scholarly journals 3-DIMENSIONAL GEOLOGICAL MAPPING AND MODELING ACTIVITIES AT THE GEOLOGICAL SURVEY OF NORWAY

Author(s):  
A. Jarna ◽  
A. Bang-Kittilsen ◽  
C. Haase ◽  
I. H. C. Henderson ◽  
F. Høgaas ◽  
...  

Geology and all geological structures are three-dimensional in space. Geology can be easily shown as four-dimensional when time is considered. Therefore GIS, databases, and 3D visualization software are common tools used by geoscientists to view, analyse, create models, interpret and communicate geological data. The NGU (Geological Survey of Norway) is the national institution for the study of bedrock, mineral resources, surficial deposits and groundwater and marine geology. The interest in 3D mapping and modelling has been reflected by the increase of number of groups and researches dealing with 3D in geology within NGU. This paper highlights 3D geological modelling techniques and the usage of these tools in bedrock, geophysics, urban and groundwater studies at NGU, same as visualisation of 3D online. The examples show use of a wide range of data, methods, software and an increased focus on interpretation and communication of geology in 3D. The goal is to gradually expand the geospatial data infrastructure to include 3D data at the same level as 2D.

2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Claudio Pensieri ◽  
Maddalena Pennacchini

Background: Virtual Reality (VR) was defined as a collection of technological devices: “a computer capable of interactive 3D visualization, a head-mounted display and data gloves equipped with one or more position trackers”. Today, lots of scientists define VR as a simulation of the real world based on computer graphics, a three dimensional world in which communities of real people interact, create content, items and services, producing real economic value through e-Commerce.Objective: To report the results of a systematic review of articles and reviews published about the theme: “Virtual Reality in Medicine”.Methods: We used the search query string: “Virtual Reality”, “Metaverse”, “Second Life”, “Virtual World”, “Virtual Life” in order to find out how many articles were written about these themes. For the “Meta-review” we used only “Virtual Reality” AND “Review”. We searched the following databases: Psycinfo, Journal of Medical Internet Research, Isiknowledge till September 2011 and Pubmed till February 2012. We included any source published in either print format or on the Internet, available in all languages, and containing texts that define or attempt to define VR in explicit terms.Results: We retrieved 3,443 articles on Pubmed in 2012 and 8,237 on Isiknowledge in 2011. This large number of articles covered a wide range of themes, but showed no clear consensus about VR. We identified 4 general uses of VR in Medicine, and searched for the existing reviews about them. We found 364 reviews in 2011, although only 197 were pertinent to our aims: 1. Communication Interface (11 Reviews); 2. Medical Education (49 reviews); 3. Surgical Simulation (49 Reviews) and 4. Psychotherapy (88 Reviews).Conclusion: We found a large number of articles, but no clear consensus about the meaning of the term VR in Medicine. We found numerous articles published on these topics and many of them have been reviewed. We decided to group these reviews in 4 areas in order to provide a systematic overview of the subject matter, and to enable those interested to learn more about these particular topics.


2021 ◽  
Author(s):  
Lisbeth Flindt Jørgensen ◽  
Špela Kumelj ◽  
Teresa Brown

<p>Geological raw materials cover a wide range of materials from sand and gravel over granites and marbles to precious or critical metals and minerals. Man has extracted these materials from the (sub)surface since prehistorical eras, and these indispensable substances have to a very large extent contributed to the evolution of humankind.</p><p>In the latest decades, raw materials of economically and strategically importance for society but with high-risks associated with their supply, referred to as Critical Raw Materials (CRMs). To a large extent they form the basis for modern society as they are essential in key industry sectors. In the latest years, access to CRMs is a strategic security question for Europe’s road towards the green transition.</p><p>In September 2020, The European Commission launched a new list of CRMs as well as a strategy to enhance Europe’s resilience as most of these substances are sourced from other continents, and as the global competitions is increasing (EC, 2020). Among others, one of the suggested actions in this strategy is to ‘strengthen the sustainable and responsible domestic sourcing ……. in the European Union’. Although Europe has a long tradition of mining and extractive activities, it is acknowledged that there are several challenges to reach a situation with European sourcing of a certain amount of CRMs. Challenges include lack of interest in investment, strict permitting procedures or low levels of public acceptance. Nevertheless, it is recognized that the European geological conditions carry significant potential for CRMs, but more harmonised knowledge across borders is needed. This is where the Geological Survey Organisations of Europe play an important role as they are key partners in collecting and storing information on raw materials at national levels, and in making these available for endusers as policy and decision makers.  </p><p>All European countries have a national geological survey organization, some in addition a number of regional surveys. Most host data on raw materials, however, data are typically organized in different ways from one country to another based on different geological traditions and legal commitments. In the GeoERA MINTELL4EU project we build on previous projects as Minerals4EU, ProSUM, SCRREEN, ORAMA, and cooperate with ongoing projects as RESEERVE to collect raw material data in central database and to visualize these data in harmonized way at the European Geological Data Infrastructure (EGDI). Data includes, among other things, the location of individual mineral occurrences, mines, etc. stored in a central database called MIN4EU, and aggregated statistical data at national level on production, trade and reserves etc, compiled in what we know as the electronic Minerals Yearbook. The methods used for collecting (harvesting) and storing data will be discussed, and examples of harmonized visualizations will be shared.</p><p>MINTELL4EU is a part of the GeoERA programme supported by European Union's Horizon 2020, grant agreement no. 731166. </p>


2009 ◽  
Vol 21 (6) ◽  
pp. 680-688 ◽  
Author(s):  
Kenji Terabayashi ◽  
◽  
Hisanori Mitsumoto ◽  
Toru Morita ◽  
Yohei Aragaki ◽  
...  

