3d representations
Recently Published Documents


TOTAL DOCUMENTS

112
(FIVE YEARS 41)

H-INDEX

12
(FIVE YEARS 5)

Electronics ◽  
2022 ◽  
Vol 11 (2) ◽  
pp. 195
Author(s):  
Nikolaos Partarakis ◽  
Xenophon Zabulis ◽  
Nikolaos Patsiouras ◽  
Antonios Chatjiantoniou ◽  
Emmanouil Zidianakis ◽  
...  

An approach to the representation and presentation of spatial and geographical context of cultural heritage sites is proposed. The goal is to combine semantic representations of social and historical context with 3D representations of cultural heritage sites acquired through 3D reconstruction and 3D modeling technologies, to support their interpretation and presentation in education and tourism. Several use cases support and demonstrate the application of the proposed approach including immersive craft and context demonstration environment and interactive games.


2021 ◽  
Vol 3 ◽  
pp. 1-2
Author(s):  
Raimund Schnürer ◽  
A. Cengiz Öztireli ◽  
Magnus Heitzler ◽  
René Sieber ◽  
Lorenz Hurni
Keyword(s):  


2021 ◽  
pp. 112067212110670
Author(s):  
Francisco de Asís Bartol-Puyal ◽  
Carlos Isanta ◽  
Pilar Calvo ◽  
Silvia Méndez-Martínez ◽  
Óscar Ruiz-Moreno ◽  
...  

Purpose To compare macular vascular density (VD) of the choriocapillaris (CC) between young and aged healthy individuals. Methods A cross-sectional study was performed enrolling young and senior healthy individuals of Caucasian race and an axial length (AL) lower than 26 mm, and without systemic or ophthalmological diseases. CC VD was imaged with DRI Triton OCTA using a 6 × 6 mm macular analysis. Internal software delimited CC boundaries and gave colour pictures, which were analysed and codified into numbers, and a grid of 30 × 30 VD values was obtained. Two-dimension (2D) and three-dimension (3D) representations were created. Results 53 eyes of 53 young healthy individuals and 30 eyes of 30 senior healthy individuals were enrolled. Mean age was 27.17 ± 3.90 years, and 67.00 ± 7.41 years, respectively (p < 0.001). There were no differences in intraocular pressure (IOP) or AL (23.73 ± 0.79 mm, 23.18 ± 0.80 mm, respectively, p = 0.24). There were differences in foveal VD and in temporal perifoveal macula, but not in nasal perifoveal macula. Foveal VD was the highest in both groups. Conclusions Foveal CC VD has been found to be considerably high with this method, and it is the area which most decreases with age. Nasal perifoveal VD is not reduced in older individuals. These outcomes are opposite to other studies using different methods but they are in line with previous histological findings.


2021 ◽  
Author(s):  
Jianxiong Shen ◽  
Adria Ruiz ◽  
Antonio Agudo ◽  
Francesc Moreno-Noguer

Computers ◽  
2021 ◽  
Vol 10 (12) ◽  
pp. 163
Author(s):  
Dominique Scaravetti ◽  
Rémy François

Global industry is at the heart of its fourth industrial revolution, being driven by the emergence of new digital solutions: Augmented reality allows us to consider the evolution towards the “the augmented operator”. This technology is currently little used in higher education, especially for mechanical engineers. We believe that it can facilitate learning and develop autonomy. The objective of this work is to assess the relevance of augmented reality in this context, as well as its impact on learning. The difficulties for a student approaching a technical system are related to reading and understanding 2D and even 3D representations, lack of knowledge on components functions, and the analysis of the chain of power transmission and transformation of movement. The research is intended to see if AR technologies are relevant to answer these issues and help beginners get started. To that end, several AR scenarios have been developed on different mechanical systems, using the relevant features of the AR interfaces that we have identified. Otherwise, these experiences have enabled us to identify specific issues linked to the implementation of AR. Our choice of AR devices and software allows us to have an integrated digital chain with digital tools and files used by mechanical engineers. Finally, we sought to assess how this technology made it possible to overcome the difficulties of learners, in different learning situations.


