Design and Evaluation of a Collaborative Learning System for 3D Model Sharing

Author(s):  
Tsai-Yen Li ◽  
I-Sheng Lin

Due to the prevalence of 3D printers, many applications of 3D printing have been developed for education in the recent years. Although there are web sites hosting 3D models created by students and allowing them to be shared with others, these systems usually lack educational functions, especially for collaborative learning. On the other hand, most learning management systems do not provide functions needed for sharing and viewing 3D models. In this chapter, a system called 3D model co-learning space (3D MCLS), dedicated to collaborative learning, will be reported. The system allows a user to store, share, display, and discuss 3D models and allows a teacher to manage a group of students in a flexible way. Furthermore, the system can create the thumbnail of a 3D model automatically. It uses tags to organize models into groups according to their attributes or teams in a class. In addition, it provides blind assignments of peer reviews. The authors have implemented such a system and conducted a pilot study to obtain a preliminary evaluation on the usability of the system.

2018 ◽  
Vol 60 (2) ◽  
pp. 113-117
Author(s):  
Stefanie Mueller

AbstractPersonal fabrication tools, such as 3D printers, are on the way of enabling a future in which non-technical users will be able to create custom objects. While the hardware is now affordable and the number of people who own a 3D printer is increasing, only few create new 3D models. Most users download models from a 3D model database and after downloading fabricate them on their 3D printers. At most, users adjust a few parameters of the model, such as changing its color or browsing between predetermined shape options.I argue that personal fabrication has the potential for more: Instead of only consuming existing content, I envision a future in which non-technical users will create objects only trained experts can create today. While there are many open challenges for human-computer interaction, such as abstracting away the necessarydomainandmachineknowledge, I focus on improving theinteraction modelunderlying current personal fabrication devices.In this article, I illustrate why today’s interaction model for personal fabrication tools is not suitable for non-technical users. For this, I draw an analogy to the development of the user interface in personal computing and show how solutions developed by human-computer interaction researchers over the last decades can be applied to this new domain. I analyze the challenges when creating interactive systems for personal fabrication and describe six research prototypes I built to overcome these challenges. I discuss the limitations of these systems and conclude with an overview of recent advancements in personal fabrication that will allow us to go beyond what is possible today.


2016 ◽  
Vol 34 (2) ◽  
pp. 239-258 ◽  
Author(s):  
Michael Groenendyk

Purpose – The number of 3D models available on the internet to both students and educators is rapidly expanding. Not only are the 3D model collections of popular websites like Thingiverse.com growing, organizations such as the Smithsonian Institution and NASA have also recently begun to build collections of 3D models and make these openly accessible online. Yet, even with increased interest in 3D printing and 3D scanning technologies, little is known about the overall structure of the 3D models available on the internet. The paper aims to discuss this issue. Design/methodology/approach – To initiate this project, a list was built of 33 of the most widely used 3D model websites on the internet. Freely downloadable models, as well as models available for purchase or as 3D printed objects were included in the list. Once the list of 33 websites was created, the data for each individual 3D model in the collections was manually assembled and recorded. The titles of the 3D models, keywords, subject headings, license information, and number of views and downloads were recorded, as this information was available. The data were gathered between January and May 2015, and compiled into a CSV database. To determine how online 3D model content relates to a variety of educational disciplines, relevant subject terms for a variety of educational disciples were extracted from the EBSCO database system. With this list of subject terms in hand, the keywords in the CSV database of model information were searched for each of the subject terms, with an automated process using a Perl script. Findings – There have been many teachers, professors, librarians and students who have purchased 3D printers with little or no 3D modelling skills. Without these skills the owners of these 3D printers are entirely reliant on the content created and freely shared by others to make use of their 3D printers. As the data collected for this research paper shows, the vast majority of open 3D model content available online pertains to the professions already well versed in 3D modelling and Computer Aided Design design, such as engineering and architecture. Originality/value – Despite that fact that librarians, teachers and other educators are increasingly using technologies that rely on open 3D model content as educational tools, no research has yet been done to assess the number of 3D models available online and what educational disciplines this content relates to. This paper attempts to fill this gap, providing an overview of the size of this content, the educational disciplines this content relates to and who has so far been responsible for developing this content. This information will be valuable to librarians and teachers currently working with technology such as 3D printers and virtual reality, as well as those considering investing in this technology.


