Intelligent User Interfaces for Ubiquitous Computing

2009 ◽  
pp. 2627-2643
Author(s):  
Rainer Malaka

Designing user interfaces for ubiquitous computing applications is a challenging task. In this chapter we discuss how to build intelligent interfaces. The foundations are usability criteria that are valid for all computer products. There are a number of established methods for the design process that can help to meet these goals. In particular participatory and iterative so-called human centered approaches are important for interfaces in ubiquitous computing. The question on how to make interfaces more intelligent is not trivial and there are multiple approaches to enhance either the intelligence of the system or that of the user. Novel interface approaches follow the idea of embodied interaction and put particular emphasis on the situated use of a system and the mental models humans develop in their real-world environment.

Author(s):  
Rainer Malaka

Designing user interfaces for ubiquitous computing applications is a challenging task. In this chapter we discuss how to build intelligent interfaces. The foundations are usability criteria that are valid for all computer products. There are a number of established methods for the design process that can help to meet these goals. In particular participatory and iterative so-called human centered approaches are important for interfaces in ubiquitous computing. The question on how to make interfaces more intelligent is not trivial and there are multiple approaches to enhance either the intelligence of the system or that of the user. Novel interface approaches follow the idea of embodied interaction and put particular emphasis on the situated use of a system and the mental models humans develop in their real-world environment.


1996 ◽  
Vol 5 ◽  
pp. 329-349 ◽  
Author(s):  
J. C. Schlimmer ◽  
P. C. Wells

Efficiently entering information into a computer is key to enjoying the benefits of computing. This paper describes three intelligent user interfaces: handwriting recognition, adaptive menus, and predictive fillin. In the context of adding a personUs name and address to an electronic organizer, tests show handwriting recognition is slower than typing on an on-screen, soft keyboard, while adaptive menus and predictive fillin can be twice as fast. This paper also presents strategies for applying these three interfaces to other information collection domains.


Author(s):  
Christian Sandor ◽  
Gudrun Klinker

Ubiquitous augmented reality (UAR) is an emerging human-computer interaction technology, arising from the convergence of augmented reality and ubiquitous computing. In UAR, visualizations can augment the real world with digital information. Interactions can follow a tangible metaphor. Both should adapt according to the user’s context and are distributed on a possibly changing set of devices. Current research problems for user interfaces in UAR are software infrastructures, authoring tools and a supporting design process. We present case studies of how we have used a systematic design space analysis to carefully narrow the amount of available design options. The next step in our approach is to use interactive, possibly immersive tools to support interdisciplinary brainstorming sessions. Several tools are presented. We conclude by summarizing the lessons we have learned while applying our method.


Author(s):  
Christian Sandor ◽  
Gudrun Klinker

Ubiquitous augmented reality (UAR) is an emerging human-computer interaction technology, arising from the convergence of augmented reality and ubiquitous computing. In UAR, visualizations can augment the real world with digital information. Interactions can follow a tangible metaphor. Both should adapt according to the user’s context and are distributed on a possibly changing set of devices. Current research problems for user interfaces in UAR are software infrastructures, authoring tools and a supporting design process. We present case studies of how we have used a systematic design space analysis to carefully narrow the amount of available design options. The next step in our approach is to use interactive, possibly immersive tools to support interdisciplinary brainstorming sessions. Several tools are presented. We conclude by summarizing the lessons we have learned while applying our method.


2019 ◽  
Vol 2019 (1) ◽  
pp. 237-242
Author(s):  
Siyuan Chen ◽  
Minchen Wei

Color appearance models have been extensively studied for characterizing and predicting the perceived color appearance of physical color stimuli under different viewing conditions. These stimuli are either surface colors reflecting illumination or self-luminous emitting radiations. With the rapid development of augmented reality (AR) and mixed reality (MR), it is critically important to understand how the color appearance of the objects that are produced by AR and MR are perceived, especially when these objects are overlaid on the real world. In this study, nine lighting conditions, with different correlated color temperature (CCT) levels and light levels, were created in a real-world environment. Under each lighting condition, human observers adjusted the color appearance of a virtual stimulus, which was overlaid on a real-world luminous environment, until it appeared the whitest. It was found that the CCT and light level of the real-world environment significantly affected the color appearance of the white stimulus, especially when the light level was high. Moreover, a lower degree of chromatic adaptation was found for viewing the virtual stimulus that was overlaid on the real world.


Author(s):  
Randall Spain ◽  
Jason Saville ◽  
Barry Lui ◽  
Donia Slack ◽  
Edward Hill ◽  
...  

Because advances in broadband capabilities will soon allow first responders to access and use many forms of data when responding to emergencies, it is becoming critically important to design heads-up displays to present first responders with information in a manner that does not induce extraneous mental workload or cause undue interaction errors. Virtual reality offers a unique medium for envisioning and testing user interface concepts in a realistic and controlled environment. In this paper, we describe a virtual reality-based emergency response scenario that was designed to support user experience research for evaluating the efficacy of intelligent user interfaces for firefighters. We describe the results of a usability test that captured firefighters’ feedback and reactions to the VR scenario and the prototype intelligent user interface that presented them with task critical information through the VR headset. The paper concludes with lessons learned from our development process and a discussion of plans for future research.


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