Virtual Hate Communities in the 21st Century

Author(s):  
Glenn T. Tsunokai ◽  
Allison R. McGrath

Technological innovations in computer-mediated communication have helped hate groups to transform themselves into virtual communities. Likeminded individuals are now able to unite from all parts of the globe to promote hatred against visible minorities and other out-groups. Through their online interactions, a sense of place is often created. In this chapter, we explore the content and function of online hate communities. Since bigotry tends to be the cornerstone of virtual hate communities, we highlight the legal debate surrounding the regulation of Internet hate speech; in particular, we address the question: Does the First Amendment protect virtual community members who use the Internet to advocate hate? Next, using data collected from the largest hate website, Stormfront.org, we also investigate how Stormfront members utilize interactive media features to foster a sense of community. Finally, we direct our attention to the future of online hate communities by outlining the issues that need to be further investigated.

2014 ◽  
pp. 1312-1331 ◽  
Author(s):  
Glenn T. Tsunokai ◽  
Allison R. McGrath

Technological innovations in computer-mediated communication have helped hate groups to transform themselves into virtual communities. Likeminded individuals are now able to unite from all parts of the globe to promote hatred against visible minorities and other out-groups. Through their online interactions, a sense of place is often created. In this chapter, we explore the content and function of online hate communities. Since bigotry tends to be the cornerstone of virtual hate communities, we highlight the legal debate surrounding the regulation of Internet hate speech; in particular, we address the question: Does the First Amendment protect virtual community members who use the Internet to advocate hate? Next, using data collected from the largest hate website, Stormfront.org, we also investigate how Stormfront members utilize interactive media features to foster a sense of community. Finally, we direct our attention to the future of online hate communities by outlining the issues that need to be further investigated.


Author(s):  
Lhoussain Simour

Electronic connections allow the individual to be at various global sites while sitting in front of his or her computer. By being electronically connected, one’s participation in virtual worlds raises important questions about the nature of our communities and problematizes our identities. This paper examines how experiences in virtual interactions affect people’s real lives and what impact computer mediated communication has on the formation of a virtual community and its relation to individuals’ identities. Virtual communities stimulate experiences that redefine the basic concepts and contexts that have characterized the essence of human societies. They offer new contexts for rethinking the concept of identity and provide a new space for exploring the extent to which participation in computer mediated interaction modifies the subject in terms of identity, leading to a reconstruction and a reconstitution of self.


Author(s):  
Lhoussain Simour

Electronic connections allow the individual to be at various global sites while sitting in front of his or her computer. By being electronically connected, one’s participation in virtual worlds raises important questions about the nature of our communities and problematizes our identities. This paper examines how experiences in virtual interactions affect people’s real lives and what impact computer mediated communication has on the formation of a virtual community and its relation to individuals’ identities. Virtual communities stimulate experiences that redefine the basic concepts and contexts that have characterized the essence of human societies. They offer new contexts for rethinking the concept of identity and provide a new space for exploring the extent to which participation in computer mediated interaction modifies the subject in terms of identity, leading to a reconstruction and a reconstitution of self.


2011 ◽  
pp. 101-115
Author(s):  
Blanchard ◽  
Blanchard

Sense of virtual community is an important component of successful virtual communities. Defined as members’ feelings of belonging, identity, and attachment with each other in computer-mediated communication, sense of virtual community distinguishes virtual communities from mere virtual groups. Sense of virtual community is believed to come from members’ exchange of social support as well as creating their own identity and learning the identity of others members. It is believed to lead to positive outcomes such as increased satisfaction and communication with the virtual community as well as to greater trust and social capital in the larger face-to-face community or organization. Future research will be able to further develop the theoretical and empirical contributions of sense of virtual community in computer-medication communication research.


Author(s):  
Anita Blanchard

Sense of virtual community is an important component of successful virtual communities. Defined as members’ feelings of belonging, identity, and attachment with each other in computer-mediated communication, sense of virtual community distinguishes virtual communities from mere virtual groups. Sense of virtual community is believed to come from members’ exchange of social support as well as creating their own identity and learning the identity of others members. It is believed to lead to positive outcomes such as increased satisfaction and communication with the virtual community as well as to greater trust and social capital in the larger face-to-face community or organization. Future research will be able to further develop the theoretical and empirical contributions of sense of virtual community in computer-medication communication research.


