Information technology � Telecommunications and information exchange between systems � Near field communication interface and protocol 2 (NFCIP-2)

2021 ◽  
2016 ◽  
Vol 78 (6-2) ◽  
Author(s):  
Ham Hock Ling ◽  
Akaa Agbaeze Eteng ◽  
Chee Yen Leow ◽  
Sharul Kamal Abdul Rahim ◽  
Beng Wah Chew

The current multiplicity of mobile communication devices has provided an impetus for the research into new mechanisms to supplement battery charge. Wireless charging is a solution that serves to eliminate the cable requirements of typical battery charging implementations. Numerous wireless charging implementations are based on inductive coupling, similar to existing non-radiative short range communication systems. This study proposes incorporating a charge management protocol into the existing Near Field Communication Interface and Protocol-1 (NFCIP-1) specification to achieve NFC-enabled wireless charging. To this end, the original NFCIP-1 protocol has been modified through a time-sharing arrangement to support a charging task within the protocol cycle. Simulations of the modified protocol cycle were implemented using an appropriate battery model and charging algorithm. Numerical results show that the modified protocol is able to charge the target battery with minimum communication overhead.  Satisfactory performance is also observed for charging up to 2 target devices in a single session.  


Author(s):  
Rahmad Fadhil ◽  
Mohammad Hafiz Hersyah

Current technological developments also help in the ordering system. Simplifying the reservation system with information technology is one of the innovations made to help users of the room more easily in booking a room. The system designed consists of hardware and software connected to book a room based on, UID, usage time and to open the door of the room. Hardware includes Arduino Mega, NFC tags, NFC readers, relays, solenoids, buzzers, and LEDs. The software includes a Mysql website and database. The system will store user data, date, shift, length of usage and type of room booked by the user. NFC tags will be used by the customer to open the door to the room by getting closer to the NFC reader. This system aims to facilitate the process of borrowing space without having to undergo a convoluted process.


2020 ◽  
Vol 12 (7) ◽  
pp. 875-880
Author(s):  
Jui-Pin Yang

Nowadays, users collect points by stickers after they purchase products. However, to issue stickers and to exchange points are inconvenient to store staffs and users. In addition, the traditional way for points collection increases the business cost because of additional cards and stickers. In this paper, we propose a novel, practical and integrated application system to resolve above issues namely NFC-enabled Point Collection Application System (NPCAS). NPCAS mainly consists of three subsystems including user-side APP, store-side APP and backend management system. The user-side APP let users to quickly complete points management, for instance, they can accumulate points by communicating with the store-side APP through Near Field Communication (NFC) technique. The store-side APP calculates the points of each transaction and updates them to the backend management system. Then, the users can inquire their current points, exchange details, exchangeable commodities and so on. Android operating system is the mainstream on smart phones so that the Android-based APPs attract a lot of attention. Accordingly, we develop both APPs based on Java, XML, Android Software Development Kit (SDK) and Android Studio. The backend management system is built by Apache server, PHP module, PHP files and MySQL database. The format that we used on information exchange between backend management system and both APPs is JavaScript Object Notation (JSON). In a word, NPCAS greatly simplifies the procedures of points collection and management.


2012 ◽  
Vol 263-266 ◽  
pp. 2876-2880 ◽  
Author(s):  
Yoon Deuk Seo ◽  
Jin Ho Ahn

As various ubiquitous computing technologies become applied into many smart space systems, most museums attempt to use these techniques for their own domain. Near Field Communication(NFC) is one of wireless technologies primarily used for short range communication between smart phones and similar devices, supporting a variety of information exchange services in some effective way. In this paper, we present a new user similarity-based contents recommendation service to improve the counterpart of our previously developed museum viewing system by using NFC. In order to satisfy this goal, this service utilizes similarity of artifact attached NFC tagging patterns of users. Its desirable feature enables users to actually find and obtain their favorite contents by systematically consulting the tastes of the other users very close to those of the first. Also, the proposed system may considerably reduce overloading on contents providing servers by having smart phone clients get certain parts of basic artifact related contents information directly through NFC tags, not the servers.


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