scholarly journals The Successes and Challenges in English Language Learning Experiences of Postgraduate International Students in Malaysia

Author(s):  
Noor Saazai Mat Saad ◽  
Melor Md Yunus ◽  
Mohamed Amin Embi
2016 ◽  
Vol 2 (6) ◽  
pp. 453-453 ◽  
Author(s):  
Noor Saazai Mat Saad ◽  
Harison Hanisa Mohd Sidek ◽  
Hazleena Baharun ◽  
Mohd Mudzafar Idrus ◽  
Melor Md Yunus

2021 ◽  
Vol 13 (1) ◽  
pp. 409-426
Author(s):  
Anna Martinović ◽  
Irena Burić

Globalization has led to the spread of English, which has become the world’s international language. As a result of its importance in social, economic, and political spheres, many countries have introduced English language learning in their school curricula. However, despite its importance many learners still seem to struggle with English second language (L2) motivation, which is an important element of L2 learning success. The aim of this study was to analyse the relationship between several phases of learners’ motivation, including learners’ attributions of past English L2 learning success, current motivational characteristics, and motivation to learn English in the future. Using the L2 Motivational Self System (L2MSS) as a framework, it was found that past learning experiences did not have a significant effect on current learner motivational dispositions. However, elements of the L2MSS had an effect on learners’ intentions to exert effort into future English language learning. In other words, Croatian university students’ L2 motivation was based on their visions for the future rather than on past learning experiences. Moreover, it appears that the ideal L2 self plays a much stronger role in learners’ motivation compared to the ought-to L2 self, and this motivation is tied to utilitarian motives for learning English. In addition, the results showed that other motivational components, such as interest, as well as L2 anxiety, are important elements of learners’ motivation, suggesting cognitive as well as affective aspects in this motivational profile. The complexity of motivation as shown in this study suggests the need for further investigations in various contexts.


Author(s):  
Noor Saazai Mat Saad ◽  
Melor Md Yunus ◽  
Mohamed Amin Embi ◽  
Mohamad Subakir Mohd Yasin

This case examines online posting activity by international students in Malaysia. The aim of the case is twofold, where it provides a platform for the students to practice their writing skills and a way to gather data for a bigger project, which is a research project into their English language learning experiences. The issues revolved around a string of decisions made before embarking on the case and challenges faced in running and maintaining the case. They are dissected and presented in two stages and two phases. Decisions were made and challenges were solved in line with the two aims of the case by considering extant literature and good research practice.


2016 ◽  
Vol 16 (2) ◽  
pp. 209-235 ◽  
Author(s):  
Glenda A. Gunter ◽  
Laurie O. Campbell ◽  
Junia Braga ◽  
Marcos Racilan ◽  
Valeska Virgínia S. Souza

Abstract: Combining games with mobile devices can promote learning opportunities at the learners' fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games.


2015 ◽  
Vol 3 (1) ◽  
pp. 100
Author(s):  
Noor Saazai Saad

The importance of environment in students’ language learning process should not be undervalued. This research, underpinned by the Sociocultural Theory by Vygotsky that centres on the tenet of mediation, looks at how the environmental conditions assist and hamper the English learning of a group of international students. The research questions that guide this study are (1) What are the elements in the environment that assist/hamper the English language learning of international students learning English in an institution in Malaysia? (2) How do the conditions in one of these elements assist and hamper the English language learning of international students learning English in an institution in Malaysia? The participants for this study were nine international students studying English in an institution in Malaysia. Data were gathered through observations, interviews and document analysis. Data were analysed thematically and managed by ATLAS.ti. The data revealed that firstly, there were three themes emerging from the data – situations, people, and things/media. Secondly, further deliberation presents two sides of a coin to the ‘situations’ - where on one side, there are, for example, situations that promote English, while on the other side, there are situations which do not. All in all, the findings further enhanced the importance of conducive environment to promote learning.


Author(s):  
Nagaletchimee Annamalai ◽  
Muhammad Kamarul Kabilan ◽  
Radzuwan Ab Rashid ◽  
Giedre Oleskevicience ◽  
Vilhelmina Vaičiūnienė

Research on gamified language learning often involves the use of digital games. Little is known about the use of non-technology games in promoting language learning despite their accessibility. This paper aims to fill in this lacuna by providing insights into international students’ engagement in non-technology gamified English language learning in the context of a Lithuanian university. The research, which used a case study approach as its methodology, involved a total of 30 international students at a Lithuanian university together with their two instructors. They were observed for two weeks, and then interviewed by the researchers. An inductive thematic analysis approach proposed by Braun and Clark was used to analyse the data. The findings revealed that the students’ engagement with the non-technology gamified lessons have impacted them positively as they believe that they have improved English language proficiency and better mastery of the 21-st century learning skills. However, the participants raised several issues related to cultural sensitivity and blurred learning outcomes. This study concluded that non-technology games serve as a useful tool in promoting language learning in the 21st century if it is carefully designed to attract learners’ interests and at the same to time meet the learning outcomes. This study is hoped to encourage practitioners to experiment with non-technology gamified lessons and provide guidelines for them in conducting effective non-technology gamified lessons.


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