Intercultural Computer-Mediated Communication Between Chinese and U.S. College Students

Author(s):  
Y. Xia

This study incorporates the effects of culture and computer-mediated communication (CMC) in the investigation of Chinese college students’ use of English in communication with U. S. college students. Ethnography of communication was used as the method to uncover four language patterns in Chinese college students’ use of English: others-oriented talk, mentor-mentee talk with limited relationship development, adoption of others’ talk, and icebreaker talk. Chinese cultural values showed a strong effect on Chinese college students’ use of English in CMC. Chinese cultural values included Chinese significance of personal relationships, Chinese collectivism, Chinese understanding of authority, and Chinese use of CMC. The characteristics of CMC showed minimal effect as either a constraint or a way of encouragement in the four language patterns.

2009 ◽  
pp. 1786-1800
Author(s):  
Yun Xia

This study incorporates the effects of culture and computer-mediated communication (CMC) in the investigation of Chinese college students’ use of English in communication with U. S. college students. Ethnography of communication was used as the method to uncover four language patterns in Chinese college students’ use of English: others-oriented talk, mentor-mentee talk with limited relationship development, adoption of others’ talk, and icebreaker talk. Chinese cultural values showed a strong effect on Chinese college students’ use of English in CMC. Chinese cultural values included Chinese significance of personal relationships, Chinese collectivism, Chinese understanding of authority, and Chinese use of CMC. The characteristics of CMC showed minimal effect as either a constraint or a way of encouragement in the four language patterns.


2021 ◽  
Vol 11 (1) ◽  
pp. 43
Author(s):  
Zhongrui Wang

This study aims to explore the politeness strategies used in making requests and responses in computer-mediated communication (CMC) among Chinese college students and the applicability of discursive approach to such analysis. Following the steps of previous studies using discursive approach, some extracts of chat history on WeChat concerning requests and responses are selected and showed to the interlocutors. Then the interlocutors were asked to judge the conversations from the perspective of politeness. By analyzing the data, this study found that various strategies were used in order to achieve politeness in CMC, which can be associated with Brown and Levinson’s theory of politeness. This study also found that discursive approach can be applied in analyzing politeness in CMC well though it differs from face-to-face communication in some ways.


Author(s):  
Norhayati Zakaria

Many multinational companies (MNCs) have inevitably assembled and employed global virtual teams (GVTs) to leverage their work performance. GVTs are considered as an innovative and flexible work structure to achieve competitiveness in the era of globalization. The emergence of this structure is also due to the heavy reliance on computer-mediated communication technology and, as such, geographical boundaries and time zones are no longer considered as a hindrance to collaboration and communication. Yet, cultural differences remain challenging when team members work together in a non-collocated environment when they are engaged in managerial tasks such as problem-solving, negotiations, decision-making, and coordination. Thus, this new distributed collaborative phenomenon suggests that one of the key challenges in working together apart is the ability to adapt and acculturate to different cultural values that exist among team members. People need to be fully aware, understand, and be sensitive to the impact of cultural differences by exploiting appropriate online behaviors in order to reduce its detrimental influence on work performance. The purpose of this article is to present and understand the dynamics of intercultural collaboration within global virtual teams and how culture impacts their work performance in MNCs. Individuals from all over the world with diverse cultural backgrounds are increasingly collaborating using computer-mediated communication (CMC) technologies such as e-mail, Web, chat and videoconferencing, and others. Existing literature shows that when people with different cultural values communicate, it is not unusual for miscommunication, misunderstanding, and misinterpretations to occur (Chen, 2001; Gudykunst, 2003). Problems are intensified in CMC environment because of its limitation such as the absence of body language, facial expressions, tone of voice, and many others (Sproull & Kiesler, 1986; Walther, 1996). However, little research has been conducted on the ways in which different intercultural communication styles and cultural values affect people working in a distributed or virtual environment, particularly on team members’ performance. Thus, in this article, first, I will introduce the phenomenon of GVTs and its crucial function in MNCs. Second, I will present the background of the phenomenon by highlighting the gaps as identified between two research fields--crosscultural management and computer-mediated communication. Next, the main focus of the article will be a discussion of the issue of intercultural collaboration. In this section, I will first provide a definition of GVTs, followed by several arguments on cultural challenges of GVTs. In the subsequent section, I will discuss the different types of CMC that are available to GVTs and the impact of culture on its utilization. Then, I will provide a brief direction of the future research agenda comprising of both the practical as well as theoretical perspectives. In conclusion, the article will highlight the significance of using GVTs in MNCs when people engage more prominently in intercultural collaboration, using CMC in order to promote and expand international business.


