PENGGUNAAN MEDIA PEMBELAJARAN ONLINE UNTUK MENINGKATKAN HASIL BELAJAR DAN RESPONSIF SISWA SAAT PEMBELAJARAN JARAK JAUH DI MASA PANDEMI

2021 ◽  
Vol 1 (3) ◽  
pp. 290-296
Author(s):  
ANNA JARROTUL KHOIRIYAH

The purpose of this research was to find out the increase in understanding of junior high school science concepts and student responsiveness by using the Google Meet, WhatsApp and Google classroom. The research was conducted in 9th grade during the online learning process. The method in this research uses quantitative and descriptive qualitative. Data obtained from the average of daily test and questionnaire. Based on the results of the research, there was an increase in learning outcomes by 32.4% and student responsiveness stated that 66.7% of communicative and fun learning also 85.2% of students stated that it was easy to understand the course. there is an increase in understanding of science concepts and pleasant responses by combining the Google Meet, WhatsApp, and Google Classroom applications. ABSTRAKTujuan dari penelitian ini untuk mengetahui peningkatan pemahaman konsep IPA SMP dan responsif siswa dengan penggunaan gmeet, WA, Google classroom. Penelitian dilakukan di kelas 9 selama proses pembelajaran daring. Metode dalam penelitian menggunakan kuantitatif dan kualitatif deskriptif. Data diperoleh dari rata-rata ulangan harian dan angket. Berdasar hasil penelitian, terdapat peningkatan hasil belajar sebesar 32,4 % dan responsif siswa menyatakan 66,7 % pembelajaran komunikatif dan menyenangkan dan 85,2 % siswa menyatakan mudah memahami pembelajaran. Terdapat peningkatan pemahaman konsep IPA dan respon menyenangkan dan paham dengan penggabungan aplikasi gmeet, WA, dan google classroom.

Author(s):  
Timma Dormauli Siallagan ◽  
Syamsurizal Syamsurizal ◽  
Bambang Hariyadi

The purpose of this developmental research was to develop a scientific approach based science worksheet on the dynamic electrical material topic for ninth-grade junior high school students.  The worksheet were developed based on scientific approach. The stages include:  observing, asking questions, gathering information, processing information, and communicating. The development model used is the 4-D Model consists of 4 stages: define,  design, develop, and desimanate. The results of the validation, a small and large group trials indicated that the used of the scientific approach based science worksheet was appropriate for use. Thus, the developed worksheets can be used in the process of learning for Junior high school science students. Keywords : Worksheet , Scientific approach


2021 ◽  
pp. 073563312110015
Author(s):  
Ting-Ling Lai ◽  
You-Sheng Lin ◽  
Chi-Yin Chou ◽  
Hsiu-Ping Yueh

The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The Scientific Investigation VR Lab (SIVRLAB) is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where learners need to review the concept of oxidation-reduction reactions and assemble a voltaic cell to save a robot. The SIVRLAB features several cognitive supports and guides for students to plan and record experiments and resolve the problem. It has both a head-mounted display (HMD) version and a desktop VR version. The study recruited 66 9th graders from three classes to evaluate the two versions of the SIVRLAB. The students were assigned to one of three conditions, namely, (1) using immersive HMD SIVRLAB individually, (2) using desktop SIVRLAB individually, and (3) observing one student use immersive HMD SIVRLAB. The students were briefly introduced to the concept of electrochemical cells in the first class and were instructed to use the SIVRLAB sessions in the next class. The results from knowledge pre- and post-tests, a user experience survey, and students’ reflections were collected and analyzed qualitatively. The findings revealed that students who used the desktop VR obtained the highest test scores among the three groups. However, in the follow-up physical laboratory test, the performance of the students in the original HMD VR experimental group was better than those in the desktop VR experimental group. The paper also discusses student feedback and teacher observations regarding the design and interaction with immersive VR. Lastly, the implications of the study and recommendations for future studies are presented.


2021 ◽  
Vol 3 (4) ◽  
pp. 447
Author(s):  
Shelly Efwinda ◽  
Riskan Qadar ◽  
Nita Rananda ◽  
Fanzuruni Fauhatun Mabrurah ◽  
Rahman Setiyawan

Tujuan Pelatihan Pembelajaran STEAM bagi Guru IPA SMP di Kalimantan Timur adalah agar guru dapat memiliki keterampilan membuat proyek pembelajaran IPA jenjang SMP dan sederajat dengan mengintegrasikan bidang Science, Technology, Engineering, Art. dan Mathematics. Pelatihan diselenggarakan selama lima hari, mulai tanggal 22 hingga 26 Juni 2021 dan diikuti oleh 10 guru IPA SMP dan sederajat di Kalimantan Timur. Indikator keberhasilan kegiatan dirumuskan: 1) 80% peserta atau sebanyak 8 peserta hadir dalam pelatihan, 2) terlaksananya seluruh kegiatan pelatihan, 3) 70% peserta atau sebanyak 7 peserta mampu membuat proyek STEAM dan menyusun laporan; serta 4) respon positif dari peserta kegiatan. Instrumen yang digunakan antara lain soal pre-test dan post-test pemahaman pembelajaran berbasis STEAM serta angket respon peserta. Adapun tahapan pelaksanaan kegiatan pelatihan meliputi: 1) Tahap persiapan; 2) Tahap pelaksanaan; 3) Tahap monitoring, evaluasi dan pelaporan. Hasil evaluasi menunjukkan kegiatan pelatihan mencapai seluruh indikator keberhasilan kegiatan yaitu: 1) seluruh peserta yang diundang hadir dalam pelatihan yaitu sebanyak 10 orang, 2) seluruh kegiatan pelatihan dapat terlaksana sesuai jadwal, 3) 80% peserta mampu membuat proyek dan menyusun laporan yaitu sebanyak 8 orang, serta 4) diperoleh respon positif dari peserta kegiatan, hasil angket respon berada pada kategori sangat baik dengan persentase sebesar 95%. The purpose of the STEAM Learning Training for Junior High School Science Teachers in East Kalimantan is to have the skills to create science learning projects by integrating the fields of Science, Technology, Engineering, Art. and Mathematics. The training was held for five days, from 22 to 26 June 2021 and was attended by ten junior high school science teachers in East Kalimantan. The indicators for the success of the activities were formulated: 1) 80% of participants or as many as 8 participants attended the training, 2) the implementation of all training activities, 3) 70% of participants or as many as 7 participants were able to do STEAM projects and compile reports, and 4) positive response from activity participants. The instruments used include pre-test and post-test questions on understanding STEAM-based learning and participant response questionnaires. Implementing the training activities includes 1) Preparation stage; 2) Implementation stage; 3) Monitoring, evaluation and reporting stages. The results of the evaluation show that the training activities achieved all indicators of activity success, namely: 1) all participants invited to attend the training were 10 participants, 2) all training activities were carried out according to schedule, 3) 80% of participants were able to do projects and compile reports, which amounted to 8 participants, and 4) a positive response was obtained from the activity participants, the results of the response questionnaire were in the very good category with a percentage of 95%. 


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