Textures alpha mapping technolody realization with DirectX
Colors are described by three components RGB and alpha component. This component adds additional realism in the computer scene and means opacity. Alpha mapping is a process that regulates objects transparency. This is an often used and successful process. This effect is rather simple. The realization requires few and simple resources. Such modern graphics libraries as DirectX, OpenGL and WebGL have powerful opportunities to implement a light mapping. For the realization we can use powerful graphical library DirectX and OpenGL. There is also an opportunity to use the graphic library for the internet WebGL.
2004 ◽
Vol 44
(1)
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pp. 126-142
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1984 ◽
Vol 75
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pp. 203-209
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1996 ◽
Vol 16
(4)
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pp. 244-245
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