A Robust Physical Exercise Recognition System Using Machine Learning Approach

2020 ◽  
Vol 1 (1) ◽  
pp. 17-21
Author(s):  
Steve Oscar ◽  
◽  
Mohammed Nazim Uddin ◽  

Modern life is becoming more linked to our devices, and work is being done in a more regulated way. As life became more complicated, it is becoming challenging to keep track of human health and fitness, leading to unexpected illnesses and diseases. Moreover, a lack of activity monitoring and corresponding reminders is preventing the adoption of a healthier lifestyle. This research provides a practical approach for identifying Human Activity by using accelerometer data obtained from wearable devices. The model automatically finds patterns among 33 different physical exercises such as running, rowing, cycling, jogging, etc. and correctly identifies them. The principal component analysis algorithm was used on the statistical features to make the system more robust. Classification of the physical exercise was performed on the reduced features using WEKA. The overall accuracy of 85.51% was obtained using the 10-Fold Cross-Validation method and K nearest Neighbor Algorithm while 84% accuracy for Random Forest. The accuracy obtained was better than previous models and could improve recognition systems in monitoring user activity more precisely.

2018 ◽  
Author(s):  
I Wayan Agus Surya Darma

Balinese character recognition is a technique to recognize feature or pattern of Balinese character. Feature of Balinese character is generated through feature extraction process. This research using handwritten Balinese character. Feature extraction is a process to obtain the feature of character. In this research, feature extraction process generated semantic and direction feature of handwritten Balinese character. Recognition is using K-Nearest Neighbor algorithm to recognize 81 handwritten Balinese character. The feature of Balinese character images tester are compared with reference features. Result of the recognition system with K=3 and reference=10 is achieved a success rate of 97,53%.


Mekatronika ◽  
2020 ◽  
Vol 2 (2) ◽  
pp. 1-12
Author(s):  
Muhammad Nur Aiman Shapiee ◽  
Muhammad Ar Rahim Ibrahim ◽  
Muhammad Amirul Abdullah ◽  
Rabiu Muazu Musa ◽  
Noor Azuan Abu Osman ◽  
...  

The skateboarding scene has arrived at new statures, particularly with its first appearance at the now delayed Tokyo Summer Olympic Games. Hence, attributable to the size of the game in such competitive games, progressed creative appraisal approaches have progressively increased due consideration by pertinent partners, particularly with the enthusiasm of a more goal-based assessment. This study purposes for classifying skateboarding tricks, specifically Frontside 180, Kickflip, Ollie, Nollie Front Shove-it, and Pop Shove-it over the integration of image processing, Trasnfer Learning (TL) to feature extraction enhanced with tradisional Machine Learning (ML) classifier. A male skateboarder performed five tricks every sort of trick consistently and the YI Action camera captured the movement by a range of 1.26 m. Then, the image dataset were features built and extricated by means of  three TL models, and afterward in this manner arranged to utilize by k-Nearest Neighbor (k-NN) classifier. The perception via the initial experiments showed, the MobileNet, NASNetMobile, and NASNetLarge coupled with optimized k-NN classifiers attain a classification accuracy (CA) of 95%, 92% and 90%, respectively on the test dataset. Besides, the result evident from the robustness evaluation showed the MobileNet+k-NN pipeline is more robust as it could provide a decent average CA than other pipelines. It would be demonstrated that the suggested study could characterize the skateboard tricks sufficiently and could, over the long haul, uphold judges decided for giving progressively objective-based decision.


2020 ◽  
Vol 202 ◽  
pp. 16005
Author(s):  
Chashif Syadzali ◽  
Suryono Suryono ◽  
Jatmiko Endro Suseno

Customer behavior classification can be useful to assist companies in conducting business intelligence analysis. Data mining techniques can classify customer behavior using the K-Nearest Neighbor algorithm based on the customer's life cycle consisting of prospect, responder, active and former. Data used to classify include age, gender, number of donations, donation retention and number of user visits. The calculation results from 2,114 data in the classification of each customer’s category are namely active by 1.18%, prospect by 8.99%, responder by 4.26% and former by 85.57%. System accuracy using a range of K from K = 1 to K = 20 produces that the highest accuracy is 94.3731% at a value of K = 4. The results of the training data that produce a classification of user behavior can be used as a Business Intelligence analysis that is useful for companies in determining business strategies by knowing the target of optimal market.


2019 ◽  
Vol 2 (1) ◽  
pp. 57 ◽  
Author(s):  
Irma Handayani

Vertebral column as a part of backbone has important role in human body. Trauma in vertebral column can affect spinal cord capability to send and receive messages from brain to the body system that controls sensory and motoric movement. Disk hernia and spondylolisthesis are examples of pathologies on the vertebral column. Research about pathology or damage bones and joints of skeletal system classification is rare whereas the classification system can be used by radiologists as a second opinion so that can improve productivity and diagnosis consistency of the radiologists. This research used dataset Vertebral Column that has three classes (Disk Hernia, Spondylolisthesis and Normal) and instances in UCI Machine Learning. This research applied the K-NN algorithm for classification of disk hernia and spondylolisthesis in vertebral column. The data were then classified into two different but related classification tasks: “normal” and “abnormal”. K-NN algorithm adopts the approach of data classification by optimizing sample data that can be used as a reference for training data to produce vertebral column data classification based on the learning process. The results showed that the accuracy of K-NN classifier was 83%. The average length of time needed to classify the K-NN classifier was 0.000212303 seconds.


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