scholarly journals An Integration of "Online Interactive Apps" for Learning Application of Graph Theory to Enhance Creative Problem Solving of Mathematics Students

Author(s):  
Sapti Wahyuningsih ◽  
Darmawan Satyananda ◽  
Abd Qohar ◽  
Noor Azean Atan

An Integration of “Online Interactive Apps” for learning can be a disruptive learning innovation in higher education. The material of the application of graph theory course has application topics in the real world. How students use the application can be used as a measure of creative problem solving. Mixed method was used in the study. The first phase of the study used one group non-randomized design pre-test and post-test. Participants were students who took courses in the application of graph theory. The second phase of the study involved an exploration of creative problem solving performance through qualitative interviews. Analysis of problem solving skills with creative problem solving instruments adapted from the CPS version 6. The average performance of students is very good in exploring data and building acceptance, performance is good in generating ideas and designing processes. Finding from this research is a significant improvement of students' Creative Problem-Solving by integrating learning the application of graph theory with “Online Interactive Apps”. The results obtained that 69% of student opinions  strongly agree on learning activity can improve creative problem solving. The implementation of “Online Interactive Apps” can be used as an alternative to disruptive learning innovation in mathematics teaching-learning.

2020 ◽  
Vol 13 (2) ◽  
pp. 270-291 ◽  
Author(s):  
Madihah Khalid ◽  
Supiah Saad ◽  
Siti Rafiah Abdul Hamid ◽  
Muhammad Ridhuan Abdullah ◽  
Hasniza Ibrahim ◽  
...  

In recent years, calls to nurture and teach creativity from an early age in schools has intensified. Creativity is something regular in the teaching of arts subjects but is not a common feature in teaching science, technology, engineering and mathematics subjects. However, what really matters, is how the subject is being taught. This research aimed to foster creativity through the teaching of mathematics via problem solving that challenges the solving of problems in a creative manner, which is defined as creative problem solving. This quasi-experimental study investigates changes in students learning of mathematics via creative problem solving. Altogether, 172 Form 1 students forming treatment and comparison groups from four schools in Gombak District area, Malaysia were involved. A mixed qualitative and quantitative data were collected to investigate the effect of the 3 cycles of creative problem solving lessons implemented. Instruments used were Torrance Test of Creative Thinking, a mathematics problem solving test and creativity checklist. This paper will only present the quantitative data obtained. Results show statistically significant increases in scores for most categories of creativity and problem solving tests. This research brought together teachers and researchers in trialling creative problem solving to teach mathematics, to achieve the enhancement of students’ creative thinking and problem solving skills. This coincided with the introduction of Kurikulum Standard Sekolah Menengah with new emphasis to strengthen the quality of science, technology, engineering and mathematics education in general, where higher-order thinking reforms are emphasized.


2018 ◽  
Vol 10 (1) ◽  
pp. 41-48
Author(s):  
Abu Bakar ◽  
Siti Nurjanah ◽  
Fuldiaratman Fuldiaratman

Model creative problem solving (CPS) is one model of learning centered on problem-solving skills, followed by strengthening creativity. When faced with a situation of question, students can perform problem-solving skills to select and develop a response. While the science process skills are skills that foster scientific attitude of students. By using methods practicum, students' science process skills can be seen. This study aims to determine the extent of adherence to the creativesolving model-basedproblemand the effect on students' science process skills in the acid-base material in class XI IPA 2 SMAN 10 Jambi. The approach used in this study is a mixed approach (mix method) with the type ofmodels exploratory sequentile (model order of discovery). The sampling technique was conducted by purposivesampling.There is one class that is used as a sample of grade XI 2. The research instrument used is the observation sheet enforceability of the model by teachers and students as well as students' science process skills and post-test students. Data qualitative data analysis techniques using Miles and Huberman and quantitative data usingcorrelation product momenttest. Imlementation model of creative problem solving (CPS) by teachers and students has been implemented according to the principles model of creative problem solving (CPS) each meeting. The percentage of adherence to a model by the teacher obtained a score of percentage 70.00% (Good), adherence to a model by the percentage of students obtained a score of 71.28% (Good), and the enforceability of the science process skills percentage of students obtained a score of 75.34% (Good). Correlation of adherence to the model of creative problem solving in science process skills by being categorized with the average rxy0,4150. Based on conclusion is that the learning model creative problem solving (CPS) has been performing well and the effect on the improvement of science process skills of students in the material acid-base in class XI IPA 2 SMAN 10 Jambi. Keywords: Learning Model Creative Problem Solving, Science Process Skills, Acids and Bases


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