This paper proposes a method for measuring 3-dimensional (3D) environment and estimating camera movement with two fish-eye images. This method deals with large distortion of images from a fish-eye camera to calibrate internal and external camera parameters precisely by simultaneous estimation. In this paper, we analyze 3D measurement accuracy based on a theoretical model and evaluate it in practical analysis in experimental and real environments. These analyses show that the theoretical measurement error model works over a wide range of fish-eye views.


2020 ◽  
Author(s):  
Eva Wendelin ◽  
Mehrdad Bastani ◽  
Lena Persson ◽  
Phil Curtis ◽  
Daniel Sopher ◽  
...  

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2014 ◽  
Vol 1078 ◽  
pp. 341-344
Author(s):  
Ji Chang Long ◽  
Wei Hua Ma ◽  
Chun Lin Shen

Based on the technology of OpenGL and DirectX Wrapper, this paper designs and implements a new general method of data collection and display for the existing three-dimensional models using in multi-view 3D display system. Firstly, by using the technology of OpenGL/DirectX Wrapper, it obtains the application information such as the models, calls and associated data. Secondly, it sends the information to all rendering nodes. Then, according to the multi-view system projection array number and expected angle threshold parameter, each rendering node does the final adjustment and calibration on the obtained information sequentially for multi-view image rendering. Finally, each node transmits corresponding viewpoint image rendered by themselves to the projection equipment, and displays stereo images through 3D device synchronously. This method can be applied to all application programs based on OpenGL or DirectX Library. It is a general method for collecting and displaying multi-view 3D data sources. Experimental results show that this method is of high acquisition and rendering process, the image quality is the same as the source and stereoscopic displays strong. It has a wide range of applications and research value in the field of Engineering.


2012 ◽  
Vol 229-231 ◽  
pp. 1807-1810
Author(s):  
Guo Huang Li ◽  
Hua Jun He

With the development of city, the scale of underground pipeline is always extending and to solve the problem of virtual underground pipeline generation is extremely urgent. In this paper, we will use the triangular slice to establish three-dimensional MultiPatch models. The three-dimensional vector will be used in this new modeling method of 3D visualization of underground pipeline. The method can automatically deal with elbows or straight pipe modeling problems. And we find it suitable for rapid modeling and wide range of applications through our series of test.


Author(s):  
A. Guntel ◽  
A. C. Aydinoglu

Abstract. Digital data production possibilities have developed with the emerging technologies, and it has become possible to use different data formats together. The usability of three-dimensional (3D) data on various application areas has increased with the multidimensional use of geographic data in established information systems, for 3D visualization, presentation, and analysis. Topography-related analyzes such as digital elevation models, digital terrain models, slope maps and visibility maps can be made from geographic data sets produced in 3D. In addition, the use of 3D data in Building Information Modeling (BIM) has added various innovations for geographic data analysis. In this study, a geographic database was established by taking the vector data produced in the 3D Cadastre project that was carried out by the General Directorate of Land Registry and Cadastre as an example. Data obtained from photogrammetry and architectural projects were used in accordance with the OGC CityGML standard. After creating 3D building database in GIS environment, as result of various visualization and analysis techniques, the contributions of this project to BIM were revealed for various applications such as real estate valuation, disaster management, renewable energy, 3D city models, and smart city projects.


Author(s):  
A. Jarna ◽  
B. O. Grøtan ◽  
I. H. C. Henderson ◽  
S. Iversen ◽  
E. Khloussy ◽  
...  

Geology and all geological structures are three-dimensional in space. GIS and databases are common tools used by geologists to interpret and communicate geological data. The NGU (Geological Survey of Norway) is the national institution for the study of bedrock, mineral resources, surficial deposits and groundwater and marine geology. 3D geology is usually described by geological profiles, or vertical sections through a map, where you can look at the rock structure below the surface. The goal is to gradually expand the usability of existing and new geological profiles to make them more available in the retail applications as well as build easier entry and registration of profiles. The project target is to develop the methodology for acquisition of data, modification and use of data and its further presentation on the web by creating a user-interface directly linked to NGU’s webpage. This will allow users to visualise profiles in a 3D model.


2020 ◽  
Vol 69 (1) ◽  
pp. 440-444
Author(s):  
A.R. Turganbayeva ◽  
◽  
F.K. Bolysbekova ◽  

This article describes in detail the capabilities of the Autodesk 3D Studio Max editor, which allows secondary school students to master three-dimensional computer modeling. To do this, we selected and studied modeling methods that allow us to create models of various complexity. The article provides modules and operators that can create part models and create real-world effects, create relationships between parts, and combine parts with each other and other objects. We studied the well-known visualization tools for working with three-dimensional graphics Autodesk 3D Studio Max. As a result of the experiment, it was proved that this platform is popular due to a wide range of features that facilitate the creation of complex 3D objects and scenes. It turned out that the Autodesk FBX cross-platform was designed to create 3D data and share it. It provides access to 3D models created in most third-party systems. Conclusions were made that it is available for high school students to master.


2019 ◽  
Vol 317 (6) ◽  
pp. L778-L784 ◽  
Author(s):  
Jan Hegermann ◽  
Christoph Wrede ◽  
Susanne Fassbender ◽  
Ronja Schliep ◽  
Matthias Ochs ◽  
...  

Generation of three-dimensional (3D) data sets from serial sections of tissues imaged by light microscopy (LM) allows identification of rare structures by morphology or fluorescent labeling. Here, we demonstrate a workflow for correlative LM and electron microscopy (EM) from 3D LM to 3D EM, using the same sectioned material for both methods consecutively. The new approach is easy to reproduce in routine EM laboratories and applicable to a wide range of organs and research questions.


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