scholarly journals World of Bizcraft

1970 ◽  
Vol 2 (3) ◽  
Author(s):  
Robert Bloomfield

This article sketches the features required of a platform (which I refer to as ‘World of Bizcraft’) that supports virtual worlds dedicated to research and education on business-related topics. Key features include progressivity of content and challenges, which is a standard feature in most educational processes; certification of players’ achievements, rather than the achievements of the players’ characters; the ability to control participant interaction, collaboration and creation of game assets; implementation of induced value, which forms the foundation of experimental research in economics; production functions that capture the realities of real businesses; sophisticated property rights that support complex software-enforced contracts; and comprehensive systems for business reporting.

Author(s):  
Hunter W. Jamerson

The purpose of this chapter is to advise developers, content providers, end users, legislators, and business managers about the challenges and ramifications of conducting business in virtual worlds. The chapter examines crime in virtual worlds, as well as evaluates the current status of property rights (real, actual, and intellectual), and suggests changes to the existing legal structure in order to confront virtual crime. Recommendations to the business manager are also included in this chapter.


1996 ◽  
Vol 28 (1) ◽  
pp. 108-116
Author(s):  
Craig L. Infanger

AbstractMajor regulatory reform issues which involve environmental policy include issues of unfunded mandates, risk assessment, and property rights. Each of these proposed reforms involves major changes in environmental policies with impacts on different groups. Property rights is the core issue in Congress and state legislatures, with both regulatory takings and just compensation being the major parameters. Economists can participate effectively in this policy debate with successful research and education programs addressing the divisive issues.


2020 ◽  
Author(s):  
Josef Fürst ◽  
Hans Peter Nachtnebel ◽  
Josef Gasch ◽  
Reinhard Nolz ◽  
Michael Paul Stockinger ◽  
...  

Abstract. Experimental watersheds have a long tradition as research sites in hydrology and have been used as far back as the late 19th and early 20th century. The University of Natural Resources and Life Sciences Vienna (BOKU) has been operating the experimental research forest site called Rosalia with an area of 950 ha since 1875 to support and facilitate research and education. Recently, BOKU researchers from various disciplines extended the Rosalia instrumentation towards a full ecological-hydrological experimental watershed. The overall objective is to implement a multi-scale, multi-disciplinary observation system that facilitates the study of water, energy and solute transport processes in the soil-plant-atmosphere continuum. This article describes the characteristics of the site, the recently installed monitoring network and its instrumentation, as well as the datasets. The network includes 4 discharge gauging stations, 7 rain-gauges, together with observation of air and water temperature, relative humidity and conductivity. In four profiles, soil water content and temperature are recorded in different depths. In 2019, additionally a program to collect isotopic data in precipitation and discharge was started. On one site, also Nitrate, TOC and turbidity are monitored. All data collected since 2015, including in total 56 high resolution time series data (10 min sampling interval), are provided to the scientific community on a publicly accessible repository. The datasets are available at https://doi.org/10.5281/zenodo.3997141 (Fürst et al., 2020).


2021 ◽  
pp. 138-148
Author(s):  
Volodymyr VALIHURA

Introduction. The ownership encompasses the subject’s ownership of a tangible or intangible object with all the formalized or informal manifestations of the phenomenon. Therefore in the process of property taxation it is necessary to take into account all the features of ownership, to consider this process from the standpoint of imposing tax on the owner in inseparable relationship with its property, social characteristics and impact on economic interests. The purpose of the article is to scientifically substantiate the essence and determine the criteria of the phenomenological approach to the property taxation. Results. The essence of the category “property” in the reference literature is investigated, its key features are substantiated, on the basis of which the own vision of the essence of this definition is presented. The concept of “property taxation” is defined from the standpoint of taking into account the characteristics of the category “property”. Criteria for the implementation of the phenomenological approach to property taxation are proposed. Ways to minimize tax liabilities in the process of property taxation are covered. Conclusions. The concept of “property taxation”, taking into account its features and in accordance with the content of the taxation process, we have defined as the imposition of taxes on entities in the process of possession of tangible or intangible goods, acquisition of property rights and its termination.


2014 ◽  
Vol 2 ◽  
pp. 75-82 ◽  
Author(s):  
Daria Benz ◽  
Elena Kozlova ◽  
Elena Silova

Issues related to research of the corporate sector efficiency are extremely important because it is the corporations, which act as a nucleus of almost any economic system. Efficiency of the corporations is largely due to internal corporate quality interactions, i.e. the level of contractual relations efficiency. In the existing economic literature, the questions of contractual relations efficiency still lack sufficient investigation. The present article examines the efficiency of the contractual relations and the factors affecting it, as well as problems of opportunism in Russian corporations and its impact on the contractual relations efficiency.  In the graphic models presented, the efficiency curves of contractual relations and opportunism are described; the major factors that reduce the contractual relations efficiency in corporations are highlighted. The article examines the impact on the contractual relations efficiency of quality of corporate institutes. The basic corporate institutes and their key features are allocated. A quantitative analysis of the contractual relations efficiency, by building production functions of Cobb-Douglas, is conducted; this analysis introduces indicators characterizing the dividend policy and the level of remuneration for management personnel as factors.


