PWIG - Interactive Paradigm of Direct Touch Interaction

2013 ◽  
Vol 765-767 ◽  
pp. 1722-1725
Author(s):  
Feng Wang ◽  
Qi Fan ◽  
Hui Deng ◽  
Ji Bin Yin

The direct touch interaction is considered as an important part of natural human-computer interaction and has become one of the hotspots in recent years. However, current touch interactive designs still rely on traditional WIMP paradigm seriously. To prompt and develop a dedicated user interface for direct touch interaction, in this paper, we explore the interactive features of the touch user interface through statistical analysis method. We classify and summary on the components of user interface from three current mainstream mobile platforms, further abstract the components for touch operation paradigm and finally propose an interactive paradigm based on the Post-WIMP environment: PWIG (Page/Frame, Widget, Icon/Button and Gesture) paradigm. After the evaluation of PWIG paradigm, we think PWIG paradigm is more suitable for direct touch interaction and should guide the design of the natural user interface for direct touch systems.

2013 ◽  
Vol 329 ◽  
pp. 478-482
Author(s):  
Zhen Fang Teng

Kinect marks the arrival of the era of body feeling interaction, which strides over a big step to the ultimate goal of the human-computer interaction (natural user interface). The Kinect is introduced in the aspects of composition, operation principle, function, development mode. In addition, the latest application examples in the fields except for games are also told. So, it has certain theoretical research and practical application value for the researchers and engineers that are eager for studying Kinect technology.


2015 ◽  
Vol 2015 ◽  
pp. 1-10
Author(s):  
Seongjo Lee ◽  
Sohyun Sim ◽  
Kyhyun Um ◽  
Young-Sik Jeong ◽  
Seung-won Jung ◽  
...  

Concomitant with the advent of the ubiquitous era, research into better human computer interaction (HCI) for human-focused interfaces has intensified. Natural user interface (NUI), in particular, is being actively investigated with the objective of more intuitive and simpler interaction between humans and computers. However, developing NUI-based applications without special NUI-related knowledge is difficult. This paper proposes a NUI-specific SDK, called “Gesture SDK,” for development of NUI-based applications. Gesture SDK provides a gesture generator with which developers can directly define gestures. Further, a “Gesture Recognition Component” is provided that enables defined gestures to be recognized by applications. We generated gestures using the proposed SDK and developed a “Smart Interior,” NUI-based application using the Gesture Recognition Component. The results of experiments conducted indicate that the recognition rate of the generated gestures was 96% on average.


2021 ◽  
Author(s):  
Hilary Julien

This project explored the “fun” of youth digital play through a custom built interactive playtool. This research is based in the developmental value of play for children, the changes to youth play that have taken place as interactions have become increasingly digital, and the design benefits of unobtrusive interfaces. Using academic research sources from both paediatric occupational therapists and Human Computer Interaction (HCI) specialists, a variety of parameters were developed to maximize the developmental value and fun of digital play. These parameters created a guideline of design considerations for the target users of children six to nine years old. An open-ended Natural User Interface (NUI) was designed and built that encourages explorative interactions as a method of understanding its use. User testing was then used to establish if the open-ended play was evaluated as more “fun” than more traditional collaborative or competitive gaming.


2021 ◽  
Author(s):  
Hilary Julien

This project explored the “fun” of youth digital play through a custom built interactive playtool. This research is based in the developmental value of play for children, the changes to youth play that have taken place as interactions have become increasingly digital, and the design benefits of unobtrusive interfaces. Using academic research sources from both paediatric occupational therapists and Human Computer Interaction (HCI) specialists, a variety of parameters were developed to maximize the developmental value and fun of digital play. These parameters created a guideline of design considerations for the target users of children six to nine years old. An open-ended Natural User Interface (NUI) was designed and built that encourages explorative interactions as a method of understanding its use. User testing was then used to establish if the open-ended play was evaluated as more “fun” than more traditional collaborative or competitive gaming.


