Modeling of stressed and strain states of AMg6 alloy due to impact action of indenter-electrode in electrodynamic treatment

2021 ◽  
Vol 2021 (6) ◽  
pp. 3-12
Author(s):  
L.M. Lobanov ◽  
◽  
M.O. Pashchyn ◽  
O.L. Mikhoduj ◽  
P.V. Goncharov ◽  
...  
2021 ◽  
Vol 2021 (6) ◽  
pp. 2-11
Author(s):  
L.M. Lobanov ◽  
◽  
M.O. Pashchyn ◽  
O.L. Mikhodui ◽  
P.V. Goncharov ◽  
...  

2017 ◽  
Vol 49 (3) ◽  
pp. 369-380 ◽  
Author(s):  
L. M. Lobanov ◽  
M. O. Pashchyn ◽  
O. L. Mykhodui ◽  
Yu. M. Sydorenko

Author(s):  
Bernhard Hommel

AbstractCommonsense and theorizing about action control agree in assuming that human behavior is (mainly) driven by goals, but no mechanistic theory of what goals are, where they come from, and how they impact action selection is available. Here I develop such a theory that is based on the assumption that GOALs guide Intentional Actions THrough criteria (GOALIATH). The theory is intended to be minimalist and parsimonious with respect to its assumptions, as transparent and mechanistic as possible, and it is based on representational assumptions provided by the Theory of Event Coding (TEC). It holds that goal-directed behavior is guided by selection criteria that activate and create competition between event files that contain action-effect codes matching one or more of the criteria—a competition that eventually settles into a solution favoring the best-matching event file. The criteria are associated with various sources, including biological drives, acquired needs (e.g., of achievement, power, or affiliation), and short-term, sometimes arbitrary, instructed aims. Action selection is, thus, a compromise that tries to satisfy various criteria related to different driving forces, which are also likely to vary in strength over time. Hence, what looks like goal-directed action emerges from, and represents an attempt to satisfy multiple constraints with different origins, purposes, operational characteristics, and timescales—which among other things does not guarantee a high degree of coherence or rationality of the eventual outcome. GOALIATH calls for a radical break with conventional theorizing about the control of goal-directed behavior, as it among other things questions existing cognitive-control theories and dual-route models of action control.


2020 ◽  
Vol 6 ◽  
pp. 69-74
Author(s):  
V.V. Kudinov ◽  
◽  
I.K. Krylov ◽  
N.V. Korneeva ◽  
◽  
...  

The low-velosity impact properties and failure mechanisms of ultra-high molecular weight polyethylene (UHMWPE) fiber (Dyneema®SK-75) and a composite material (CM) based on it with the rigid and flexible matrices were investigated by the “Impact Break” (IB) method. A fundamental difference in deformation behavior and failure mechanisms upon impact on the UHMWPE-fiber and on the CM based on this fiber has been investigated experimentally. It is shown that impact has a little effect on the properties of UHMWPE-fiber, since it is an isotropic material. It has been established that upon impact, the properties of a fiber without a matrix were significantly higher than the properties of CM based on it. Impact action stimulates the interaction between CM components (fibers and matrix). Mechanism of stepwise deformation of anisotropic CM is occurred, which begins from the first moment of impact and ends with the destruction of the CM. A “stairway of deformation” behavior is observed in anisotropic materials. Stepwise deformation is the main form of deformation and the basic mechanism of failure of anisotropic composite materials upon impact.


Author(s):  
Constantin Bulimaga ◽  
◽  
Anastasia Portarescu ◽  

Anthropogenic activities cause damage to the natural ecosystems in the city in various ways, which contributes to the reduction of biodiversity. Considering that biodiversity is becoming more vulnerable to the impact action triggered by urban activities is necessary to monitor it in order to take urgent measures to protect and preserve it. The plant biodiversity study methodology includes methods that help determine phytocenosis parameters and assess biomass in order to estimate the productive potential of phytocenosis. Carrying out the research according to the proposed methodology will make it possible to assess the anthropogenic impact on the terrestrial and riparian vegetation.


Author(s):  
Pedro Cardoso-Leite ◽  
Morteza Ansarinia ◽  
Emmanuel Schmück ◽  
Daphne Bavelier

This chapter reviews the behavioral and neuroimaging scientific literature on the cognitive consequences of playing various genres of video games. The available research highlights that not all video games have similar cognitive impact; action video games as defined by first- and third-person shooter games have been associated with greater cognitive enhancement, especially when it comes to top-down attention, than puzzle or life-simulation games. This state of affairs suggests specific game mechanics need to be embodied in a video game for it to enhance cognition. These hypothesized game mechanics are reviewed; yet, the authors note that the advent of more complex, hybrid, video games poses new research challenges and call for a more systematic assessment of how specific video game mechanics relate to cognitive enhancement.


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