2011 ◽  
pp. 1949-1960
Author(s):  
Hunter W. Jamerson

The purpose of this chapter is to advise developers, content providers, end users, legislators, and business managers about the challenges and ramifications of conducting business in virtual worlds. The chapter examines crime in virtual worlds, as well as evaluates the current status of property rights (real, actual, and intellectual), and suggests changes to the existing legal structure in order to confront virtual crime. Recommendations to the business manager are also included in this chapter.


2014 ◽  
Vol 12 (1) ◽  
pp. 38-51
Author(s):  
Telmo Zarraonandia ◽  
Rita Francese ◽  
Ignazio Passero ◽  
Paloma Díaz ◽  
Genoveffa Tortora

Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of these virtual environments with the expected outcomes reported by the use of the new technology, but for some types of learning processes those outcomes are not always easily predicted. In this document the authors experience using 3D Virtual Worlds is summarized with the aim of getting a deeper understanding of their potential pedagogical use when supporting two different types of learning activities commonly included on a course: direct instruction, which exploits the social dimension of the technology, and individual learning activities in which that feature is not used. Based on those experiences a set of guidelines for designing 3D virtual world learning environments is proposed.


2015 ◽  
pp. 218-232
Author(s):  
Telmo Zarraonandia ◽  
Rita Francese ◽  
Ignazio Passero ◽  
Paloma Díaz ◽  
Genoveffa Tortora

Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of these virtual environments with the expected outcomes reported by the use of the new technology, but for some types of learning processes those outcomes are not always easily predicted. In this document the authors experience using 3D Virtual Worlds is summarized with the aim of getting a deeper understanding of their potential pedagogical use when supporting two different types of learning activities commonly included on a course: direct instruction, which exploits the social dimension of the technology, and individual learning activities in which that feature is not used. Based on those experiences a set of guidelines for designing 3D virtual world learning environments is proposed.


2009 ◽  
Vol 1 (3) ◽  
Author(s):  
Norberto Nuno Gomes de Andrade

Virtual worlds, as powerful social platforms of intense human interaction, gather millions of users worldwide, producing massive economies of their own, giving rise to the birth of complex social relationships and the formation of virtual communities. By enabling the creativity of the player and figuring as an outstanding example of new online collaborative environments, virtual worlds emerge as context for creation, allowing for users to undertake a digital alter-ego and become artists, creators and authors. Nevertheless, such digital egos are not merely creations, but a reflex of their creators, an extension of their personalities and indicia of their identities. As a result, this paper perceives the avatar not only as a property item (avatar as the player’s or [game-developer’s] property) but also, and simultaneously, as a reflex of our personality and identity (avatar as the projection of one self in the virtual domain, as part of an individual persona). Bearing in mind such hybrid configuration, and looking at the disputes over property rights in virtual words, this essay makes three fundamental arguments. Firstly, it proposes a re-interpretation of intellectual property rights (namely of copyright law) according to its underlying utilitarian principles, as such principles seem to have been forgotten or neglected in the sphere of virtual worlds. The idea is to re-balance the uneven relationship between game owners and players perpetuated by the end-user license agreements (EULAs), recognising property rights to users over their own virtual creations. In order to evaluate whether a user’s contribution to the virtual world amounts to an original and creative work and is worthy of copyright protection, the essay proposes the image of a jigsaw puzzle as a tool and criteria to carry out such examination. Secondly, the author states that the utilitarian theoretical justification for intellectual property rights does not account for all the dimensions and aspects involved in the user/avatar relationship, namely for the personal attachment and the process of self-identification the former develops toward the latter. In order to fill such lacuna, the author resorts to Margaret Jane Radin’s Theory of “Property for Personhood.” In this context, Radin’s theory is deemed to be successful in capturing the personal attachment users develop with their avatars, recognizing such characters not merely as property interests, but as personal and intimate connections to one’s sense of self. Furthermore, such theoretical perspective reinforces the convergence of both property and personality dimensions upon the figure avatar, a key feature of this character. Thirdly, the author argues in favor of granting users with virtual property rights over avatars, drawing from Fairfield’s theory of virtual property, but justifying such entitlement in light of Radin’s theory of “Property for Personhood.” By articulating a hierarchy of stronger and weaker property entitlements in terms of their relationship to personhood (through the image of a continuum from fungible to personal), Radin’s theory is indicated as particularly suitable to resolve property rights disputes between game owners and users. Such understanding is based upon the conceptualization of the avatar as personal property, which, according to the “Property for Personhood” thesis, merits stronger legal protection than fungible property. Finally, by combining Property for Personhood theory with the Utilitarian one, the paper advocates a more “ecumenical” view in the articulation of the different property theories, refuting the generalized prejudice of perceiving them as rival and incompatible perspectives.


Sign in / Sign up

Export Citation Format

Share Document