GrameStation: Specifying Games with Graphs
Keyword(s):
This paper presents a platform for creating games using graphs. The proposed game engine is based on a mathematical formalism called Graph Grammar. It aims to rescue, within computer science education, the stage of specification, that precedes programming. The proposal is aligned to the trends of the problem-solving focus, development of computational thinking, use of visual languages, game-related environments and the maker movement. The structure of the platform and the creation/execution of an example game are described and a brief discussion about specification in computer science education is given.
2021 ◽
Vol 12
(6)
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pp. 755-760
Keyword(s):
2019 ◽
Vol 23
(5)
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pp. 499-511
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