Author(s):  
Roi Santos Mateos ◽  
Xose M. Pardo ◽  
Xose R. Fdez-Vidal

This chapter serves as an introduction to 3D representations of scenes or Structure From Motion (SfM) from straight line segments. Lines are frequently found in captures of man-made environments, and in nature are mixed with more organic shapes. The inclusion of straight lines in 3D representations provide structural information about the captured shapes and their limits, such as the intersection of planar structures. Line based SfM methods are not frequent in the literature due to the difficulty of detecting them reliably, their morphological changes under changes of perspective and the challenges inherent to finding correspondences of segments in images between the different views. Additionally, compared to points, lines add the dimensionalities carried by the line directions and lengths, which prevents the epipolar constraint to be valid along a straight line segment between two different views. This chapter introduces the geometrical relations which have to be exploited for SfM sketch or abstraction based on line segments, the optimization methods for its optimization, and how to compare the experimental results with Ground-Truth measurements.


eLife ◽  
2021 ◽  
Vol 10 ◽  
Author(s):  
Shereen R Kadir ◽  
Andrew Lilja ◽  
Nick Gunn ◽  
Campbell Strong ◽  
Rowan T Hughes ◽  
...  

Our understanding of cellular and structural biology has reached unprecedented levels of detail, and computer visualisation techniques can be used to create three-dimensional (3D) representations of cells and their environment that are useful in both teaching and research. However, extracting and integrating the relevant scientific data, and then presenting them in an effective way, can pose substantial computational and aesthetic challenges. Here we report how computer artists, experts in computer graphics and cell biologists have collaborated to produce a tool called Nanoscape that allows users to explore and interact with 3D representations of cells and their environment that are both scientifically accurate and visually appealing. We believe that using Nanoscape as an immersive learning application will lead to an improved understanding of the complexities of cellular scales, densities and interactions compared with traditional learning modalities.


2021 ◽  
Vol 13 (11) ◽  
pp. 2232
Author(s):  
Abhipray Paturkar ◽  
Gourab Sen Sen Gupta ◽  
Donald Bailey

Use of 3D sensors in plant phenotyping has increased in the last few years. Various image acquisition, 3D representations, 3D model processing and analysis techniques exist to help the researchers. However, a review of approaches, algorithms, and techniques used for 3D plant physiognomic analysis is lacking. In this paper, we investigate the techniques and algorithms used at various stages of processing and analysing 3D models of plants, and identify their current limiting factors. This review will serve potential users as well as new researchers in this field. The focus is on exploring studies monitoring the plant growth of single plants or small scale canopies as opposed to large scale monitoring in the field.


2021 ◽  
Author(s):  
Fergus Imrie ◽  
Thomas E. Hadfield ◽  
Anthony R. Bradley ◽  
Charlotte M. Deane

AbstractGenerative models have increasingly been proposed as a solution to the molecular design problem. However, it has proved challenging to control the design process or incorporate prior knowledge, limiting their practical use in drug discovery. In particular, generative methods have made limited use of three-dimensional (3D) structural information even though this is critical to binding. This work describes a method to incorporate such information and demonstrates the benefit of doing so. We combine an existing graph-based deep generative model, DeLinker, with a convolutional neural network to utilise physically-meaningful 3D representations of molecules and target pharmacophores. We apply our model, DEVELOP, to both linker and R-group design, demonstrating its suitability for both hit-to-lead and lead optimisation. The 3D pharmacophoric information results in improved generation and allows greater control of the design process. In multiple large-scale evaluations, we show that including 3D pharmacophoric constraints results in substantial improvements in the quality of generated molecules. On a challenging test set derived from PDBbind, our model improves the proportion of generated molecules with high 3D similarity to the original molecule by over 300%. In addition, DEVELOP recovers 10 × more of the original molecules compared to the base-line DeLinker method. Our approach is general-purpose, readily modifiable to alternate 3D representations, and can be incorporated into other generative frameworks. Code is available at https://github.com/oxpig/DEVELOP.


Sign in / Sign up

Export Citation Format

Share Document