scholarly journals Player-Stage Based Simulator For Simultaneous Multi-Robot Exploration And Terrain Coverage Problem

2011 ◽  
Vol 2 (4) ◽  
pp. 123-135 ◽  
Author(s):  
Senthilkumar ◽  
Bharadwaj
2016 ◽  
Vol 9 (2) ◽  
pp. 163-175 ◽  
Author(s):  
Reza Arezoumand ◽  
Syamsiah Mashohor ◽  
Mohammad Hamiruce Marhaban

2021 ◽  
pp. 349-353
Author(s):  
Thomas Green ◽  
Kevin Kamel ◽  
Siyuan Li ◽  
Christopher Shinn ◽  
Paolo Toscano ◽  
...  

2012 ◽  
Author(s):  
Prithviraj Dasgupta ◽  
Angélica Muñoz-Meléndez ◽  
K. R. Guruprasad

2021 ◽  
Author(s):  
Avinash Gautam ◽  
Ankit Soni ◽  
Virendra Singh Shekhawat ◽  
Sudeept Mohan

Author(s):  
Mor Sinay ◽  
Noa Agmon ◽  
Oleg Maksimov ◽  
Sarit Kraus ◽  
David Peleg

Area coverage is an important task for mobile robots, mainly due to its applicability in many domains, such as search and rescue. In this paper we study the problem of multi-robot coverage, in which the robots must obey a strong communication restriction: they should maintain connectivity between teammates throughout the coverage. We formally describe the Multi-Robot Connected Tree Coverage problem, and an algorithm for covering perfect N-ary trees while adhering to the communication requirement. The algorithm is analyzed theoretically, providing guarantees for coverage time by the notion of speedup factor. We enhance the theoretically-proven solution with a dripping heuristic algorithm, and show in extensive simulations that it significantly decreases the coverage time. The algorithm is then adjusted to general (not necessarily perfect) N-ary trees and additional experiments prove its efficiency. Furthermore, we show the use of our solution in a simulated officebuilding scenario. Finally, we deploy our algorithm on real robots in a real office building setting, showing efficient coverage time in practice.


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