Which Perspectives Can Drive the Analysis of Technology-Enhanced Learning Environments?

Author(s):  
Rosa Maria Bottino

Due to its interdisciplinary nature, educational technology research is characterized by approaches, models, and methodologies that derive from a number of different research traditions, disciplines, and approaches. Thus, the numerous research studies in this sector are characterized by a wide range of paradigms and methodologies that needs some overarching notion to be framed and understood. In this chapter, specific reference has been made to the notion of perspective. On the basis of this notion, a framework has been sketched to help make explicit the interplay between perspectives and elements that characterize technology-based learning environments. Such framework has been exemplified considering two research projects carried out at the Institute of Educational Technology of the Italian National Research Council.

2012 ◽  
Vol 3 (1) ◽  
pp. 67-81 ◽  
Author(s):  
Rosa Maria Bottino

Due to its interdisciplinary nature, the field of educational technology is characterized by approaches, models and methodologies that derive from a number of different disciplines. Consequently, to understand how the different approaches have been concretely applied to the design, practical implementation and analysis of learning environments integrating technology, it is necessary to refer to some overarching notions through which it is possible to link theoretical reflections and the pedagogical and technical considerations that one has to face when designing or analysing learning environments integrating technology. In this paper two notions will be considered in particular: that of perspectives and that of the didactical functionalities of an ICT-based tool. The idea is to use these two notions as conceptual complementary lenses: the notion of perspectives can help to better connect the educational technology field with related areas and concepts; the notion of didactical functionalities, in the framework of each perspective, can help to highlight relevant issues and research questions. The aim is to sketch a framework to support the understanding of research studies in the field of educational technology at the school level and, in particular, to situate, as examples, specific projects carried out at the Institute for Educational Technology (ITD) of the Italian National Research Council (CNR).


Author(s):  
Mi Song Kim

AbstractRecent research in technology-enhanced learning environments has indicated the need to redefine the role of teachers as designers. This supports successful learners better able to adapt to twenty-first century education, in particular STEM education. However, such a repositioning of teaching as a design science challenges teachers to reconceptualize educational practice as an act of design, not in the artistic meaning of the word. Our recent research finding also indicated that teacher design knowledge (TDK) processes are often invisible to both the teacher educators and the teachers. To respond to these challenges, this paper will define TDK for STEM teachers by making TDK visible in the form of a TDK competency taxonomy. A systematic literature review was conducted to identify the characteristics of teaching practices in technology-enhanced learning environments. This TDK competency taxonomy consists of four main categories drawing on existing literature on teacher design work and teacher instructional design: data practice, design practice, knowledge creation practice, and professional teaching practice. The implications of these findings were discussed.


2013 ◽  
pp. 647-670
Author(s):  
Sandra Madden

This chapter addresses the need to prepare and support teachers of mathematics in order that they will be able to co-construct with their students classroom environments in which the Standards for Mathematical Practice as well as the content standards (CCSSM, 2010) are implemented fruitfully. Specifically, the chapter describes and illustrates design elements of learning environments with potential to positively impact pre- and in-service teachers’ knowledge of mathematics, facility with technology, and beliefs about how mathematics may be learned. The practice of using appropriate tools strategically is highlighted; however, each of the practice standards is integral to a classroom environment which supports mathematical proficiency (National Research Council, 2001). This chapter examines and illustrates the explicit and intentional instructional design features of using provocative tasks, dynamic technology scaffolding, and sustained intellectual press, which together interact in classrooms to promote the mathematical practices and habits of mind explicated in the CCSSM.


2011 ◽  
pp. 1880-1891
Author(s):  
Ching-Huei Chen ◽  
Manetta Calinger ◽  
Bruce C. Howard

Design principles are universal and may be translated onto the newest trends and emergent technologies. In this research study, the authors combined the perspectives provided by two sources to create a set of recommended design principles for technology-enhanced learning environments. One source was the How People Learn framework (Bransford, Brown, & Cocking, 2000). The second source was a series of interviews conducted with pacesetters in the field of educational technologies. With the knowledge gained from these two sources, the authors created our own set of design principles. These principles may be used to guide evaluation, instructional design efforts, or best practice models for exemplary use of educational technologies in the classroom.


Author(s):  
Gilbert Paquette ◽  
Olga Mariño ◽  
Karin Lundgren-Cayrol ◽  
Michel Léonard

This chapter summarizes the work on instructional engineering and educational modeling accomplished since 1992 at the LICEF Research Center of Télé-université by the researchers of the CICE Research Chair. Recent results on learning design modeling and learning objects reusability processes are thoroughly presented using examples drawn from many projects conducted in the last 3 years. These are discussed to uncover the importance of a principled approach for the modeling of learning design and the of learning objects in technology enhanced learning environments. Finally, delivery and dissemination issues are discussed and a summary of on-going and future directions for research is presented.


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