India Higher Education Report 2017: Teaching, Learning and Quality in Higher Education

Author(s):  
N. V. Varghese ◽  
Anupam Pachauri ◽  
Sayantan Mandal
Author(s):  
Melaku Masresha Woldeamanuel ◽  
Belay Sitotaw Goshu

This article empirically assesses perception of quality in higher education in Ethiopia.  The data was collected from one higher educational institution where the staffs are graduates of 31 different universities in Ethiopia. The information used in this study was obtained through administration of questionnaires. The main participants are the academic staff of the University. The total number of staff that participated in the research was 365. Purposive sampling technique was employed to select 365 teachers (302 male and 63 female) and seventeen classrooms were observed and twelve group discussions carried out with participants of Ethiopian educational roadmap. Data were analyzed by both descriptive statistics of percentages and inferential statistics of, t-test, correlation and one way ANOVA. Results indicated that teacher’ valued input indicators of quality of education more than process and output indicators. Output indicators received the lowest rating. Teachers’ practice also indicated that they apply process indicators in a reasonable manner. The results of relationship between practices of teaching learning processes revealed that, as teachers’ perception toward quality teaching learning process increases their practice of elements of constructivism also increases.


2020 ◽  
pp. 83-91
Author(s):  
Diana Carolina Wisner-Glusko

In recent years, gamification - the use of games and game design techniques in non-game contexts- has established itself as an innovative methodology that improves educational quality in Higher Education. Education is an area of great potential for the application of gamification. Depending on the educational level, the teacher must establish a specific moment to apply it within the teaching-learning process and also choose a type of tool to design and develop in the classroom. This study offers a gamification experience based on breakout for the teaching of Administrative Law in the Degree in Law, and applied on the first day of class, with a triple purpose: to promote interaction between students, to measure the degree of knowledge about the content and skills acquired in the last academic year and motivate students by making the teaching of this subject more attractive.


10.28945/2679 ◽  
2003 ◽  
Author(s):  
ME Herselman ◽  
HR Hay

Information and Communication Technologies (ICT) are the major driving forces of globalised and knowledge-based societies of a new world era. They will have a profound impact on teaching and learning for two decades to come. The revolutionary change which is taking place in Information and Communication Technologies (ICTs), has dramatic effects on the way universities carry out their functions of teaching, learning and research, particularly on the creation, dissemination and application of knowledge. These developments pose unprecedented challenges to higher education institutions (HEIs) in developing countries particular in South Africa as South Africa is viewed as the leading country on the continent.


2015 ◽  
Vol 23 ◽  
pp. 704-711 ◽  
Author(s):  
Adina-Petruta Pavel ◽  
Andreas Fruth ◽  
Monica-Nicoleta Neacsu

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