M-Health

Author(s):  
Juan Ivan Nieto Hipólito ◽  
Mabel Vázquez Briseño ◽  
Humberto Cervantes de Ávila ◽  
Miguel Enrique Martínez Rosas ◽  
Oleg Yu Sergiyenko

mHealth is a very attractive field for mobile applications developers, but it also involves new challenges that developers of programs intended for standard desktops do not usually face. Hence, the first part of this chapter is devoted to survey the development platforms and languages utilized to develop the associated applications of the mHealth system. mHealth is a communications system that consists of mobile devices for collecting and delivering clinical health data to practitioners, researchers and patients. It is also a tool used in the real-time monitoring of patient vital signs, and direct provision of care. Therefore, the second part of this chapter will focuses on the survey of wireless technologies envisioned for use in the mHealth system.

2020 ◽  
Vol 15 ◽  
pp. 155892502097726
Author(s):  
Wei Wang ◽  
Zhiqiang Pang ◽  
Ling Peng ◽  
Fei Hu

Performing real-time monitoring for human vital signs during sleep at home is of vital importance to achieve timely detection and rescue. However, the existing smart equipment for monitoring human vital signs suffers the drawbacks of high complexity, high cost, and intrusiveness, or low accuracy. Thus, it is of great need to develop a simplified, nonintrusive, comfortable and low cost real-time monitoring system during sleep. In this study, a novel intelligent pillow was developed based on a low-cost piezoelectric ceramic sensor. It was manufactured by locating a smart system (consisting of a sensing unit i.e. a piezoelectric ceramic sensor, a data processing unit and a GPRS communication module) in the cavity of the pillow made of shape memory foam. The sampling frequency of the intelligent pillow was set at 1000 Hz to capture the signals more accurately, and vital signs including heart rate, respiratory rate and body movement were derived through series of well established algorithms, which were sent to the user’s app. Validation experimental results demonstrate that high heart-rate detection accuracy (i.e. 99.18%) was achieved in using the intelligent pillow. Besides, human tests were conducted by detecting vital signs of six elder participants at their home, and results showed that the detected vital signs may well predicate their health conditions. In addition, no contact discomfort was reported by the participants. With further studies in terms of validity of the intelligent pillow and large-scale human trials, the proposed intelligent pillow was expected to play an important role in daily sleep monitoring.


2015 ◽  
Vol 2015 ◽  
pp. 1-9
Author(s):  
Yao-Chung Fan ◽  
Hsueh-Wen Tseng

With the popularity of mobile devices, numerous mobile applications have been and will continue to be developed for various interesting usage scenarios. Riding this trend, recent research community envisions a novel information retrieving and information-sharing platform, which views the users with mobile devices, being willing to accept crowdsourcing tasks ascrowd sensors. With the neat idea, a set of crowd sensors applications have emerged. Among the applications, the geospatial information systems based on crowd sensors show significant potentials beyond traditional ones by providing real-time geospatial information. In the applications, user positioning is of great importance. However, existing positioning techniques have their own disadvantages. In this paper, we study using pervasive Wi-Fi access point as user position indicators. The major challenge for using Wi-Fi access point is that there is no mechanism for mapping observed Wi-Fi signals to human-defined places. To this end, our idea is to employ crowdsourcing model to perform place name annotations by mobile participants to bridge the gap between signals and human-defined places. In this paper, we propose schemes for effectively enabling crowdsourcing-based place name annotation, and conduct real trials with recruited participants to study the effectiveness of the proposed schemes. The experiment results demonstrate the effectiveness of the proposed schemes over existing solutions.


Author(s):  
Barbara L. Ciaramitaro

Mobile devices are no longer simple voice communication devices. They have become a medium to create voice, music, text, video, and image communications. Importantly, these various interactions can be created and shared on demand by the mobile user. In addition to communication methods, mobile devices are also a tool used to access the Internet, view television and movies, interact with GPS (Global Positioning System), play games, and read and respond to barcode and augmented reality messages. The reach and functionality of mobile devices depends on their underlying network infrastructure and the capabilities of the mobile device or handset. Mobile communications also rely on specific access methods which operate on top of the physical wireless architecture. There are generally three types of access methods in use: FDMA, TDMA and GSM, and CDMA. Although mobile devices are most commonly associated with mobile phones, there are many types of mobile devices. Some have broad usage such as smart phones and mobile tablet devices, and some are very specific such as telematic devices in vehicles and devices that monitor vital signs in healthcare. “It’s all about the apps” is a common refrain we hear in the world of mobile technology. Not only are mobile applications the key to innovation and customer expansion, it is also a high revenue business. There have been over 300,000 mobile applications developed over the last 3 years, and these applications have been downloaded 10.9 billion times. Whether the applications are used for communication, entertainment, socio-economic growth, crowd-sourcing social and political events, monitoring vital signs in patients, helping to drive vehicles, or delivering education, this is where the mobile technology has been transformed from a mode to a medium.


2014 ◽  
Vol 573 ◽  
pp. 549-555
Author(s):  
P. Thanapal ◽  
M.A. Saleem Durai

Mobile cloud computing will wear down gaining quality among users, the researchers predicts these troubles by execution of mobile applications on application suppliers external to the mobile device. During this paper, we have a tendency to gift a wide survey of mobile cloud computing, whereas prominence the particular considerations in mobile cloud computing square measure as follows. (a) Highlights the present state in Application of cloud computing usage in real time world. (b) Identifies the problems in testing bandwidth and (c) provides a optimizing of the offloading that saves energy


2022 ◽  
Vol 65 (1) ◽  
pp. 108-115
Author(s):  
Mingming Fan ◽  
Zhen Li ◽  
Franklin Mingzhe Li

Although eye-based interactions can be beneficial for people with motor impairments, they often rely on clunky or specialized equipment (e.g., stationary eye-trackers) and focus primarily on gaze and blinks. However, two eyelids can open and close in different orders and for different duration to form rich eyelid gestures. We take a first step to design, detect, and evaluate a set of eyelid gestures for people with motor impairments on mobile devices. We present an algorithm to detect nine eyelid gestures on smartphones in real time and evaluate it with 12 able-bodied people and 4 people with severe motor impairments in two studies. The results of the study with people with motor-impairments show that the algorithm can detect the gestures with .76 and .69 overall accuracy in user-dependent and user-independent evaluations. Furthermore, we design and evaluate a gesture mapping scheme for people with motor impairments to navigate mobile applications only using eyelid gestures. Finally, we discuss considerations for designing and using eyelid gestures for people with motor impairments.


Author(s):  
Rui Rijo ◽  
Nuno Veiga ◽  
Silvio Bernardes

The use of mobile devices with possible connection to the Internet is increasing tremendously. This mobility poses new challenges at various levels, including hardware, network services, and the development of applications. The user searches small and lightweight devices, easy to use, and with vast autonomy in terms of energy. She/He seeks also to connect the Internet “every time, everywhere”, possibly using different access technologies. Given the interface limitations, and processing capabilities of small mobile devices, the software and the operating system used must be necessarily adapted. This chapter overviews the mobility area, provides deep insight in the field, and presents the main existing problems. Mobility and the development of mobile applications are closed related. The advances in network mobility lead to different approaches in the mobile applications development. The chapter proposes a model for developing mobile applications, based on our research.


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