Study on the Virtual Wheel and Grinding Process

2006 ◽  
Vol 304-305 ◽  
pp. 146-150
Author(s):  
Wan Shan Wang ◽  
F. Xu ◽  
F. Liang ◽  
J. Liu ◽  
Ya Dong Gong

In this paper the modeling method of object entity in the environment of virtual is introduced and the three-dimensional simulation model of grinding wheel is established in Visual C++ programming language and OpenGL tool. The simulated experiment is made, which can indicate the effect of different parameters to grinding process. It proved the reliability and practicability of virtual wheel through comparing the simulation results and experimental data.

1995 ◽  
Vol 291 ◽  
pp. 369-392 ◽  
Author(s):  
Ronald D. Joslin

The spatial evolution of three-dimensional disturbances in an attachment-line boundary layer is computed by direct numerical simulation of the unsteady, incompressible Navier–Stokes equations. Disturbances are introduced into the boundary layer by harmonic sources that involve unsteady suction and blowing through the wall. Various harmonic-source generators are implemented on or near the attachment line, and the disturbance evolutions are compared. Previous two-dimensional simulation results and nonparallel theory are compared with the present results. The three-dimensional simulation results for disturbances with quasi-two-dimensional features indicate growth rates of only a few percent larger than pure two-dimensional results; however, the results are close enough to enable the use of the more computationally efficient, two-dimensional approach. However, true three-dimensional disturbances are more likely in practice and are more stable than two-dimensional disturbances. Disturbances generated off (but near) the attachment line spread both away from and toward the attachment line as they evolve. The evolution pattern is comparable to wave packets in flat-plate boundary-layer flows. Suction stabilizes the quasi-two-dimensional attachment-line instabilities, and blowing destabilizes these instabilities; these results qualitatively agree with the theory. Furthermore, suction stabilizes the disturbances that develop off the attachment line. Clearly, disturbances that are generated near the attachment line can supply energy to attachment-line instabilities, but suction can be used to stabilize these instabilities.


2016 ◽  
Vol 66 (1) ◽  
pp. 17-26 ◽  
Author(s):  
Michal Šofer ◽  
Rostislav Fajkoš ◽  
Radim Halama

AbstractThe main aim of the presented paper is to show how heat treatment, in our case the induction hardening, will affect the wear rates as well as the ratcheting evolution process beneath the contact surface in the field of line rolling contact. Used wear model is based on shear band cracking mechanism [1] and non-linear kinematic and isotropic hardening rule of Chaboche and Lemaitre. The entire numerical simulations have been realized in the C# programming language. Results from numerical simulations are subsequently compared with experimental data.


2020 ◽  
Vol 30 (3) ◽  
pp. 28-33 ◽  
Author(s):  
S. A. Pryadko ◽  
A. Yu. Troshin ◽  
V. D. Kozlov ◽  
A. E. Ivanov

The article describes various options for speeding up calculations on computer systems. These features are closely related to the architecture of these complexes. The objective of this paper is to provide necessary information when selecting the capability for the speeding process of solving the computation problem. The main features implemented using the following models are described: programming in systems with shared memory, programming in systems with distributed memory, and programming on graphics accelerators (video cards). The basic concept, principles, advantages, and disadvantages of each of the considered programming models are described. All standards for writing programs described in the article can be used both on Linux and Windows operating systems. The required libraries are available and compatible with the C/C++ programming language. The article concludes with recommendations on the use of a particular technology, depending on the type of task to be solved.


Author(s):  
Miroslava Mihajlov Carević ◽  
Miloš Ilić ◽  
Milena Petrović ◽  
Nebojša Denić

In this paper we deal with a method for the determination of numbers in a Pascal triangle that are simultaneously triangular, tetrahedral and pentaedroidni. The collected results, obtained by mathematical analysis, were verified by computer. For this purpose, we used the C# programming language as well as the computer laboratory within our University in order to test the results. The results collected by computer confirmed the accuracy of the results obtained by mathematical analysis.


Sign in / Sign up

Export Citation Format

Share Document