The Reconfigurable Design of Stone Grinding Equipment

2011 ◽  
Vol 230-232 ◽  
pp. 324-328
Author(s):  
Jing Kun Wang ◽  
Jin Feng Shan ◽  
Jian Jun Li ◽  
Jin Sheng Zhang

Reconfigurable design is becoming more and more important in the product design. Based on the interchange and the assembled character of the module, module design is the main technology of carrying out reconfigurable design. Reconfigurable design system in this paper uses function and structure module, builds the virtual design floor to decompose and mapping the function and structure of the stone grinding equipment. Based on the equipment database created in Pro/Engineer software, this software can design, modify and assemble the module and the whole product according to the customer requirements. The application effect of this software is prefect.

2013 ◽  
Vol 712-715 ◽  
pp. 2888-2893
Author(s):  
Hai Qiang Liu ◽  
Ming Lv

In order to realize information sharing and interchange of complex product multidisciplinary collaborative design (MCD) design process and resources. The Process integrated system control of product multidisciplinary collaborative design was analyzed firstly in this paper, then design process of complex product for supporting multidisciplinary collaborative was introduced, a detailed description is given of the organization structure and modeling process of MCD-oriented Integration of Product Design Meta-model ; and concrete implement process of process integrated system control method was introduced to effectively realize information sharing and interchange between product design process and resources.


2021 ◽  
Vol 7 (5) ◽  
pp. 1329-1340
Author(s):  
Wang Huajie ◽  
Cheng Jianxin

Objectives: Tobacco companies from various countries are facing pressure to participate in global competition. How to improve the products’ quality is important for the tobacco companies. In this study, based on the international perspective, the scale of E-cigarette product design evaluation is established, the brand value and cultural experience are integrated into the design activities, the design quality of the product is improved, and the culture is sustainable develop. Methods: This article constructs a product design system based on culture, experience and brand value perspectives by studying outstanding design brands product characteristics, using interviews and focus groups. This system includes design content in five aspects: value, aesthetics, function, innovation, and cultural experience. It further summarizes 20 design indicators. Using the analytic hierarchy process, the weight of the 20 design indicators is scored to determine the importance of guiding the design project. Results: In order to prove the effectiveness of the design index, combined with actual cases, in the process of designing a local brand of E-cigarette products in China, combined with relevant design indexes, compared with the index differences of international brands, focusing on 20 indexes The index with high weight value has studied the advanced aspects of international brand and completed the design of new products. The new proposal of the product was re-evaluated according to the design indicators. The new proposal has been significantly improved in all aspects. Conclusion: The actual results show that the established design indicators have certain guiding value for the development of new products. These indicators can be used as reference standards for design practice, and can also be used as standards for product design evaluation. They also have a certain value of new product development in other fields.


Author(s):  
Tushar H. Dani ◽  
Chi-Cheng P. Chu ◽  
Rajit Gadh

Abstract Rapid shape creation and visualization of solid models remains a tedious task despite advances in the field of Computer Aided Design (CAD)/Solid Modeling. CAD systems require a significant level of detail, such as vertices, edges, and faces to be specified by the user, even before the simplest of shapes can be created and viewed. In addition, most CAD systems have an essentially 2D interface for designing artifacts. This makes artifact visualization, for example by interactive rotation, difficult since all manipulations have be achieved by 2D translation of the mouse or by typing in the required angles of rotation. The limited visualization capability and the requirement to create shapes through the specification of low level entities is especially cumbersome in the concept shape design stage. This paper describes the Conceptual Virtual Design System, COVIRDS, a tool for product concept design. COVIRDS provides an intuitive voice and hand input-based interface for modeling of products using a ‘construction’ approach. Product shape models are created by ‘attaching’ simpler parametrically defined ‘Shape Elements’ to other elements to create more complex models. Voice commands are used to instantiate shape elements and change their parameters, for example, the width, length and height of a block element. 3D hand input is used for positioning shape elements during element attachment. The voice and hand input-based interface together with a stereoscopic visual display facilitates rapid creation and visualization of concept shape models.


Author(s):  
Tushar H. Dani ◽  
Rajit Gadh

Abstract This paper describes the development of a computer system architecture for mechanical conceptual shape design within a virtual environment — COVIRDS1 (COnceptual VIRtual Design System).


Author(s):  
Zulfiqar Ali-Qureshi

Unique characteristic of system of system based product life cycle challenges evolves different level of systems. This means the product design system and process level system consideration are very important besides the system level issues for product and process development which are part of systems of system. These core issues include the physical elements, assembly process and its related cognitive elements of component to that particular assembly and its process at Sub system level which are fundamental of System of system in holistic perspective of new product and process design. Any system level change or variety affects the next adjacent system in the same product as a member of same family of a system of system. In this paper the aspect of Hybrid electric car battery has been explored to reduce the system of system level sociotecnical complexity in product design. In this context, the affect of changeability in the assembly system level has been explored and DFA analysis and the complexity Index of the product at physical structure, assembly process and cognitive system level been discussed to draw analogy for making an understanding of similar nature of the system in platform based product and process family development.


Author(s):  
Meng-Dar Shieh ◽  
Chih-Chieh Yang

This paper presents a computer-aided conceptual design system for developing product forms. The system integrates a virtual hand, which is manipulated by the designer, with deformable models representing the product forms. Designers can use gestural input and full hand pointing in the system to discover potential new ways for product form design. In the field of industrial design, styling and ergonomics are two important factors that determine a successful product design. Traditionally, designers explore possible concepts by sketching their ideas and then using clay or foam mock-ups to test them during the early phases of product design. With our deformable modeling simulation system, we provide a useful and efficient tool for industrial designers that enable to produce product form proposals efficiently without unnecessary trial and error. Designers can input pre-scanned 3D raw data or a 3D CAD model as an initial prototype. Then, the input model is given the material’s elastic property via the construction of a volume-like mass-spring-damping system. The virtual hand in the system constantly changes gestures as the designer manipulates it with a glove-based input device. The product form will be deformed or shaped according to the amount of force exerted by the virtual hand. A mesh smoothing feature called “PN-triangle” is also used to improve the appearance of the deformed model. Finally, a physical prototype with volume and weight is generated using a rapid prototyping machine. Designers can use these mock-ups to conduct further ergonomic evaluations.


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