Craving Glory and Physical Decline, or the Loneliness of the General Secretary

1994 ◽  
Vol 28 (3) ◽  
pp. 580-590
Author(s):  
Jan Niessen

In the 1970s, during the Cold War era, European and North American states began a dialogue in Helsinki which became known as the Conference on Security and Cooperation in Europe (CSCE), or the Helsinki process. For Western states the CSCE served as a platform to raise questions related to security in Europe and the protection of human rights and fundamental freedoms. Eastern European states considered the CSCE as a means to secure the postwar borders and an opportunity to discuss economic and scientific cooperation. Today, 51 European States, plus the United States of America and Canada, participate in this process. Notwithstanding the many and often intense political tensions between the West and the East during those twenty years, quite a number of conferences, seminars and other meetings were held and a great many agreements were adopted and documents issued, dealing with matters related to CSCE's three main areas of concern: security in Europe; cooperation in the fields of economics, science, technology and environment; the promotion of human rights. In response to the fundamental changes in Europe in the late 1980s, the CSCE was given a new impetus and its operational framework was broadened. CSCE offices were established in Prague (CSCE Secretariat), Vienna (Conflict Prevention Center) and Warsaw (Office of Democratic Institutions and Human Rights) with the aim to strengthen and monitor compliance with CSCE commitments, especially in the area of human rights. A Parliamentary Assembly was established and met twice, first in Budapest and then in Helsinki. A General Secretary and a High Commissioner on Minorities were appointed, with offices in Vienna and The Hague, respectively.


2017 ◽  
Vol 1 (suppl_1) ◽  
pp. 801-801
Author(s):  
V. Del Panta ◽  
M. Colpo ◽  
G. Sini ◽  
B. Stefania

2021 ◽  
pp. 105413732199581
Author(s):  
Patricia Moyle Wright

A scoping review of parental bereavement in older age was conducted to identify the unique needs of older adults after the loss of an adult child. Inclusion and exclusion criteria were developed in accordance with the stated objectives of this review, which was guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR). In total, 26 research studies were included. The data were then analyzed using a systematic approach for organizing and synthesizing key data. The results indicated that some consequences and mediators of parental bereavement are similar regardless of age. But, older adults experience greater loneliness, isolation, and stigma than their younger counterparts. Older parents are also at greater risk for physical decline, mortality, and institutionalization following the death of an adult child. Religious and cultural mores also have influence on the bereavement process.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 588-589
Author(s):  
Markus Wettstein ◽  
Hans-Werner Wahl ◽  
Svenja Spuling

Abstract We examined the role of subjective age views (subjective age; attitudes toward own aging [ATOA]; aging-related cognitions, comprising continuous growth, social loss, and physical decline) for changes in self-reported problems with vision and hearing over up to 9 years. A subsample of the German Ageing Survey (2,499 adults aged 60-85 years at baseline) was investigated. Controlling for gender, age, education, self-rated health, and region of residence (West vs. East Germany), a younger subjective age at baseline predicted less steep increase in vision problems among individuals who were chronologically older at baseline. More favorable ATOA scores were associated with less increase in hearing problems. Higher scores on continuous growth went along with less increase in hearing problems, whereas higher social loss scores were associated with a steeper increase in vision problems. Several associations increased with advancing age. Our findings suggest that subjective age views indeed predict late-life changes in sensory problems.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 961-961
Author(s):  
Anna Kornadt ◽  
Martine Hoffmann ◽  
Elke Murdock ◽  
Josepha Nell ◽  
Isabelle Albert

Abstract During the Covid-Crisis, stereotypes of older adults as helpless and vulnerable were spread, and intergenerational conflict was stirred more or less openly. We thus focused on perceived ageism during the crisis and its effects on well-being and health of older adults. Since views on aging are multifaceted and can be both, risk and resource for individual development, we assessed people’s self-perceptions of aging (SPA) as social loss, continued growth and physical decline and subjective age (SA). We hypothesized that people with SPA of social loss and physical decline would be more susceptible to negative effects of perceived ageism, whereas those with SPA of continued growth and younger SA would be less affected. NT1 = 611 community-dwelling adults aged 60 – 98 (Mage = 69.92 years) were recruited in June 2020 online and via phone in Luxembourg. In September 2020, participants will be contacted again for a follow-up. Analyses with cross-sectional data show that participants who felt more discriminated reported lower life satisfaction after the onset of the crisis (r = -.35) and worse subjective health (r = -.14). SPA of social loss and higher SA increased the negative effect of ageism on well-being (beta = -.57) and subjective health (beta = -.53), respectively. Our results point to mid- and long-term consequences of age discriminatory and stereotype-based crisis communication for the well-being of older adults and the importance of individual SPA in critical situations.


Author(s):  
Bob De Schutter

Considering the popularity of digital games among older adults and the challenge of population ageing, this article identified a need for an integrated game design framework aimed at older audiences. An analysis of the literature on play in later life demonstrated how the literature is dominated by two themes, i.e., the benefits of playing digital games and the issue of accessibility. While this underlying model has been demonstrated to contribute to successful designs, it also risks reducing games to its motivational characteristics and ageing to cognitive and physical decline. The author therefore reviewed the literature on game design and later life to develop a design approach that considers the multi-faceted nature of ageing as well as the intrinsic value of digital games. The resulting “Gerontoludic Design Framework” sets meaningful play as the intended outcome of game design for older adults, identifies iterative player-centered design as its preferred design approach, and extends the MDA framework by suggesting age-specific aesthetics and mechanics.


2016 ◽  
Vol 38 (2) ◽  
pp. 21-30
Author(s):  
Linda Weintraub
Keyword(s):  

Linda Montano did not wait to die to be reborn. The story of her entry into grace coincided with her father's physical decline, illness, infirmity, and death.


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