Casino Gambling as Part of the German Gambling Market

Random Riches ◽  
2016 ◽  
pp. 175-182
AMS Review ◽  
2021 ◽  
Author(s):  
Torik Holmes ◽  
Josi Fernandes ◽  
Teea Palo

AbstractSocio-material conceptualisations of markets suggest that they are spatial formations. Yet, the everyday practical and spatial dimensions of market making have received little explicit attention. We thus introduce the concept of spatio-market practices, drawing on key ideas in market studies and spatial theory. We argue that examining spatio-market practices (and thus the spatial dimensions of markets) promises to provide fresh insight regarding what it takes to realise markets, their uneven distribution, and what and whom markets are (and are not) designed to serve. To demonstrate what the concept calls for, supports and promises, we take Humphreys’ (2010) influential paper as a starting point and draw on other secondary sources in order to articulate an alternative and spatially-oriented account of the growth and legitimacy of the American casino gambling market. This paper, in turn, contributes a subtle and yet incisive shift in thinking, which supports a more explicit means of exploring markets as spatial formations.


2003 ◽  
Vol 22 (1) ◽  
pp. 47-67 ◽  
Author(s):  
Jay C. Thibodeau

This study provides experimental evidence related to the management of audit task knowledge. Specifically, the research explores whether a certain type of task knowledge, loan credit review knowledge, develops differently for in-charge auditors working in different industry specializations. Since auditors are often asked to choose an industry specialization at the in-charge level, understanding whether certain industries provide the opportunity for differential knowledge development is important (Libby and Frederick 1990), especially if such knowledge can be transferred to aid performance in tasks completed in several other industries. As such, the study explores whether the task knowledge under investigation can be transferred across both industry and task contexts to aid performance in the going concern judgment, a task that is required to be completed in all industries. An experiment was administered to 60 in-charge auditors from one of the then Big 6 firms, with 32 participants specializing in the financial services industry and 28 in manufacturing. Importantly, financial services auditors have extensive experience evaluating the collectibility of loans and the underlying financial condition of borrowers; this knowledge is expected to also be valuable in assessing the going concern of any client. Participants evaluated the going concern status of four cases of actual troubled clients from two industry settings: manufacturing and casino gambling. The findings support the transferability of knowledge across task and industry contexts. This result is important because it is the first study in the audit literature to demonstrate that a specific type of task knowledge can be transferred across both task and industry contexts (Be´dard and Chi 1993). In so doing, the results provide an important theoretical foundation for audit researchers and practitioners regarding the conditions for the transfer and dissemination of audit knowledge throughout a firm.


1988 ◽  
Vol 96 (1) ◽  
pp. 206-213 ◽  
Author(s):  
Raymond D. Sauer ◽  
Vic Brajer ◽  
Stephen P. Ferris ◽  
M. Wayne Marr

2021 ◽  
pp. 1-19
Author(s):  
Xingxing Wu ◽  
Kimberly J. Shinew ◽  
Laura L. Payne
Keyword(s):  

Author(s):  
Maria Anna Donati ◽  
Silvia Cabrini ◽  
Daniela Capitanucci ◽  
Caterina Primi ◽  
Roberta Smaniotto ◽  
...  

The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects of some structural characteristics of gambling activities that increase gambling behavior were studied among disordered gamblers in treatment in this unique scenario. In fact, studies investigating the effects of the lockdown on problem gamblers (PGs) under treatment are missing. The aims of this study were to analyze patients’ gambling behavior and craving during the lockdown and to conduct a comparison between gambling disorder (GD) symptoms at the beginning of the treatment and during lockdown. The study was conducted in Italy, the European country with the largest gambling market and the first to be affected by the virus. Data were collected through a semi-structured telephone interview conducted by healthcare professionals. Participants were 135 PGs under treatment (109 males, mean age = 50.07). Results showed that most PGs achieved a significant improvement in their quality of life, with less gambling behavior, GD symptoms, and lower craving. No shift toward online gambling and very limited shift towards other potential addictive and excessive behaviors occurred. The longer the treatment, the more monitoring is present and the better the results in terms of symptoms reduction. Individual and environmental characteristics during the lockdown favored the reduction in symptoms. Consideration for prevention and treatment are discussed.


2018 ◽  
Vol 19 (3) ◽  
pp. 251-266
Author(s):  
Søren Kristiansen ◽  
Maria Camilla Trabjerg ◽  
Nanna Reventlov Lauth ◽  
Anders Malling

Purpose The study aims to explore the types of simulated games and gambling platforms used by adolescents, adolescent’s experiences, motivations and behaviors vis-à-vis simulated gambling and the potential interrelationships between simulated and monetary forms gambling. Design/methodology/approach Data was obtained from a qualitative longitudinal panel study with three waves of individual interviews. A cohort of 51 young Danes, with varying levels of gambling involvement, were interviewed three times, with a 10-12 frequency from 2011 to 2014. In total, 149 interviews were conducted over the 4-year period. Findings Enjoying social interactional effects appeared to be the main reasons young people engage in simulated gambling games. The study documented characteristics of both a catalyst pathway and a containment pathway emphasizing that for some young people simulated gambling may increase the likelihood of involvement in real money gambling while it may decrease it for others. Research limitations/implications The sample was relatively limited and it involved participants from only one of the five Danish regions. The sample reflects the culture, rural/urban configuration and gambling market of a specific geographic region. Practical implications Some forms of simulated digital gambling may provide players with excitement and unrealistic conceptions of winning chances, which, in turn, may encourage participation in real forms of gambling. This may call for regulatory policies aiming at the structural features of simulated gambling products and their rapid global spread. Consumer campaigns aimed at both young people themselves and their parents may be considered. Originality/value Few studies have provided insights into the meanings and motivations of young people engaged in simulated gambling. The current study is among the first to explore adolescent’s experiences, motivations and behaviors vis-à-vis simulated gambling and the potential interrelationships between simulated and monetary forms gambling.


2005 ◽  
Vol 27 (2) ◽  
pp. 111-130 ◽  
Author(s):  
Gordon J. Walker ◽  
Thomas D. Hinch ◽  
A. J. Weighill

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