2020 ◽  
Vol 10 (01) ◽  
pp. 18-38
Author(s):  
Wa Ode Nurhaliza ◽  
Nurul Fauziah

This study aims to analyze communication in virtual communities that are reviewed from a business, health and career-linkedIn perspective. This research uses the literature review method through literature search both books and international and national journals. The results showed that the virtual community was established and developed through Computer Mediated Communication (CMC) on various platforms. Virtual communities develop because individuals have the same goal. They bind themselves to join and exchange ideas, information in a virtual community because there are common motives and goals to be achieved. There are several similarities and differences that bind individuals to join virtual communities from a business, health and career-linked perspective. Trust and security are the main keys of individuals joined in virtual communication in various fields. In addition, in the business perspective, two reasons individuals join online trade are the use of a conducive community and virtual social environment. While in the context of health, the reason the community joins is the ease of accessing health information, trust and security of user data. Finally, in the context of career-linked development, individuals tie themselves into the community because this platform has advantages in forming social network capital, knowledge capital to form friendships. Virtual communities on various platforms (business, health and careers) continue to grow and are increasingly being asked by users. Keywords: community; social media; users; virtual


1998 ◽  
Vol 3 (3) ◽  
pp. 84-97 ◽  
Author(s):  
Paul Stubbs

This article focuses on the use of computer-mediated communication (CMC) during the wars of the Yugoslav succession, through three case studies of particular eMail networks, discussion groups and bulletin boards: zamir; APC/Yugo/Antiwar; and the Soc/Culture/Croatia and Soc/Culture/Yugoslavia newsgroups. The text addresses the relationship between ‘real’ and ‘virtual’ communities and looks, in particular, at the role of eMail as a tool for social, political and cultural change. Despite the rhetoric of CMC as an inherently liberating and democratising medium, the suggestion is that power relations remain crucial in understanding all of the case studies. eMail may be most effective when part of a local discourse and practice of social change. The article concludes with a consideration of the link between different kinds of trust, or social capital, within the eMail world.


Author(s):  
Philip N. Ndubueze

Digital and Computer Mediated Communication (CMC) technologies have altered traditional forms of social relationships across modern societies and have raised critical concerns about social order in the cyberspace. The amorphous and borderless nature of virtual communities have allowed various deviants, criminals and terrorists elements to permeate them. The resultant criminogenic atmosphere has created a new research agenda for the discipline of criminology. This paper examines the emergence of cyber criminology as a twenty-first century field of criminology and argues that its growth is a fall-out of concerns about the increasing rate of crime and disorder in the cyberspace. Cyber criminology seeks to offer explanation to the causation of deviance, crime and terrorism in the cyberspace. The paper which is anchored on Jaishankar’s Space Transition Theory and Cohen and Felson’s Routine Activity Theory highlights the challenges, prospects and future direction of the evolving field of cyber criminology and its relevance to the quest for order in the Nigerian cyberspace.


Less than 2 years after YouTube was created, the search engine giant Google bought the start-up for 1.65 billion dollars. According to the Associated Press, the announcement “came just a few hours after YouTube unveiled three separate agreements with media companies to counter the threat of copyright infringement lawsuits” (Liedtke, 2006). Years later, YouTube's legal concerns continue, as Google has recently lost a court battle, forcing it to remove content from YouTube. Google is appealing the decision to a higher court (Landau & Marquez, 2014). The recent lawsuit is just one example of YouTube's significant and global influence and its deep and abiding connection with larger social concerns and institutions, such as freedom of expression, the power of democracy, and computer-mediated communication. YouTube's history, corporate ownership and influence, cultural recognition as a place that can promote hate speech and bullying tactics, and the continued legal challenges that threaten individual rights to fair use and freedom of expression all define YouTube's power as part of the new evolution of the Internet and Web 2.0. Tempering YouTube's democratic potential and cultural importance is YouTube LLC's predetermined economic goal to increase revenue streams through advertising and content creation. To those ends, YouTube provides detailed instructions on how to make videos and how to advertise. A detailed case-study of one video's path through the creation and advertising process on YouTube illustrates how user-generated videos become YouTube videos.


Author(s):  
Martin C. Kindsmüller ◽  
Sandro Leuchter ◽  
Leon Urbas

“Online community” is one of today’s buzzwords. Even though superficially it is not hard to understand, the term has become somewhat vague while being extensively used within the e-commerce business. Within this article, we refer to online community as being a voluntary group of users who partake actively in a certain computer-mediated service. The term “online community” is preferred over the term “virtual community,” as it denotes the character of the community more accurately: community members are interacting online as opposed to face to face. Furthermore, the term “virtual community” seems too unspecific, because it includes other communities that only exist virtually, whereas an online community in our definition is always a real community in the sense that community members know that they are part of the community. Nevertheless, there are other reasonable definitions of online community. An early and most influencing characterization (which unfortunately utilizes the term “virtual community”) was coined by Howard Rheingold (1994), who wrote: “…virtual communities are cultural aggregations that emerge when enough people bump into each other often enough in cyberspace. A virtual community is a group of people […] who exchanges words and ideas through the mediation of computer bulletin boards and networks” (p. 57). A more elaborated and technical definition of online community was given by Jenny Preece (2000), which since then, has been a benchmark for developers. She stated that an online community consists of four basic constituents (Preece, 2000, p. 3): 1. Socially interacting people striving to satisfy their own needs. 2. A shared purpose, such as interest or need that provides a reason to cooperate. 3. Policies in the form of tacit assumptions, rituals, or rules that guide the community members’ behavior. 4. A technical system that works as a carrier that mediates social interaction. Not explicitly mentioned in this characterization but nevertheless crucial for our aforementioned definition (and not in opposition to Preece’s position) is voluntary engagement.


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