scholarly journals A new Gray-Level Picture Thresholding method for colonoscopic navigation

2006 ◽  
Author(s):  
Hanene Chettaoui ◽  
Guillaume Thomann ◽  
Chokri Ben amar ◽  
Tanneguy Redarce

In this paper, we propose a vision based navigation system to guide an endoscope inside human colon. The target to pursue is a dark spot on colonoscopic images, called “pattern”. A novel methodology for “pattern” extraction and tracking was designed. Surgeons observations leads to the basic idea of this technique. Information about target position is then continues and makes possible prediction of the “pattern” position. A set of endoscopic images is tested to demonstrate the effectiveness of the vision technique. An experiment tool to simulate the endoscope navigation was employed to achieve real time performance. An interpretation of the results and the possible amelioration is presented.

Measurement ◽  
2019 ◽  
Vol 145 ◽  
pp. 14-21 ◽  
Author(s):  
Majdeddin Najafi ◽  
Zahra Nadealian ◽  
Shahabuddin Rahmanian ◽  
Vahid Ghafarinia

2014 ◽  
Vol 39 (5) ◽  
pp. 658-663 ◽  
Author(s):  
Xue-Min TIAN ◽  
Ya-Jie SHI ◽  
Yu-Ping CAO

2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


2021 ◽  
Vol 62 ◽  
pp. 102465
Author(s):  
Karol Salwik ◽  
Łukasz Śliwczyński ◽  
Przemysław Krehlik ◽  
Jacek Kołodziej

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