Different types of performance feedback and their distinct influence on CSR engagement

2021 ◽  
Vol 2021 (1) ◽  
pp. 12532
Author(s):  
Sofia Angelidou ◽  
Charalampos Saridakis
2021 ◽  
pp. 014920632110142
Author(s):  
Varkey Titus ◽  
Jonathan P. O’Brien ◽  
Jaya Dixit

Although organizational slack is a prominent construct in strategic management, it is often treated as an antecedent or enabler of other organizational outcomes, and thus our understanding of where slack comes from is underdeveloped. We draw on the behavioral theory of the firm to develop a better understanding about the antecedents of organizational slack. In so doing, we address a gap in the literature on the antecedents of slack by developing base models showing how and why performance feedback influences the three most common types of slack studied in the literature. Moreover, we contend that ownership is an important contingency that influences these relationships because different types of owners are motivated by different norms. Within a “communitarian” culture such as Japan, domestic owners generally have a multifaceted relationship with the firm and hence are motivated by norms of reciprocity and embeddedness, thereby allowing managers to adopt a stakeholder perspective. In contrast, foreign investors typically have only an arm’s-length relationship with the firm and are thus motivated by stock price, thereby putting “contractarian” pressures on managers to adopt a shareholder perspective. This domestic/foreign ownership distinction influences how resources are allocated and therefore the relationship between performance feedback and different types of slack in the firm. We further emphasize that these relationships will vary in accordance to where the slack resides: internal or external to the firm. We find general support for our hypotheses.


Author(s):  
Kalle Jegers ◽  
Carlotte Wiberg

This chapter reports on the initial results of a study conducted in the project FunTain. The main purpose was to identify general guidelines/implications for edutainment games, in order to guide designers of such games as they often lack in design guidelines. Usability evaluations were conducted on an edutainment game in order to find usability problems. These findings were analyzed and used as input in focus group meetings, held with joint teams of game designers and HCI experts. The outcome of the focus groups was a proposal of a list of ten general design guidelines. Findings indicate that users had problems in understanding the underlying model for the game as well as identifying the knowledge related content. Experts, further, gave comments about feedback problems and different types of consistencies. Some of the implications from the findings are guidelines for earning and loosing points, scoring and performance feedback and game object characteristics.


2001 ◽  
Vol 27 (1) ◽  
pp. 79-97 ◽  
Author(s):  
Donald B. Fedor ◽  
Walter D. Davis ◽  
John M. Maslyn ◽  
Kieran Mathieson

This study investigates dimensions of supervisor power and recipient self-esteem as predictors of performance improvement efforts following negative performance feedback. The study employs two stimuli (recall and scenario) administered at two different points in time with full-time employees. Results point to the importance of differentiating the types of supervisor power and assessing the extent to which different types of power moderate the self-esteem - performance improvement relationship.


2015 ◽  
Vol 16 (32) ◽  
pp. 6-13
Author(s):  
Harriet Hoath

This research studies whether different types of motivation have an effect on students' attitudes towards their own ability and success. This is assessed through a comparison of process goals and performance goals within a series of lessons, terms which have been adapted from the research of Dweck & Leggett (1988), amongst others as cited in the literature review. A study of such research has revealed that generally intrinsic motivation as ‘doing something because it is inherently interesting or enjoyable’ is preferable (Ryan & Deci, 2000, p. 55), and that this is encouraged through a focus on the process of an activity rather than an ultimate goal. The main issue here is whether students work more effectively if this goal is not made obvious to them during a lesson. The suggested benefit of focussing on process rather than performance is that students are encouraged to recognise enjoyment in each task, so that they spend time and effort improving their skills. In contrast a performance focus increases the chances of choosing an easy task or rushing through a piece of work in order to obtain the results expected (Dweck, 1999). Furthermore performance feedback seems more summative and less helpful for future work (Corpus & Lepper, 2007); comments such as “Well done you did it !” provide nothing useful, while process feedback reflects upon skills which can be applied repeatedly.


2005 ◽  
pp. 122-138
Author(s):  
Kalle Jegers ◽  
Charlotte Wiberg

This chapter reports on the initial results of a study conducted in the project FunTain. The main purpose was to identify general guidelines/implications for edutainment games, in order to guide designers of such games as they often lack in design guidelines. Usability evaluations were conducted on an edutainment game in order to find usability problems. These findings were analyzed and used as input in focus group meetings, held with joint teams of game designers and HCI experts. The outcome of the focus groups was a proposal of a list of ten general design guidelines. Findings indicate that users had problems in understanding the underlying model for the game as well as identifying the knowledge related content. Experts, further, gave comments about feedback problems and different types of consistencies. Some of the implications from the findings are guidelines for earning and loosing points, scoring and performance feedback and game object characteristics.


1986 ◽  
Vol 23 (04) ◽  
pp. 851-858 ◽  
Author(s):  
P. J. Brockwell

The Laplace transform of the extinction time is determined for a general birth and death process with arbitrary catastrophe rate and catastrophe size distribution. It is assumed only that the birth rates satisfyλ0= 0,λj> 0 for eachj> 0, and. Necessary and sufficient conditions for certain extinction of the population are derived. The results are applied to the linear birth and death process (λj=jλ, µj=jμ) with catastrophes of several different types.


2020 ◽  
Vol 43 ◽  
Author(s):  
Rajen A. Anderson ◽  
Benjamin C. Ruisch ◽  
David A. Pizarro

Abstract We argue that Tomasello's account overlooks important psychological distinctions between how humans judge different types of moral obligations, such as prescriptive obligations (i.e., what one should do) and proscriptive obligations (i.e., what one should not do). Specifically, evaluating these different types of obligations rests on different psychological inputs and has distinct downstream consequences for judgments of moral character.


Author(s):  
P.L. Moore

Previous freeze fracture results on the intact giant, amoeba Chaos carolinensis indicated the presence of a fibrillar arrangement of filaments within the cytoplasm. A complete interpretation of the three dimensional ultrastructure of these structures, and their possible role in amoeboid movement was not possible, since comparable results could not be obtained with conventional fixation of intact amoebae. Progress in interpreting the freeze fracture images of amoebae required a more thorough understanding of the different types of filaments present in amoebae, and of the ways in which they could be organized while remaining functional.The recent development of a calcium sensitive, demembranated, amoeboid model of Chaos carolinensis has made it possible to achieve a better understanding of such functional arrangements of amoeboid filaments. In these models the motility of demembranated cytoplasm can be controlled in vitro, and the chemical conditions necessary for contractility, and cytoplasmic streaming can be investigated. It is clear from these studies that “fibrils” exist in amoeboid models, and that they are capable of contracting along their length under conditions similar to those which cause contraction in vertebrate muscles.


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