scholarly journals Using 3D Animation and Virtual Reality in Educations

2022 ◽  
Vol 27 ◽  
pp. 269-289
Author(s):  
Bahaa Mustafa

This paper will look at the use of innovative and advanced technology teaching methods to support the goal of learning enhancement by using established teaching concepts. The primary aim is to explore the potential for using leading-edge virtual reality technology to help students learn and understand various concepts. The utility of the technology was examined by studying the latest 3D programming tools. Additionally, there were several styles of animation used. The results showed that Virtual Reality technologies can play a role in education and learning when supported by established learning and teaching concepts.

2021 ◽  
Vol 5 (9) ◽  
pp. 53
Author(s):  
Jannat Falah ◽  
Mohammad Wedyan ◽  
Salsabeel F. M. Alfalah ◽  
Muhannad Abu-Tarboush ◽  
Ahmad Al-Jakheem ◽  
...  

Multidisciplinary topics in education pose a major challenge for traditional learning and teaching methods. Such topics can deter students from selecting particular courses or hinder their study progress. This study focused on the subject of medicinal chemistry, which is a discipline combining medicine and chemistry. This combination of applied and basic science creates a complex field of education that is challenging to both teach and learn. Chemical and pharmacological principles are typically presented in 2D molecular structures and, recently, 3D molecular models have been utilized to improve the visualization of chemical compounds and their chemical interactions. Contemporary studies have presented Virtual Reality (VR) as an alternative method for improving the learning and teaching of multidisciplinary specialties such as this. However, current educational efforts employing VR offer limited interactivity and a traditional teaching method previously presented in 2D. This reduces students’ interest and concentration in the taught subjects. This paper presents the development rationale of a novel VR educational application based on the evaluation of the user requirements by 405 pharmacy undergraduate students. The results informed the development and preliminary evaluation of a proposed VR serious game application, which was deployed in a real-life class environment and evaluated in contrast to traditional teaching methods by 15 students. The derived results confirmed the advantages of VR technology as a learning and teaching tool, in addition to the end-users’ willingness to adopt VR systems as a learning aid.


2021 ◽  
Vol 2021 (January) ◽  
pp. 19-30 ◽  
Author(s):  
Ashli Milling ◽  
Craig Murray

This study ascertains undergraduate perceptions of the use of Virtual Reality (VR) within undergraduate studies. Fifty undergraduate orthoptic students were surveyed through an online questionnaire, where questions were based around students understanding of VR, teaching methods in higher education and the value of VR in learning and teaching. Ninety-two percent of students surveyed reported experience of VR on at least one occasion and 55% of all surveyed felt that VR has a valuable role within higher education. For those who do not use VR regularly, 24% reported this being due to a dislike of the headset, and 14% stated that it was due to cyber-sickness. Twenty-seven per cent indicated the lack of use was due to insufficient content. Overall, perception of VR as a learning tool is generally positive or comes with some uncertainty; however, there are factors identified that may prevent use within the curriculum. Development of educationally specific content to orthoptics and increased access to the technology is indicated to enhance student learning.


2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


Author(s):  
Ho Trung Thanh ◽  
Tran Duy Thanh

The studies by Davis B, Summers M (2015), and E. Dale (1969) showed that learners can remember 20% of what they listen, 30% of what they see and as high as 90% of what they simulate. While training institutions have not had conditions to coordinate with enterprises to train together with practice, simulation system or virtual reality can create the second perfect scenario for learners to interact with different people in and out of that environment. Based on Davis B, Summers M (2015), E. Dale (1969), experience in using a variety of learning and teaching methods in e-commerce major and working with enterprises, the authors propose the establishment of simulated electronic markets for effectively deploying the “learning by doing” method as well as for the research and application of e-commerce models and solutions via simulation systems. The results, discussions and proposal for simulated electronic markets are summarized in this paper.  


Author(s):  
Fengxu Wang

The rapid development of computer and network has promoted the emergence and development of new teaching methods and teaching media. This paper takes the computer distance virtual experiment teaching as the research goal, by literature investigation, summarization and case analysis methods, basing on analysis of computer distance teaching, Virtual Reality (VR) technology, virtual experiment teaching, and other related technology theories, the paper proposes a computer distance virtual experiment teaching mode based on VR technology. By taking the virtual computer assembly experiment as an example, this paper designs a computer distance virtual experiment teaching mode based on VR technology, realizes the computer distance virtual experiment teaching of the computer assembly experiment, and verifies the feasibility of the teaching mode. The research results indicate that, this teaching mode has a certain practical significance on improving the computer distance teaching mode and promoting the smooth development of computer distance teaching.


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