scholarly journals Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design

2021 ◽  
Vol 4 (4) ◽  
pp. 412-424
Author(s):  
Alejandro Daniel Murga González ◽  
Génesis Rubí Nájera Morga ◽  
Camilo Caraveo Mena

The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had a great impact on the engineering and design education system, and this is the case of the Faculty of Engineering and Technology Sciences (FCITEC), from the Autonomous University of Baja California (UABC), where the implementation of gadget prototyping has been encouraged. This ongoing work is intended to delineate the methodological, pedagogical, and ergonomic aspects of gadget prototyping with platforms such as Arduino and NodeMCU, and its benefits to the Industrial Design (ID) Discipline. It is a project that started in 2018 with the scope of understanding interactivity, usability, and multidisciplinary collaboration, which are key for a designer’s profile. In this sense, User-Centered Design methodology is used as a framework for usable product development, with the aid of task, interface, and housing design. Specific tools of particular interest are persona design, interface analysis, and cognitive architecture outline. Important results so far include 1) student-made prototypes, 2) usability workshops in international congresses, 3) intellectual property registration, and 4) academic course designs.

2019 ◽  
Vol 22 (sup1) ◽  
pp. 1973-1982
Author(s):  
Işıl Oygür Ilhan ◽  
Zeynep Karapars

2020 ◽  
Vol 1 (3) ◽  
pp. 19-28
Author(s):  
A. V. Strizhak ◽  
◽  
N. U. Kazakova ◽  

Nowadays design, as a discipline, is still in the process of evolving. The consequences of this process can be seen in changes of classical forms of teaching design in higher education. One of the most popular methods of obtaining new ideas of shaping in design is experiment. The authors of the article also consider it to be one of the most effective forms of design education for students. In order to prove it and obtain new forms and methods of design training at the Industrial Design Department of the Institute of Design of the RSU named after A. N. Kosygin а pedagogical experiment was conducted. The experiment in design education was considered as a way to get new ideas in shaping of industrial products. In the course of the pedagogical experiment students used artistic images of wildlife for the formation of design objects based on associative-shaped modeling. According to the results of the pedagogical experiment, a new methodology of educational design in the direction of "Design" was developed, based on the principles of bionic shaping of objects of graphic and industrial design — by the method of associative-shaped modeling. The use of the developed methods resulted in the increase of the level of term and graduation projects of students of the Industrial Design Department, what was repeatedly noted by specialists in the field of design.


2009 ◽  
Vol 35 (2) ◽  
pp. 47-55 ◽  
Author(s):  
Kenneth R. Phillips ◽  
Michael A. De Miranda ◽  
Jinseup “Ted” Shin

Author(s):  
Zhou Ding ◽  
Jiang Jiabei

The purpose of this paper is to develop further insights into micro-entrepreneurship programs participated in by Chinese industrial designers. A model of creative thinking is employed to explain the campaign creation process. A case study research in sample design entrepreneurs was designed and conducted, and it was composed of three steps: preparing for data collection, collecting the evidences, and analyzing the evidences. It was found that five main defects in creative thinking work as obstacles to crowdfunding success. In order to overcome these drawbacks, it is suggested that designers involved in micro-entrepreneurship programs should acquire the abilities of building prototypes, following the design procedure, finding and solving problems, defining ideation and applying the evaluation methods. Current findings and future study can contribute to the curriculum development for China's industrial design education.


2020 ◽  
pp. 802-813
Author(s):  
Zhou Ding ◽  
Jiang Jiabei

The purpose of this paper is to develop further insights into micro-entrepreneurship programs participated in by Chinese industrial designers. A model of creative thinking is employed to explain the campaign creation process. A case study research in sample design entrepreneurs was designed and conducted, and it was composed of three steps: preparing for data collection, collecting the evidences, and analyzing the evidences. It was found that five main defects in creative thinking work as obstacles to crowdfunding success. In order to overcome these drawbacks, it is suggested that designers involved in micro-entrepreneurship programs should acquire the abilities of building prototypes, following the design procedure, finding and solving problems, defining ideation and applying the evaluation methods. Current findings and future study can contribute to the curriculum development for China's industrial design education.


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