Author(s):  
Khalifa Mohamed Khalifa Omar

The major objective of this study is to assess the financial performance and identify the affecting factors in this performance of non-oil manufacturing companies from 1999 to 2008. The study sample consisted of all non-oil manufacturing companies' enlisted at Libyan stock market which count (8). The data collected was analyzed by using statistical analysis method such as descriptive statistics, correlation test, Multiple- regression, as well as semi-structured interviews method. The results regarding to the statistical analysis method (net working capital, inventory turnover ratio, selling and general administrative expenses ratio, and company size and company age), have a positive statistical effect on the financial performance(ROA), while the variables of (current ratio, quick ratio and account receivable turnover ratio), have a negative statistical effect on the financial performance (ROA). The results regarding to semi-structured interviews method, reveal that the respondents in the interviews were confirmed that the selected factors have a significant effect on financial performance (ROA). The researcher recommended that the selected companies must consider the listed decision on the Libyan stock market; even when their financial performance is good.


Children ◽  
2021 ◽  
Vol 8 (2) ◽  
pp. 143
Author(s):  
Julie Sommet ◽  
Enora Le Roux ◽  
Bérengère Koehl ◽  
Zinedine Haouari ◽  
Damir Mohamed ◽  
...  

Background: Many pediatric studies describe the association between biological parameters (BP) and severity of sickle cell disease (SCD) using different methods to collect or to analyze BP. This article assesses the methods used for collection and subsequent statistical analysis of BP, and how these impact prognostic results in SCD children cohort studies. Methods: Firstly, we identified the collection and statistical methods used in published SCD cohort studies. Secondly, these methods were applied to our cohort of 375 SCD children, to evaluate the association of BP with cerebral vasculopathy (CV). Results: In 16 cohort studies, BP were collected either once or several times during follow-up. The identified methods in the statistical analysis were: (1) one baseline value per patient (2) last known value; (3) mean of all values; (4) modelling of all values in a two-stage approach. Applying these four different statistical methods to our cohort, the results and interpretation of the association between BP and CV were different depending on the method used. Conclusion: The BP prognostic value depends on the chosen statistical analysis method. Appropriate statistical analyses of prognostic factors in cohort studies should be considered and should enable valuable and reproducible conclusions.


Author(s):  
Mahdi Abdalla Mohamed, Musa Abdalla Mohamed

The study is focusing on the factors which are leading to know the weakness link between the scientific research and economic development in the White Nile state. The important target of the study is to determinate the role of scientific research in the economic development. The study dependence on the statistical analysis method, historical and descriptive method. It aims to collect information related to the problem. The most important result of the study that state has significant savings in production. The most important recommendations of the study the necessity of using scientific research to achieve economic development.


2006 ◽  
Vol 3 (1) ◽  
pp. 33-52 ◽  
Author(s):  
Zeljko Obrenovic ◽  
Dusan Starcevic

In this paper we describe how existing software developing processes, such as Rational Unified Process, can be adapted in order to allow disciplined and more efficient development of user interfaces. The main objective of this paper is to demonstrate that standard modeling environments, based on the UML, can be adapted and efficiently used for user interfaces development. We have integrated the HCI knowledge into developing processes by semantically enriching the models created in each of the process activities of the process. By using UML, we can make easier use of HCI knowledge for ordinary software engineers who, usually, are not familiar with results of HCI researches, so these results can have broader and more practical effects. By providing a standard means for representing human computer interaction, we can seamlessly transfer UML models of multimodal interfaces between design and specialized analysis tools. Standardization provides a significant driving force for further progress because it codifies best practices enables and encourages reuse, and facilitates inter working between complementary tools. Proposed solutions can be valuable for software developers, who can improve quality of user interfaces and their communication with user interface designers, as well as for human computer interaction researchers, who can use standard methods to include their results into software developing processes.


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