Virtual Team Role Playing
2011 ◽
pp. 316-332
◽
Keyword(s):
Working in a virtual world creates new opportunities for both students and teachers. In particular, virtual team role play provides excellent support for collaborative learning approaches in a cost efficient manner. The purpose of this chapter is to describe experiences developing a virtual team role play learning environment in Second Life® over a period of three years. Theoretical justification for bringing role playing into a virtual world is provided. The chapter outlines the role play, its setup in both real and virtual world, and describes how it has evolved from a setup at one university, to a distributed case involving several locations. Experiences from role playing sessions are presented for each year.
2013 ◽
pp. 149-160
Keyword(s):
2012 ◽
pp. 101-116
◽
Keyword(s):
2012 ◽
Vol 23
(3)
◽
pp. 30-49
◽
Keyword(s):
Keyword(s):
Keyword(s):
2018 ◽
Vol 42
(6)
◽
pp. 772-782
◽