Author(s):  
Yaroslav Garashchenko ◽  
Nina Zubkova

Preliminary evaluation of the predicted efficiency of the optimization problem of the rational orientation of the product in the working space of layered construction of additive units is proposed to perform based on the analysis of the original triangulation 3D-model of a complex product by its spherical mapping. The condition of reflection on the sphere is that the values of angles in the spherical coordinate system for the faces normal of the triangulated model of product fall into the range of values of a certain triangular face of the sphere model. Examples of evaluation based on the analysis of spherical mapping of the original 3D model of products are considered. Industrial products with different surface complexity were selected as test 3D models. This approach allowed to perform a comparative analysis of the results depending on the design features of the products. The practical implementation was performed in the subsystem of visual assessment of geometric characteristics of triangulated 3D-models, which is part of the technological preparation system for the complex product manufacture by additive methods. This system was developed in NTU "KhPI" Department of Integrated Technologies of Mechanical Engineering named after M.F. Semko.


Author(s):  
Alexander Alexeevich Galushkin ◽  
Sofia Lvovna Gonobobleva ◽  
Vadim Alexandrovich Parfenov ◽  
Anton Alexandrovich Zhuravlev

Abstract This article discusses the creation of a 3D archive and physical copies of paper reliefs (estamages). A matrix of the estampage is fabricated by the combined use of 3D scanning technology and additive technologies which can then be used for the documentation and conservation of the original estampage. In order to digitize the relief, an optical 3D scanner based on structured light was used and the processing of the 3D model is discussed in detail. Scanning data is uploaded into the microprocessor of a 3D laser printer using stereolithography technology which then creates a conservation matrix. The accuracy of relief reproduction is assessed by comparing its 3D model with 3D models of replicas obtained with the help of 3D printers. The experimental research showed that it is possible to create 3D archives and reproduction of reliefs. This approach is fundamentally new in the practice of museums and archives.


2019 ◽  
Vol 3 (2) ◽  
pp. 46-51
Author(s):  

3D printing technology is widely used in the medical field. In particular, many customized treatments are being produced and studied. Customized treatments can be created using 3D printers, and 3D models and Gcodes for individuals can be created using tomographic images. It is important to create a 3D model by precise segmentation of tomographic images. In order to increase the precision of segmentation, we applied the adaptive thresholding method with morphological process. We applied a look-up table to quickly correct holes and vertex errors in 3D models. In this paper, we proposed the 3D printing software development method for customized treatments.


Sensors ◽  
2021 ◽  
Vol 21 (9) ◽  
pp. 2898
Author(s):  
Milica Vujovic ◽  
Ishari Amarasinghe ◽  
Davinia Hernández-Leo

The role of the learning space is especially relevant in the application of active pedagogies, for example those involving collaborative activities. However, there is limited evidence informing learning design on the potential effects of collaborative learning spaces. In particular, there is a lack of studies generating evidence derived from temporal analyses of the influence of learning spaces on the collaborative learning process. The temporal analysis perspective has been shown to be essential in the analysis of collaboration processes, as it reveals the relationships between students’ actions. The aim of this study is to explore the potential of a temporal perspective to broaden understanding of the effects of table shape on collaboration when different group sizes and genders are considered. On-task actions such as explanation, discussion, non-verbal interaction, and interaction with physical artefacts were observed while students were engaged in engineering design tasks. Results suggest that table shape influences student behaviour when taking into account different group sizes and different genders.


Author(s):  
Xing Zhao

To improve the students’ individualized and autonomous learning ability in English teaching, a mobile English learning system is designed on the basis of adaptive algorithm. The students’ need for the adaptive mobile English teaching system is analyzed through researches on students and questionnaires. According to the needs analysis, the main functional modules of the adaptive mobile English learning system are designed, including the creation module, personalized learning module, evaluation and feedback module, and management module. Then, the improved XAHM (XML adaptive hypermedia model) is applied to the mobile English learning system. The three-layer architecture of the English mobile learning system is revised into four layers of composition layer, data layer, business logic layer and presentation layer. At the same time, more attention is diverted to the terminal and the situation. Finally, the system is tested. The test results showed that the mobile English learning system realized the self-adaptive and intelligent navigation of learning space in the course of teaching. It is concluded that the new adaptive algorithm had a good performance for college English learning.


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


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