scholarly journals A FRAMEWORK FOR DESIGNING AN AUGMENTED REALITY APPLICATION FOCUSING ON OBJECT FUNCTION FOR CHILDREN WITH AUTISM

2021 ◽  
Vol 6 (22) ◽  
pp. 158-170
Author(s):  
Intan Nadiah Abdul Hakim ◽  
Ummul Hanan Mohamad ◽  
Azlina Ahmad

Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person's perception of the surrounding world. Augmented reality techniques are often applied to facilitate understanding and create attractive educational and health tools. As such, augmented reality is deemed suitable to be implemented as one of the potential intervention methods as the treatment of autism in a fun environment. Hence, this study is aimed to develop a conceptual framework to design augmented reality applications based on object function to help in the communication of children with autism. The study framework will be developed based on vision-based object recognition. Object recognition has been used in many applications, especially in bio-imaging, industrial inspection, and robotic vision. The findings of this study will benefit autistic children in visual communication and indirectly help them to effectively link objects with their functions. This framework will then help designers to develop augmented reality applications suited to be an intervention tool that fits the need of autistic children.

2020 ◽  
Vol 4 (4) ◽  
pp. 672-681
Author(s):  
Dhomas Hatta Fudholi ◽  
Rahadian Kurniawan ◽  
Dimas Panji Eka Jalaputra ◽  
Izzati Muhimmah

Knowledge is needed for children with special needs to support their quality of life. This is a challenge for prospective educators / prospective teachers. A deeper knowledge is needed to really understand children with special needs. This research is carried out to develop a skill simulator application for autistic child’s prospective educator using Virtual Reality technology. This application will be used as a teaching medium which incorporates motion sensor tools. The sensors will make the virtual application looks realistic. The application was developed using the ADDIE method (Analysis, Design, Development, Implementation and Evaluation). The application development begins with discovering the characteristic of autistic children. This is done to formulate the learning materials. The knowledge base of the autistic children was obtained from the Sekolah Luar Biasa (SLB). By using the obtained knowledge, storyboard was designed and implemented. The developed application has been evaluated by 16 prospective child educators with autism and two professional experts. In general, the application can help prospective educators understand the characteristics of children with autism. Moreover, it provides a safe and pleasant teaching skill practice for the prospective educators.  


2018 ◽  
Vol 197 ◽  
pp. 15004 ◽  
Author(s):  
Hendra Pradibta ◽  
Indra Dharma Wijaya ◽  
Ferdian Ronilaya ◽  
Usman Nurhasan

ARdoa is Mobile Augmented Reality (MAR) application used as a therapy media for children with Autism Spectrum Disorder (ASD). The content of this application is daily prayers for Muslim children, and it is designed in the form of audio-video animation. This paper is aimed at discussing the evaluation and testing of the development process of MAR ARdoa. Technical evaluation and testing are conducted on several aspects, specifically testing the detection and tracking. Moreover, the method used in the process is to identify the distance, surface area and ideal conditions for the utilization of this application. The completion of the test is based on whether or not the content appearing on the marker has been made. From the evaluation and testing process, it is obtained ideal distance, surface area and conditions for the utilization of MAR ARdoa that can be used as standards for its development.


1996 ◽  
Vol 5 (3) ◽  
pp. 319-329 ◽  
Author(s):  
Dorothy Strickland

Using the advantages of the sense of presence generated by virtual reality, a system to help children with autism was developed. Two case studies with children showed virtual reality has the potential to provide a safer, customized learning environment for individuals with autism. A model of reality that discusses historical and perceptual rules as well as input stimuli in forming a sense of presence is described.


2022 ◽  
Author(s):  
Haida Umiera Hashim ◽  
Melor Md Yunus ◽  
Helmi Norman

American Psychiatric Association defined autism spectrum disorder as a neurological disorder due to which a diagnosed child may face difficulty in social communication or have a repeated or restricted set of behaviors. Learners with autism are primarily visual strategy learners, and they tend to learn better through pictures and images. Due to their cognitive disabilities, most learners with autism struggle to acquire new vocabulary. There have been many inventions invented by researchers all over the world to help autistic children with their education; however, not much emphasis put on the interventions that can assist autistic children with their English vocabulary learning process. Hence, this study intends to investigate the stakeholders’ acceptance and thoughts on the use of augmented reality mobile applications for children with autism. This study is a qualitative research study where interviews are used as an instrument to gather stakeholders’ views on the usefulness of the designed and developed augmented reality technology mobile application. This study involved seven respondents who come from different backgrounds and in different field areas. The results have gathered that the designed and developed mobile application has the prospect of helping children with autism with their English language learning process. With further improvements, the designed and developed mobile application is believed to be able to help autistic children to learn English vocabulary in a more exciting yet meaningful manner and at the same time help to spark their interest in their English vocabulary language learning process.


Author(s):  
Egils Ginters ◽  
Dirk Burkhardt ◽  
Kawa Nazemi ◽  
Yuri Merkuryev

"Virtual and augmented reality (VR / AR) applications have successfully overcome the critical part of the Gartner curve. Investments are made and new products entering the economy. However, a very small percentage of society have also heard about AR glasses, mainly linking these with potential identity threats and personal data breaches. The authors dealt with the design of application of AR to improve golf skills by improving the putting technique. The above solution is complicated by requiring complex object recognition, tracking and advanced AR software designing."


Author(s):  
Harish S Gujjar

In today's world, 2D object recognition is a normal course of study in research. 3D objection recognition is more in demand and important in the present scenario. 3D object recognition has gained importance in areas such as navigation of vehicles, robotic vision, HoME, virtual reality, etc. This work reveals the two important methods, Voxelnet and PointNet, useful in 3D object recognition. In case of NetPoint, the recognition is good when used with segmentation of point clouds which are in small-scale. Whereas, in case of Voxelnet, scans are used directly on raw points of clouds which are directly operated on patterns. The above conclusion is arrived on KITTI car detection. The KITTI uses detection by using bird's eye view. In this method of KITTI we compare two different methods called LiDAR and RGB-D. We arrive at a conclusion that pointNet is useful and has high performance when we are using small scenarios and Voxelnet is useful and has high performance when we are using large scenarios.


2021 ◽  
Vol 12 (4) ◽  
pp. 132-141
Author(s):  
Haida Umiera Hashim ◽  
Melor Md Yunus ◽  
Helmi Norman

American Psychiatric Association defined autism spectrum disorder as a neurological disorder due to which a diagnosed child may face difficulty in social communication or have a repeated or restricted set of behaviors. Learners with autism are primarily visual strategy learners, and they tend to learn better through pictures and images. Due to their cognitive disabilities, most learners with autism struggle to acquire new vocabulary. There have been many inventions invented by researchers all over the world to help autistic children with their education; however, not much emphasis put on the interventions that can assist autistic children with their English vocabulary learning process. Hence, this study intends to investigate the stakeholders’ acceptance and thoughts on the use of augmented reality mobile applications for children with autism. This study is a qualitative research study where interviews are used as an instrument to gather stakeholders’ views on the usefulness of the designed and developed augmented reality technology mobile application. This study involved seven respondents who come from different backgrounds and in different field areas. The results have gathered that the designed and developed mobile application has the prospect of helping children with autism with their English language learning process. With further improvements, the designed and developed mobile application is believed to be able to help autistic children to learn English vocabulary in a more exciting yet meaningful manner and at the same time help to spark their interest in their English vocabulary language learning process.


Sign in / Sign up

Export Citation Format

Share Document