E-Learning Experiences in La Ribera Health Department

2014 ◽  
Vol 7 (2) ◽  
pp. 7-23 ◽  
Author(s):  
Juan Vicente Izquierdo Soriano ◽  
Felix Buendia Garcia ◽  
Jose Luis Ortega Monzo ◽  
Eduardo Tabernero

This paper shows how the training of health professionals is improving thanks to the use of new technologies, in particular e-learning. This type of technology is widely used in medical education and there are multiple research works that report its effective deployment by health professionals and students. However, there is a need to incorporate e-learning platforms and online methods in healthcare organizations through a systematic and rigorous approach what is proposed in the current work. This approach has been applied since 2009 in the context of La Ribera Health Department implementing a high number of e-learning experiences. The obtained outcomes reveal how useful have been these experiences to promote an organized and effective professional training.

Author(s):  
Aziz Srai ◽  
Fatima Guerouate ◽  
Naoual Berbiche ◽  
Hilal HilalDrissi

E-learning, or learning via a computer or mobile device, is growing. It can take many forms, such as an annotated PowerPoint presentation, a tutorial, or an interactive role-playing game .The possibilities are endless. Today, 80% of companies and communities have done a number of interesting and effective e-learning solutions, and 30% of all professional training are e-learning courses. The development of these platforms is based mainly on different technologies. This technological diversity can make comparing or managing E-learning platforms difficult, and the choice of a given platform will be also complex. Therefore, to address this problem, this paper proposes a solution to generate a PSM model based on n-tier architecture from a PIM model. The language used is the QVT (Query View Transformation) transformation language.


2018 ◽  
Vol 239 ◽  
pp. 07001
Author(s):  
Valery Khabarov ◽  
Irina Volegzhanina

The urgency of the study is stipulated by the problem of professional training of personnel for the leading industries of the material production of the Russian Federation, one of which is the transport industry, in the context of implementation of the digital economy program and the integrated scientific and technological project “Digital Railway”. The nature of knowledge belonging to the intellectual field of the industry is revealed through the synthesis of the humanitarian (associated with man) and formal logical (associated with artificial systems). New requirements make it necessary to refer to modern educational technologies in the e-learning paradigm 3.0. Such technologies are based on knowledge presented in accordance with the international standard ISO/IEC - in the ontology format. In this regard, this paper is aimed at revealing the possibilities of semantic technologies in the development of virtual learning environments for educational organizations in the network structure of sectoral subordination in the open projects model. Development of ontological content is carried out remotely by joint efforts of representatives of the employer and education. FSBEI of Higher Education “Siberian State Transport University” (Novosibirsk) implements an interuniversity project on the development of the multilingual electronic learning environment “Onto.plus” on the basis of new technologies in the format of the digital economy. The proposed educational solution has been tested in the real learning process. Its effectiveness has been proved for the training of future transport industry personnel; the directions of the project development are outlined.


2020 ◽  
Vol 79 (Suppl 1) ◽  
pp. 569.1-570
Author(s):  
R. Sengewein ◽  
P. Steffens-Korbanka ◽  
J. Wendler ◽  
M. Kieslich ◽  
E. Schmok ◽  
...  

