3D Visualization of Urban Data Based on CityGML with WebGL

2012 ◽  
Vol 1 (3) ◽  
pp. 1-15 ◽  
Author(s):  
Gilles Gesquière ◽  
Alexis Manin

Due to the advances in computer graphics and improved network speed it is now possible to navigate in 3D virtual world in real time. Until now, technologies employed require to install standalone application or plugins on navigators. The arrival of HTML 5 brings news solutions to visualize 3D data in a browser with WebGL. Several globe projects have proven that such technologies can be employed. Unfortunately, demonstrations are often based on proprietary formats to exchange or to store data. In this work, we propose to use CityGML: a standard provided by the Open Geospatial Consortium. CityGML files are imported in our Environment Editor. With several tools that we present in this paper, data are processed and stored. A client server application is also presented to permit the visualization of geometry and semantic in a navigator.

2013 ◽  
pp. 1410-1425
Author(s):  
Gilles Gesquière ◽  
Alexis Manin

Due to the advances in computer graphics and improved network speed it is now possible to navigate in 3D virtual world in real time. Until now, technologies employed require to install standalone application or plugins on navigators. The arrival of HTML 5 brings news solutions to visualize 3D data in a browser with WebGL. Several globe projects have proven that such technologies can be employed. Unfortunately, demonstrations are often based on proprietary formats to exchange or to store data. In this work, we propose to use CityGML: a standard provided by the Open Geospatial Consortium. CityGML files are imported in our Environment Editor. With several tools that we present in this paper, data are processed and stored. A client server application is also presented to permit the visualization of geometry and semantic in a navigator.


2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
René Sieber ◽  
Remo Eichenberger ◽  
Lorenz Hurni

<p><strong>Abstract.</strong> Atlases are designed to visualize, explore and analyze topographic and thematic information in a geographic environment. As 3D data and real-time display techniques are increasingly available, a trend towards 3D atlases can be observed like the newly released Earth 3D Amazing Atlas (2017) and the Atlas of Switzerland &amp;ndash; online (2016). While creating such interactive 3D atlases, editors are often confronted with the question: How realistic should a cartographic 3D representation look like? Can we introduce some visualization guidelines or even rules to determine the „graphic style“ of cartographic 3D elements? 3D visualizations tend to let users ask for more and more details, leading to photorealistic representations. But photorealism is mostly not suited to pin point the characteristics of a theme; obviously, a creek or a trail would hardly be recognized in a forest area. As Goralski (2009, p.3) states: “3D maps are not meant to be realistic 3D representations of the real world. As in other map types, cartographic rules of abstraction, symbolization and generalization have to be used, to assure efficient transfer of the depicted geographical information, tailored to the purpose, and suitable for the target map user.”</p><p>In our presentation, we will clarify the term of 3D carto-graphics, depict principles, and describe suitable methods and corresponding techniques. In the context of the national Atlas of Switzerland, we will apply and examine these design concepts for 3D representations within the 3D mapping space (Sieber et al. 2013).</p><p>A carto-graphic style for 3D is based on 2D cartographic rules (Imhof 1965) and non-photorealistic computer graphics (Doellner 2012, Bodum 2005). Principles concerning 3D modeling are fundamental for the different representational aspects. In this context, we will discuss principles such as a degree of realism, the level of visual complexity of 3D maps, the graphic quality of map elements, the 3D visualization and symbolization (Near-Far/Distance-Density problem), etc. considering dynamic and real-time applications. As an example of a 3D principle, the <i>visualization</i> should always originate from 3D data; thus a 2D map is a special case of a 3D map (Sieber et al. 2012).</p><p><i>Methods and techniques</i> of 3D modeling affect the whole 3D scene consisting of terrain/topography, and different map objects. We will present some ideas and techniques how to treat 3D topography, and objects like point symbols, charts, lines, areas and solid objects considering real-time interaction. As an example of such methods recommended in the field of 3D topography, DTMs should be based on high-resolution and smoothed TINs applying techniques of low poly height fields (Ferguson 2013). Adaptive DTM smoothing using topographic position index (TPI) and filtering techniques are also taken into consideration (Guisan et al. 1999, Kettunen et al. 2017). For appropriate relief shading, an exemplary approach using smoothing and enhance techniques is suggested (Geisthövel 2017).</p><p>To illustrate the described methods and techniques, we present and discuss characteristic examples from various application fields. Examples may come from cartography, computer graphics, and even from data journalism and info-graphics. In order to demonstrate the feasibility and the usability of this approach, we plan to implement a set of 3D visualizations, which can be interacted with in real-time by means of the Virtual Globe engine of the Atlas of Switzerland &amp;ndash; online.</p>


Author(s):  
Е.Е. Истратова ◽  
Е.Н. Антонянц ◽  
А.О. Амельченко

В статье представлены результаты модернизации ранее разработанного клиент-серверного приложения для исследования характеристик корпоративной сети. Результаты проведенных исследований позволили сделать вывод о том, что усовершенствованный программный продукт можно применять для сбора статистических данных о характеристиках сетевого подключения при передаче информации в корпоративной сети компании. The article presents the results of the modernization of a previously developed client-server application for the study of the characteristics of the corporate network. The results of the conducted research allowed us to conclude that the improved software product can be used to collect statistical data on the characteristics of the network connection when transmitting information in the corporate network of the company.


2013 ◽  
Author(s):  
José M. Gonçalves ◽  
André Muga ◽  
Luís Santos Pereira ◽  
João Rolim ◽  
Mikhail G. Horst

2015 ◽  
Vol 65 ◽  
pp. 259-268
Author(s):  
Maria Aristeidou ◽  
Natalia Spyropoulou

Author(s):  
A. Jarna ◽  
A. Bang-Kittilsen ◽  
C. Haase ◽  
I. H. C. Henderson ◽  
F. Høgaas ◽  
...  

Geology and all geological structures are three-dimensional in space. Geology can be easily shown as four-dimensional when time is considered. Therefore GIS, databases, and 3D visualization software are common tools used by geoscientists to view, analyse, create models, interpret and communicate geological data. The NGU (Geological Survey of Norway) is the national institution for the study of bedrock, mineral resources, surficial deposits and groundwater and marine geology. The interest in 3D mapping and modelling has been reflected by the increase of number of groups and researches dealing with 3D in geology within NGU. This paper highlights 3D geological modelling techniques and the usage of these tools in bedrock, geophysics, urban and groundwater studies at NGU, same as visualisation of 3D online. The examples show use of a wide range of data, methods, software and an increased focus on interpretation and communication of geology in 3D. The goal is to gradually expand the geospatial data infrastructure to include 3D data at the same level as 2D.


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