Serious Games in Teaching/learning Mathematics: the Experience of FunGo
2019 ◽
pp. 150-155
Keyword(s):
In this paper we present a general overview of serious games and their educational potential. We focus in particular on serious games for the teaching/learning of mathematics, highlighting how the method of horizontal teaching is effective in enabling students to achieve the learning objectives set by the teacher. FunGo, a serious game designed by the authors (researchers in mathematics education) in synergy with a group of graphic designers and computer scientists, is part of this line of ideas. We will show how FunGo has a multiple usability: it has, in fact, a double didactic use and has been used in public events of dissemination of mathematics, reporting in both cases positive results.
2020 ◽
Vol 9
(1)
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pp. 104-108
2013 ◽
Vol 4
(4)
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pp. 242
Keyword(s):
2019 ◽
Vol 6
(1)
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1992 ◽
Vol 63
(1)
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pp. 27-56
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2019 ◽
Vol 16
(2)
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pp. 80-88
1989 ◽
Vol 4
(4)
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pp. 231-234
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