Indonesia.  The cinema runs with a traditional and distinct watching process. Some important concepts used in this research are related to communication competences; Visually impaired; and film. Using a qualitative method with constructivism paradigm and case study approach, this research tries to uncover several aspects, such as the communication capabilities of Visual Readers in Bioskop Harewos; the management effort of Bioskop Harewos in enhancing the communication effectiveness between Visual Readers and visually impaired viewers; also the competency of communication skills that required by Visual Readers. The result of this study revealed that the communication skills of Visual Readers in terms of being a prompter to visually impaired viewers were still under expectation. In terms of improving communication skills, the manager of the Bioskop Harewos has made several introductions and pre-viewing activities, yet the result is not as expected. This research also found three key competencies that are a necessity to be possessed by Visual Readers.


Author(s):  
Dago Schelin ◽  
Péricles Varella Gomes ◽  
Verônica Isabela Quandt

In this chapter, the authors present the German city of Marburg as an alternative model for the conception of a smart city. Marburg's historical relation with its visually impaired citizens has shaped not only its infrastructure but also its human framework. Generally, smart cities are equated with world-class major metropolitan areas, with international airports, use of high band internet, internet of things, and other IT infrastructures. However, Marburg might be considered a smart city according to other criteria. This case study articulates the uniqueness of what Marburg has been able to achieve using a diverse approach of cultural acceptance of the blind, becoming a world reference for other small cities. The authors suggest that Marburg can serve as a model for other cities. This hypothesis was reached through critical investigations into concepts of smartness and disability, intersected with the insights obtained in a focus group interview.


2021 ◽  
pp. 53-64
Author(s):  
Eveline Almeida

This article aims to conduct an analysis of the use of co-design methodologies in accessibility projects for the visually impaired in museums. The article presents a discussion of the practices of participatory methodologies in museum projects, in particular the co-design approach. It proceeds with a comparative case study, analyzing articles that describe the implementation of co-design projects in museum and educational contexts. The purpose of this comparative study is to present different methods of co-design, what goals can be achieved by these methodologies and to analyze and compare the results and challenges found. The authors selected four co-design projects for this comparative study, analyzing their differences and similarities. The conclusion of this analysis is that participatory projects bring as a benefit not only the creation of new audiences, but the enrichment of the museum object itself, promoting new forms of enjoyment and acquisition of knowledge. This article aims to contribute to the development of future studies and projects on accessibility that may represent better


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