Research on Radar System Simulation and Non-Gaussian Mathematical Model under Virtual Reality Technology

2020 ◽  
Vol 29 (3) ◽  
Author(s):  
Yuemei Mao ◽  
Xiaojian Ma
2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Qiang Yi

Abstract The characteristics of non-Gaussian clutter in radar systems are different from standard waveforms. To fully filter to achieve the accuracy of radar detection, the paper developed a radar simulation system based on virtual reality technology. The article uses a non-Gaussian mathematical model to simulate and collect the clutter generated by the system and realise the generation of data sequence according to the power spectrum. The research results show that the radar cross-section modelling, target recognition, anti-recognition and data fusion technology of visible targets can all be well applied in this system.


2019 ◽  
Vol 11 (9) ◽  
pp. 168781401987832
Author(s):  
Hwa Jen Yap ◽  
Chee Hau Tan ◽  
Sin Ye Phoon ◽  
Kan Ern Liew ◽  
Sivadas Chandra Sekaran

The adoption of virtual reality in manufacturing system simulation had proved its effectiveness in bridging up to the gap between different areas of expertise, especially in product design and manufacturing. Virtual reality had enclosed human–machine interface by enabling the user to be immersed into the virtual environment and experience real-time interaction with the virtual objects. In this article, an implementation of virtual reality in cellular manufacturing system simulation is presented. By utilizing the features of visualization and real-time interaction of virtual reality technology, the manufacturing process of a product had been visualized while the real-time control on the product traveling path based on the user’s input was performed and the corresponding activities that related to the change of traveling path had been predicted in the virtual environment. Through the study, simulation of the manufacturing system in virtual reality showed its potential as a powerful decision support system in process planning and scheduling. Various process planning and schedules can be planned through the virtual environment, while the product traveling distance can be obtained from the developed system.


2011 ◽  
Vol 179-180 ◽  
pp. 1063-1068
Author(s):  
Chuan Jin Liu

With the popularity of the concept of the “Hi-tech Olympics” and the rapid development of the computer technology, the modern science and technology, characteristic of “digital technology”, have permeated into all areas of sports. In particular, the virtual reality technology plays an important role in the competitive sports training. The paper discusses the major functions of the virtual reality technology and its mutual relations with the sports system simulation, explores the application scope of the technology in the sports system simulation field, and makes an overall analysis of its application prospects and trend in the sports training simulation in hope of pushing forward the research on “digital technology” in the competitive sports simulation and the relevant fields.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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