Design of Virtual Store Roaming System Based on Virtools

2012 ◽  
Vol 190-191 ◽  
pp. 273-276
Author(s):  
Guo Qiang Shen ◽  
Jing Jing Xu

According to the phenomenon that most website display products through the form of two-dimensional and can not resolve interactive issue between users and virtual scene. This paper design a virtual roaming system which uses 3ds max to perform modeling for all the scenes in the store and make dynamic interactive design for model on Virtools platform, and study two types of collision detection. In this roaming system, users can walk freely in the store and operate interested in commodities independently like entering the real world.

Author(s):  
Craig Reynolds ◽  
Louis J. Everett ◽  
Richard A. Volz

Abstract Head mounted displays (HMDs) are common hardware in a virtual reality environment. Sensors are commonly installed on the helmet to provide information about where the operator is looking. If the operator rotates the helmet, the virtual scene should rotate correspondingly. If the point of rotation (POR) of the operator’s head differs from the POR used to transform the image, the display may behave in bizarre ways. In “enhanced reality” and similar applications the virtual scene must also accurately correspond to the real world. When the virtual scene must accurately correspond to a real scene, it becomes necessary to accurately match the virtual display to the real world. A method for automatically collecting data to align these scenes is described and demonstrated in this paper. A theoretical basis for the method and experimental data are presented. Results indicate that the underlying assumptions of the theory are reasonable and that the errors in the method are reasonable.


1996 ◽  
Vol 5 (2) ◽  
pp. 191-204
Author(s):  
R. J. Abbott ◽  
M. L. Campbell ◽  
W. C. Krenz

A hybrid genetic algorithm is used to schedule tasks for a satellite that can be modeled as a robot whose goal is to retrieve objects from a two-dimensional field. The objective is to find a schedule that maximizes the value of objects retrieved. Typical of the real-world tasks to which this corresponds is the scheduling of ground contacts for a communications satellite. An important feature of our application is that the amount of time available for running the scheduler is not necessarily known in advance. This requires that the scheduler produce reasonably good results after a short period, but that it also continue to improve its results if allowed to run for a longer period. We satisfy this requirement by developing what we call a sustainable genetic algorithm.


2019 ◽  
Vol 3 (1) ◽  
pp. 1-9
Author(s):  
Aulia Sari Prihatini ◽  
Mahrizal Masri ◽  
Mhd. Zulfansyuri Siambaton

Reality Increasing or often also called AR (Augmented Reality) in English, is a technology that can add two-dimensional or three-dimensional illusions of objects together into a 3D into the real world then project illusion objects into real time. Unlike the illusion of reality where in the real world is completely replaced, reality only adds to or completes reality. Augmented Reality unites real objects and illusions into real circles, works interactively in real time and found integration between objects in 3D and good integration requires effective investigation. Web AR provides Web-based access using Augmented Reality through a web browser using a combination of technologies including WebRTC, WebGL, WebVR, and Modern APLs sensors. Catalogs are publicity tools used by companies as a way to promote their products and services. Examples of companies that use catalogs are Furniture stores that promote products. Here it will be visualized into 3D until it looks more clear and attractive to consumers. So, based on the description above, the author takes the title "Implementation of Augmented Reality with Marker Method as Media Catalog in AR-Based Furniture Stores. Keywords: Augmented Reality, WEB AR, catalog


2010 ◽  
Vol 16 (3) ◽  
pp. 132-135 ◽  
Author(s):  
Beth Phillips ◽  
Ryan J. Shaw ◽  
Dori Taylor Sullivan ◽  
Constance Johnson

Distance education has traditionally been two-dimensional, with limited interaction. Virtual environments enhance distance education learning through real-time interaction and social collaboration that mimic the real world. Virtual environments offer the option to create social and professional relationships that have been a missing component of distance learning.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

2016 ◽  
Author(s):  
Lawrence A. Cunningham
Keyword(s):  

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