Background:Blended learning is an increasingly popular learning supplement for traditional classroom-based courses in medical education. Once implemented, many factors influence its success. This was demonstrated by Shivetts et al., who concluded that student motivation plays a major role. In particular, if a learner is not self-motivated, e-learning may not represent the best learning environment.1However, gamification methods are known to enhance motivation in medical education and, if used correctly, can overcome this deficit.2For this purpose, a quiz duel was created and used as a blended learning approach for health professional training in rheumatology. We hypothesize that the use of the quiz duel gamification technique improves learners’ motivation to successfully complete their blended learning course.Objectives:To investigate the potential of gamification methods in motivating health professionals to answer multiple choice questions (MCQs) in a pilot blended learning scenario.Methods:Four hundred and sixty MCQs were developed in accordance with the learning objectives of a certified training course and integrated into a learning management system (LMS). As a gamification technique, a duel mode was created. Course participants had access via an individual user account and used personal smartphones. After each answer was provided, the learners received corrective and explanatory feedback, as well as information on how the duel opponent answered. Incorrectly answered MCQs were repeated in further duels.Information on the number of MCQs answered (1), days learned (2), and learning time spent (3) was collected and analyzed. Each day on which at least one MCQ was answered counted as a learning day per user. The learning time was calculated with 1.5 min per MCQ answered. Analysis was performed over a 15-week period (08/19–12/19).The training event (“RFAplus”) was organized by the Rheumatologische Fortbildungsakademie GmbH and took place on three weekends in intervals of four weeks in Germany. The LMS used was Humeo (Humeo GmbH). All users agreed to the terms and conditions of use and data protection before participating in the blended learning intervention.Results:Nineteen female health professionals in rheumatology participated in the study. The mean age of participants was 43.5 years (range, 21–60 years). The 460 MCQs were answered 20,397 times, with 1039 MCQs per user (range, 247-1839 MCQs) during the 15-week period (105 days). Each MCQ was answered 2.33 times. In total, there were 1167 learning days, with 60.8 days per user (range, 15-95 days). The users spent 30,596 min (509.9 h) answering the MCQs, resulting in 1,610 min (or 26.8 h) per user. Furthermore, each user answered 17.5 MCQs and spent an average of 26 min per learning day.Conclusion:Blended learning is an interactive method to potentially extend learning time over several weeks. However, the success of this technique lies in motivating the participants to continue learning after the event. A quiz duel as a gamification technique proved to be effective in motivating participants to learn daily. In our study, learners spent an average of 27 h, i.e., almost half of the total attendance time of 60 h, learning. Correspondingly, this technique could also replace parts of lengthy face-to-face courses in an attempt to save costs in the future. Information drawn from the MCQs could potentially serve as promising learning analytics.References:[1]Shivetts, C. E-Learning and Blended Learning: The Importance of the Learner A Research Literature Review.Int. J. E-Learn.10, 331–337 (2011).[2]Pesare, E., Roselli, T., Corriero, N. & Rossano, V. Game-based learning and Gamification to promote engagement and motivation in medical learning contexts.Smart Learn. Environ.3, 5 (2016).Disclosure of Interests:Ruben Sengewein: None declared, Patricia Steffens-Korbanka Consultant of: Abbvie, Chugai, Novartis, Sanofi, Mylan, Lilly, Speakers bureau: Abbvie, Chugai, Novartis, Sanofi, Lilly, Joerg Wendler Consultant of: Janssen, AbbVie, Sanofi, Speakers bureau: Roche, Chugai, Janssen, AbbVie, Novartis, Max Kieslich: None declared, Erik Schmok: None declared, Georg Gauler Consultant of: Abbvie, Lilly, MSD, Speakers bureau: Abbvie, Celgene, Novartis, Sanofi,


Author(s):  
Marta E. Zorrilla Pantaleón ◽  
Elena E. Álvarez Sáiz

The teaching-learning process has undergone a deep change with the appearance of new technologies. E-learning environments and, in particular, learning content management systems have provided capacities and tools which have contributed notably to this change. Their use has spread rapidly in the educational environments due to the advantages that they offer: freedom of timetable, ubiquity, tools for the communication and collaboration, etc. However, they still lack a suitable tool for the monitoring and follow-up of the students that allows the instructors, in an easy and intuitive way, to know what is happening with their distance students. This lack of knowledge is, to a great extent, the cause of a higher number of dropouts and a lower students’ performance in comparison to traditional education. Consequently, in this chapter, the authors propose a set of reports, designed from an educational point of view, which help instructors to carry out this task and an architecture software for their implementation.


Author(s):  
Betül Czerkawski ◽  
Jessica Nadine Hernández

In this case study, a group of graduate students in an Educational Technology Program were surveyed in their use of emerging technologies. The purpose of this survey was to examine the extent of emerging technology use and investigate how they aligned with students' formal, non-formal, and informal e-learning experiences. Suggestions for new technologies and tips for implementation are also provided.


Author(s):  
Eileen O’ Donnell ◽  
Mary Sharp

Students are the end users of the Information Systems that educators use to enhance students’ learning experiences. The use of technologies in education has altered the ways in which lecturers and students can interact and has expanded the volume of information that students can access. This study was undertaken to obtain students perspectives on the uses of technologies in higher education to assist educators in improving the pedagogical design of e-learning platforms, known as learning management systems. This chapter provides students’ perspectives on the academic use of technologies in two higher education institutions in Ireland. Analysis of the responses received from three hundred and twenty students indicates that students are of the opinion that the use of technologies in higher education can beneficially transform learning; however, technologies will never replace lecturers.


Author(s):  
Betül Czerkawski ◽  
Jessica Nadine Hernández

In this case study, a group of graduate students in an Educational Technology Program were surveyed in their use of emerging technologies. The purpose of this survey was to examine the extent of emerging technology use and investigate how they aligned with students’ formal, non-formal, and informal e-learning experiences. Suggestions for new technologies and tips for implementation are also provided.


2013 ◽  
Vol 3 (1) ◽  
pp. 53-65 ◽  
Author(s):  
Rabelani Dagada ◽  
Agnes Chigona

Most South African universities have been acquiring new technologies for teaching and learning. This paper aims at understanding the domestication of e-learning platforms. The authors want to understand the factors that affect the domestication of the platform to become an integral part of teaching and learning. A qualitative research approach was employed. One-on-one interviews with eighteen snowball sampled participants was the data collection method used results of the study show that few academics have appropriated the technology into their pedagogy; however, many are still in need of professional development to successfully integrate the technology in their pedagogy. Most academics are lacking the understanding of the complex relationships between content, pedagogy and the technology to be integrated into the curriculum delivery. Therefore, there is a need for the institutions to assist the academics to improve their technological pedagogical content knowledge if the institutions are to successfully domesticate e-learning platforms.


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