Interface Design

2011 ◽  
pp. 1-10
Author(s):  
Antonio Drommi

This chapter will address the issues of interface design and incorporation of human behavior factors into the design process. The traditional process engineering approach to software development embeds interface design as a task component. However, the interface design process has grown as a discipline and is beyond the single process within a larger scheme that may be lost on the priority list. The functionality and specifications for software developers tend to focus on the project and less on the product. In addition, bridging the gap of the design process to include global elements of the software is an issue for products that are internationally distributed. It is something that the computer industry must address and has been historically unsuccessful at doing. Incorporating human interactivity and screen design requires an understanding of the user and their behavior that is not part of the traditional tasks of most designers and programmers. This chapter presents the importance of human interactivity and interface design as an embedded process.

ReCALL ◽  
2002 ◽  
Vol 14 (1) ◽  
pp. 58-84 ◽  
Author(s):  
MIKE LEVY

‘Design’ is a term that is familiar to many language teachers and CALL practitioners. It is used regularly in relation to curriculum, syllabus, course and task in the general literature and it occurs in all these areas and more in the CALL sphere where instructional design, website design, interface design and screen design are just some of the additional points of focus. This paper aims to look at CALL design in more detail. It places a particular emphasis on describing the discourse, products and processes of design in CALL. It looks at what we have learnt about design and points to areas that remain problematical. It also makes connections with cognate fields whenever these links prove helpful. This study is the second in a series of three complementary papers which look at research, design and evaluation in CALL (see Levy, 2000). All use the same corpus of CALL work as a database and the research design and methodology in each is the same. In this paper the description and discussion is based on 93 articles involving design published in books and journals published in 1999. The descriptive section is followed by analysis and interpretation with special attention given to the relationship between theory and design, and the centrality of the task and the learner in the design process.


Author(s):  
Christopher R. Hale ◽  
Anna L. Rowe

This symposium addresses the challenge of translating user data to specifications suitable for interface development. Four methodologies will be presented: Decision requirements tables, ecological interface design, object-view and interaction design and procedural networks. These four methodologies will be contrasted relative to three dimensions: (1) type of data used in analysis, (2) point in the design process at which each methodology focuses its impact and (3) the formalisms each uses for translating psychological data into engineering data suitable for specification development. Our introductory remarks will elaborate on these three dimensions, and present an example design problem. The four session participants then will present their respective methodologies, how each addresses the three dimensions and how each can be used to address the example design problem.


Author(s):  
W Ernst Eder

Students learning design engineering at times need a good example of procedure for novel design engineering. The systematic heuristic-strategic use of a theory to guide the design process – Engineering Design Science – and the methodical design process followed in this case study is only necessary in limited situations. The full procedure should be learned, such that the student can select appropriate parts for other applications. Creativity is usually characterized by a wide search for solutions, especially those that are innovative. The search can be helped by this systematic and methodical approach. This case example is presented to show application of the recommended method, and the expected scope of the output, with emphasis on the stages of conceptualizing. The case follows a novel design problem of a mechanism to open and close the bow thruster covers for the Caravan Stage Barge.


2020 ◽  
pp. 146144482094485
Author(s):  
Hadar Levy-Landesberg

This article points to the long-standing and significant role that the sound interface plays in shaping the ways we attend to media by considering its phatic function. Employing a reverse engineering approach, the article consists of an analysis of historical transformations in the regimen of attention produced by sound media to date, followed by discourse analyses of scientific and industry communities of digital sound interface design. Introducing the term “phatic alignment” to describe how media and humans are arranged in space and adjusted to communicate with one another, this article points to the increasing hold of the digital sound interface over the user’s attention and identifies the premises affording this trend. The article argues that in abstracting the human ear as an automated “phatic threshold” that regulates the user’s attention, digital sound interface design situates the user in constant attentiveness to media and sets the stage for next-generation communication technologies.


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