2009 ◽  
pp. 1115-1123
Author(s):  
Norhayati Zakaria

Many multinational companies (MNCs) have inevitably assembled and employed global virtual teams (GVTs) to leverage their work performance. GVTs are considered as an innovative and flexible work structure to achieve competitiveness in the era of globalization. The emergence of this structure is also due to the heavy reliance on computer-mediated communication technology and, as such, geographical boundaries and time zones are no longer considered as a hindrance to collaboration and communication. Yet, cultural differences remain challenging when team members work together in a non-collocated environment when they are engaged in managerial tasks such as problem-solving, negotiations, decision-making, and coordination. Thus, this new distributed collaborative phenomenon suggests that one of the key challenges in working together apart is the ability to adapt and acculturate to different cultural values that exist among team members. People need to be fully aware, understand, and be sensitive to the impact of cultural differences by exploiting appropriate online behaviors in order to reduce its detrimental influence on work performance. The purpose of this article is to present and understand the dynamics of intercultural collaboration within global virtual teams and how culture impacts their work performance in MNCs. Individuals from all over the world with diverse cultural backgrounds are increasingly collaborating using computer-mediated communication (CMC) technologies such as e-mail, Web, chat and videoconferencing, and others. Existing literature shows that when people with different cultural values communicate, it is not unusual for miscommunication, misunderstanding, and misinterpretations to occur (Chen, 2001; Gudykunst, 2003). Problems are intensified in CMC environment because of its limitation such as the absence of body language, facial expressions, tone of voice, and many others (Sproull & Kiesler, 1986; Walther, 1996). However, little research has been conducted on the ways in which different intercultural communication styles and cultural values affect people working in a distributed or virtual environment, particularly on team members’ performance. Thus, in this article, first, I will introduce the phenomenon of GVTs and its crucial function in MNCs. Second, I will present the background of the phenomenon by highlighting the gaps as identified between two research fields--crosscultural management and computer-mediated communication. Next, the main focus of the article will be a discussion of the issue of intercultural collaboration. In this section, I will first provide a definition of GVTs, followed by several arguments on cultural challenges of GVTs. In the subsequent section, I will discuss the different types of CMC that are available to GVTs and the impact of culture on its utilization. Then, I will provide a brief direction of the future research agenda comprising of both the practical as well as theoretical perspectives. In conclusion, the article will highlight the significance of using GVTs in MNCs when people engage more prominently in intercultural collaboration, using CMC in order to promote and expand international business.


2014 ◽  
pp. 1427-1440
Author(s):  
Jenna Ryan

Computer mediated communication (CMC), especially via Web 2.0 technologies like social networking and casting software, has become an essential part of the lives of the current generation of college students. This chapter will explore the possibilities for the use of these technologies by universities and colleges to connect with their students and to enhance instruction. Topics covered will include Facebook, Twitter, virtual worlds, casting software, and future trends.


Author(s):  
Jenna Ryan

Computer mediated communication (CMC), especially via Web 2.0 technologies like social networking and casting software, has become an essential part of the lives of the current generation of college students. This chapter will explore the possibilities for the use of these technologies by universities and colleges to connect with their students and to enhance instruction. Topics covered will include Facebook, Twitter, virtual worlds, casting software, and future trends.


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